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Podcast: Students Interview Carol Dweck about Growth Mindset | chronotope - 0 views

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    "One of the things I was keen to do this year in setting up an in-house research centre at Wellington College was to have a small number of students partner with us on our project with Harvard faculty on Growth Mindsets and Grit. A key point for me was what does this research actually look like in the classroom and and at the level of the student? Another goal was to have them help us in designing a survey by having them pilot test some of the more problematic questions so we could get as reliable data as possible. We asked the students to read some of the literature and research in these areas and then had a series of group discussion with them where we discovered a huge range of things that was really helpful in helping us understand Growth Mindsets from multiple perspectives. "
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eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
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charity: water - 1 views

  • One billion people on the planet don’t have access to clean drinking water. That’s one in six of us. charity: water is a non-profit organization bringing clean and safe drinking water to people in developing nations. 100% of public donations directly fund water projects. Learn more or donate. SIGN UP FOR THE LATEST NEWS.
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Look for People, Not Just Resources | Ideas and Thoughts - 4 views

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    "After spending a few weeks looking at the visitor vs resident notions it became clear today why it's such a big deal. During a unconference today in Halifax a group of teachers were discussing and exploring Project Based Learning. Specifically one of the participants had been looking at the Buck Institute's resources and for implementing PBL. I told them as a kind of "fun fact" that I knew the latest consultant and that she happened to be from Canada. While that fact was mildly interesting I realized what would be more significant would be a more formal introduction. I messaged Shelley who happened to be online and she agreed to an impromptu session with this group. Within minutes she was sharing with them her own story and some advice for beginners. While the day was filled with lots of resource and idea sharing, the most impactful moment was sharing and finding new people."
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20 Motivational Quotes from Legendary Entrepreneurs, Leaders and Visionaries (Infographic) - 3 views

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    "Even the most grand, world-changing projects require some amount of tedious, get-it-done slogging. If you're having one of those days where you feel like nothing will come of your efforts -- and you don't have time to watch Rocky or any of these inspiring movies -- take a spin through some of the motivational quotes included in the infographic below, generated by the website SuccessStory.com."
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Historical Inquiry: 20+ Creative Ways History Teachers Can use Primary Sources @coolcat... - 1 views

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    "Historical inquiry helps make history class exciting. History teachers can use primary sources in creative, exciting ways to make history come alive. Many people in history might be dead, but your teaching doesn't have to be. Let's dive in. What is historical inquiry? How can it be used to teach history? How can you use technology, creativity, and exciting projects to teach history? Here's how."
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Learning in the Age of Algorithms | Harvard Graduate School of Education - 3 views

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    "The new information landscape is a product of algorithmic data collection used by social media platforms, like Facebook and YouTube, news sites, and even our cellphones. Companies use invisible computer codes to track users' interactions in order to personalize their web experiences and influence their buying and viewing behavior, leading to concerns about privacy, accuracy of information, the preservation of shared norms, and authenticity. Data is collected everywhere. Even schools, from elementary schools to higher education institutions, collect data on students through learning management systems (LMS), thrusting schools directly into debates that consider how these companies, like Canvas, protect or use data. While the ethics and impact of algorithmic-driven content on platforms like Facebook or an LMS are murky and just emerging, the Project Information Literacy study raises immediate flags."
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20 Best 3D Printing Software Tools (All Are Free) | All3DP - 3 views

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    "his article is about finding the best 3D printing software for every stage of your workflow. Which 3D printing software is best for preparing 3D models to print? How about designing 3D models from scratch? What if you're an absolute beginner? Have no fear, we've answered all of these questions, together with information on proficiency levels and where they can be downloaded. And the best thing is that all of them are either totally or free for students, educators and open source projects."
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How to Teach an Intro to 3D Printing Class | Renovated Learning - 0 views

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    "I am by no means a 3D printing expert.  But I do have three 3D printers in my library makerspace (and one in my previous space).  And I have a lot of students who are very interested in learning more about 3D printing.  Some students have built their own 3D printers from kits and love to come hang out and tell me about their latest projects.  Other students have no CAD (computer aided design) experience but are eager to start building. In order to help all of these students better utilize and access our 3D printers, I created a short, Intro to 3D printing session that I teach afterschool every quarter.  It's essentially an orientation to how 3D printing works, how to create a design and how to get it ready to print."
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Websites for Hour of Code by Grade | Ask a Tech Teacher - 2 views

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    "This December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It's easy to see why when you look at fundamental programming concepts:"
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Online bullying: Still way less common than in real life | Safe and Secure - CNET News - 0 views

  • Pew Internet & American Life Project for the Family Online Safety Institute and Cable in the Classroom--concluded that "[m]ost American teens who use social media say that in their experience, people their age are mostly kind to one another on social network sites." Nearly seven in ten (69 percent) of teens said that peers are mostly kind while 20 percent said peers are mostly unkind with 11 percent saying, "it depends."
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InternetNews Realtime IT News - Pew: Twitter a Status Symbol on the Web - 0 views

  • Researchers at the Pew Internet and American Life Project polled Internet users and found that 11 percent are using Twitter and similar short-form online message services or status updates.
  • Profiling the Twitter set, Pew found that they are prone to mobile computing, frequently dashing off status updates from their smartphones or laptops using a wireless connection.
  • Roughly 20 percent of online adults between the ages of 18 and 34 said they use status-update services, compared with four percent of adults between the ages of 55 and 64, and just four percent of those 65 and older.
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  • Twitter users have a median age of 31, compared with 26 years of age for Facebook, 27 for MySpace and 40 for LinkedIn.
  • The report also hinted at an emerging legitimacy that Twitter has been earning in the realm of citizen journalism. When terrorists overran Mumbai, India last November, witnesses to the scene blasted out tweets describing burning hotels or assuring loved ones they were okay long before media outlets arrived to cover the story.
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Tim Berners-Lee on the next Web | Video on TED.com - 0 views

  • 20 years ago, Tim Berners-Lee invented the World Wide Web. For his next project, he's building a web for open, linked data that could do for numbers what the Web did for words, pictures, video: unlock our data and reframe the way we use it together.
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More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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