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John Evans

Sesame Workshop wants to improve iPad apps for kids with free developer guidelines - 0 views

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    "Sesame Workshop's Best Practices Guide for Children's App Development is now available for download. In addition to insight from the organization's more than 40 years of children's media testing, the paper, highlighted on Monday by All Things D, includes more than 50 touchscreen studies conducted by Sesame Workshop."
John Evans

Starting STEM Early with Online Hub from Sesame Street - Getting Smart by Megan Mead - ... - 1 views

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    "Recently, a little bird - well, maybe a Big Bird - told us that the STEM movement is spreading and reaching out to the pre-K crowd! Sesame Street has just launched on an Online STEM toolkit for students, parents and educators. They hope this digital destination will help the term "STEM" become as equally well known to their audience as another popular four letter Sesame term, "ELMO.""
John Evans

Sesame Workshop - 0 views

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    Sesame Street videos
John Evans

The MindShift Guide to Digital Games and Learning | MindShift - 1 views

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    "The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We've brought together what we felt would be the most relevant highlights of Jordan's reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."
John Evans

Learning : Is there an app for that? - 7 views

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    via The Joan Ganz Cooney Center at Sesame Workshop
John Evans

Here's How Gamer-Teachers Use Video Games In The Classroom - Forbes - 0 views

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    "Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. The games they are using are mostly designed to be educational, with only 5% playing commercial games, and 8% playing hybrids (commercial games adapted for education like MincraftEDU or SimCityEdu). These insights come from Joan Ganz Cooney Center at the Sesame Workshop, who recently released a study surveying K-8 teachers in order to understand how they are implementing digital games in their classrooms."
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