"Social gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison."
"We use many Web 2.0 tools to help students with the research process. Some tools are selected to make the research process more transparent and to allow us to give feedback during the process. Some are used to help students keep track of sources. I've listed them and the way we use them below. I've tried to give a brief description. It may seem like a lot of tools but we tend to believe that one size doesn't fit all and the overarching skills supersede the tool itself."
Imagine collecting all the best free educational videos made for children, and making them findable and watchable on one website. Then imagine creating many, many more such videos… WatchKnow-as in, "You watch, you know"-has started building this resource.
Sometimes you gotta talk about tools.
"Here is the final list of the Top 100 Tools for Learning 2009, compiled from the contributions of 278 learning professionals - from education and workplace learning - worldwide. "
Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.
Enter a book, CD or DVD that you enjoyed and the site will analyse our database of real users' preferences to suggest other books, CDs or DVDs that you might like.
It's a bit like browsing the shelves of thousands of friends at once!
Sync up with the new generation of connected learners. The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.
TechYES TLC is all online, with nothing to install or download. It's completely new and (we hope) the best, most engaging project-based technology literacy curriculum out there. It's geared towards middle school, just like our TechYES Student Technology Literacy Certification model, but it goes deeper than just certification.
The first step, says Lessig, is to enable free culture in any way we can. And that requires building free tools. The free software community, for all of its successes, has not yet succeeded in building a comprehensive set of friendly tools which can be used by artists. We need to fight DRM in any way we can, support free codecs and protocols to the greatest extent possible, and support free software everywhere.
This book shows you how and gives you hundreds of lesson-planning ideas and strategies for every grade level and subject. Discover new educational tools that support research-based instruction, and learn ways to use technologies you already know to