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John Evans

8 things every teacher can do to create an innovative classroom | eSchool News | eSchool News - 1 views

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    "Innovation is a trait that I desperately want to instill in my students, and many teachers I talk to seem to share that goal. In the current climate of high stakes testing, state standards, and prescribed learning outcomes, it can be incredibly difficult to foster an atmosphere of innovation and creativity that inspires students. But rest assured, it is possible. Here, I outline eight basic principles for the "Innovative Classroom," around which I designed a middle school course called Physical Computing. Some of the projects and tools are specific to that course, but I think the fundamental ideas could be applied to almost any course at any level."
John Evans

Online learning for high school success - 0 views

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    ... this collection of stories from the eSchool News archives, along with some additional resources, to help you use technology as effectively as possible while keeping students on track for graduation.
John Evans

jackiegerstein » 21st Century Learning Intelligences - 0 views

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    Preparing today's youth to succeed in the digital economy requires a new kind of teaching and learning. Skills such as global literacy, computer literacy, problem solving, critical thinking, creativity, and innovation have become critical in today's increasingly interconnected workforce and society (eSchool News
Noelle Kreider

Empowering Education Through Technology - 0 views

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    List of eSchool News Articles related to integration of 21st century skills in core curriculum
John Evans

11 coding resources for the Hour of Code | eSchool News | eSchool News - 1 views

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    "Computer science skills are becoming more and more important to success in today's economy, and this importance is highlighted during the annual Hour of Code. A number of resources on Code.org and other sites can help students of all ages and skill levels develop coding skills."
John Evans

6 Minecraft lesson ideas for your Common Core math class | eSchool News | eSchool News - 3 views

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    "Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about mathematical models and theories that went way beyond a typical third-grade curriculum, transforming math class into what I like to call Mathcraft. Why Minecraft? I could say I am using Minecraft for a number of reasons, like how I find Minecraft enhances metacognition by increasing students' memory storage capacity. The game itself creates a relatable enjoyable experience that can be internalized and shared in a community of learners. The limitations on the working memory are minimized because the gameplay itself is an extension of our visual sketchpad. Working with students they always say, "I can see it," and when they see it they share it."
John Evans

20 tips for putting Google's 20 percent time in your classroom | eSchool News | eSchool News - 3 views

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    "Originally pioneered at places like 3M and HP, Google's vaunted 20 percent time, which lets employees spend a full one-fifth of their time on passion projects, has spawned everything from Gmail to Google News. Now it's gaining ground among educators who are carving out a chunk of their already-limited time with students to work on innovative inquiry-based projects that resonate on a deeper, personal level."
John Evans

7 steps to creating PLCs teachers want to use | eSchool News | eSchool News - 2 views

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    "At my district, the MSD of Wayne Township in Indianapolis, we have found that changing the way we think about teacher training not only benefits staff developers and administrators, but schools, the district as a whole, teachers, and ultimately students. A critical part of our revitalized PD plan has been the use of professional learning communities (PLCs), which are essentially groups of educators that work collaboratively and share ideas, often in an online format."
John Evans

5 steps for creating a custom makerspace | eSchool News | eSchool News - 4 views

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    "I believe that every child has the right to invent, tinker, create, innovate, make, and do. The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers."
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