The service is most popular, the company says, in Orlando, Fla.; Chicago; San Francisco; Portland, Ore.; Houston; and Winnipeg, Manitoba.
How to Incorporate Popular Video Games into a Lesson Plan | Concordia University - Port... - 3 views
TEDxDirigo Jennifer Oxman Ryan - TEDxDirigo - 0 views
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"Jennifer Oxman Ryan is a Researcher and Project Manager at Project Zero, a research organization at the Harvard Graduate School of Education. Her current research project, Agency by Design, focuses on the thinking and learning engaged during making and design experiences. She is particularly interested in exploring how educators, schools, and organizations can optimize maker experiences and how these experiences can cultivate maker empowered youth. Jennifer has degrees from Mount Holyoke College and the Harvard Graduate School of Education. She currently lives in Portland with a family of makers, aged 4 through 40."
Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views
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"Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Introducing Speedgate: the world's first AI-designed sport | CBC Radio - 0 views
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"Many of us in Canada have seen the Heritage Minutes film about the invention of basketball by Canadian James Naismith in 1891, back when the game was played using a peach basket. Today, inventing a sport is a little more high tech. A design firm in Portland, Oregon, recently introduced Speedgate, the world's first sport invented with the help of artificial intelligence."
9 iPad Apps for the Special Education Classroom | Concordia Masters of Education - 1 views
5 Problem-Solving Activities for the Classroom - 3 views
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"Problem-solving skills are necessary in all areas of life, and classroom problem solving activities can be a great way to get students prepped and ready to solve real problems in real life scenarios. Whether in school, work or in their social relationships, the ability to critically analyze a problem, map out all its elements and then prepare a workable solution is one of the most valuable skills one can acquire in life. Educating your students about problem solving skills from an early age in school can be facilitated through classroom problem solving activities. Such endeavors encourage cognitive as well as social development, and can equip students with the tools they'll need to address and solve problems throughout the rest of their lives. Here are five classroom problem solving activities your students are sure to benefit from as well as enjoy doing:"
Why Should We Teach Content Curation? - 0 views
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