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TeachThought12 Characteristics Of An iPad-Ready Classroom | TeachThought - 6 views

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    "Implementing iPads isn't exactly a just-add-water proposition. While they're wondrous little devices capable of enchanting learners for hours, to get the learning results you're likely after will take planning, design, and reflection"
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We Can't Teach As Fast As Things Change - 2 views

  • Exceptional thinking is less arresting than it’s been in the past because thinking, in a digital and social age, is designed and packaged from the ground-up to be alarming or it doesn’t stand a chance.
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    "We can't teach as fast as things change. By things I mean information. Perspectives. Ideologies. What's socially acceptable and what's not. Our collective cultural biases and intellectual prejudices."
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6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
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Educational Leadership:Good Teaching in Action:Teachers, Learners, Leaders - 4 views

  • In Ontario, province-funded professional development allows teachers to choose—and design—their own learning opportunities.
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IDEO's Ten Tips For Creating a 21st-Century Classroom Experience - 0 views

  • . Pull, don’t push.
  • 2. Create from relevance.
  • 3. Stop calling them “soft” skills.
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  • 4. Allow for variation.
  • 5. No more sage onstage.
  • . Teachers are designers
  • . Build a learning community.
  • 8. Be an anthropologist, not an archaeologist.
  • 9. Incubate the future.
  • 10. Change the discourse.
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Education Week: Kansas Schools Emphasize Technology, Training - 0 views

  • In one case, an eighth-grade language arts teacher wanted to create podcasts of poems her students wrote. "We set it up so they could type in their poems and put them in PowerPoint slides, with credits and animation. Then they would play it and record an Audacity sound clip using microphones, then attach the sound clip to the PowerPoint slide," Polen explained. "When they played the final product, it was the students reading the words of their poems as the slides scrolled through. There was a lot of learning on everyone's part for that one."
  • At Pittsburg High School, a 36-week Foundations for Technology course is on tap to allow students to use state-of-the-art computers, the Internet, Web design, desktop publishing, digital imaging and video editing, with a price tag of an estimated $300,000.
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Visual Thinking « Vanderbilt University Center for Teaching - 7 views

  • Our brains are wired to rapidly make sense of and remember visual input. Visualizations in the form of diagrams, charts, drawings, pictures, and a variety of other ways can help students understand complex information. A well-designed visual image can yield a much more powerful and memorable learning experience than a mere verbal or textual description.
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From Instruction to Construction: Rethinking the Classroom Model with Globaloria -- THE... - 8 views

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    Schools in two states are piloting a game development program that weaves Web 2.0 skills, such as blogging, advanced social networking, and wiki contribution and use, with the full range of 21st-century skills, including collaboration, problem solving, decision making, and digital citizenship.
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SchoolWAX TV - 7 views

  • SchoolWAX TV was designed with schools, students, teachers, and parents in mind. You will only find educator approved videos on SchoolWAX TV
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Scratch Curriculum Guide Draft | ScratchEd - 15 views

  • This Scratch curriculum guide provides an introduction to creative computing with Scratch, using a design-based learning approach.
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Pupils to study Twitter and blogs in primary shake-up | Education | The Guardian - 0 views

  • The proposals would require:• Children to leave primary school familiar with blogging, podcasts, Wikipedia and Twitter as sources of information and forms of communication. They must gain "fluency" in handwriting and keyboard skills, and learn how to use a spellchecker alongside how to spell.
  • Children to be able to place historical events within a chronology. "By the end of the primary phase, children should have gained an overview which enables them to place the periods, events and changes they have studied within a chronological framework, and to understand some of the links between them
  • The six core areas are: understanding English, communication and languages, mathematical understanding, scientific and technological understanding, human, social and environmental understanding, understanding physical health and wellbeing, and understanding arts and design.
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  • An understanding of physical development, health and wellbeing programme, which would address what Rose calls "deep societal concerns" about children's health, diet and physical activity, as well as their relationships with family and friends. They will be taught about peer pressure, how to deal with bullying and how to negotiate in their relationships.
  • The proposed curriculum, which would mark the biggest change to primary schooling in a decade, strips away hundreds of specifications about the scientific, geographical and historical knowledge pupils must accumulate before they are 11 to allow schools greater flexibility in what they teach.
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Journal of Virtual Worlds Research: Vol 2, No 1: Pedagogy, Education and Innovation in ... - 0 views

  • This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.
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The Digital Melting Pot: bridging the Digital Native-Immigrant Divide - 0 views

  • But not all students are part of these learning networks and the content coverage is not always comprehensive. Therefore, educators must work to ensure that students gain these skills (Jenkins, et al., 2008). Rheingold (n.d.), who as he puts it “fell into the computer realm from the typewriter dimension,” is also working to change the belief that all students are tech–savvy by bringing emerging technologies — blogs, wikis, videos — into the college classroom (Rheingold, 2008; Young, 2008). His project is called the “Social Media Virtual Classroom” and is designed to expose students to “participatory media” in order to promote civic engagement.
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