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John Evans

A Beginner's Guide to Minecraft in an Elementary Classroom | Wayfaring Path - 0 views

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    ""What's it called again, Craftmine?" I wondered aloud with a confused look on my face to a classroom full of nine year olds, playing dumb the whole time. "It's MINECRAFT!" they all yelled back in unison, smiling and laughing at how out-of-touch their teacher was with their world."
John Evans

Charting the Path from Engagement to Achievement: - 12 views

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    A Report on the 2009 High School Survey of Student Engagement
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
John Evans

Path Of The Elders - Home - 5 views

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    PathoftheElders.com is a free, easy to use, interactive website exploring the history and culture of the Mushkegowuk Cree and Anishinaabe Ojibway of Northwestern and Northeastern Ontario, and the signing of Treaty No. 9. Ideal for youths aged 13-17, this resource helps develop leadership, negotiation, critical thinking, and decision making skills.
John Evans

Digital Education: Malcolm Gladwell: Lessons from Fleetwood Mac - 0 views

  • The first is that effort is more important than talent
  • In fact, almost every successful individual or organization puts in at least 10,000 hours of practice first, which averages out to about four hours a day for ten years, he estimates.
  • The second lesson educators could learn from Fleetwood Mac's success is the importance of a compensation strategy, rather than a capitalization strategy. In other words, instead of building on successes, the band became better and more successful because they put their energy into compensating for their weaknesses, he said.
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  • And the last lesson educators can learn from Fleetwood Mac? The path to genius is often riddled with experiments involving many different methods and strategies over a long period of time, said Gladwell. Learning does not happen in one big burst of genius, he said. "Sometimes the struggle to learn something is where the actual learning lies."
Phil Taylor

Patience for Learning | The Principal of Change - 1 views

  • So for the educator new to Twitter or any other social media, don’t worry that you don’t “get everything” right now.  No one knows everything, and we are all on different paths in our learning.  
John Evans

The Profile of a Modern Teacher | Wayfaring Path - 0 views

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    "One of the greatest misconceptions in education today is that certain teachers have a higher natural aptitude in technology than others. This inspirationalgraphic sets out to disprove that notion and remind the audience that external skills are only a function of the internal dispositions that allowed them to grow."
ankita ojha

Management institutes in India - 1 views

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    SBM is one of best management institute of India; ISBA paves a path to early success in life through its fast-track short duration correspondence courses. SBM provide best online MBA degree program these courses consist of concepts and case studies that provide broad exposure to relevant business concepts and management specifics. This MBA program helps them to get started as "Managers" by enhancing their productivity, capability to formulate business policies, strategies and their implications for the organization.
Phil Taylor

The Brutal Authenticity Of BYOD - 1 views

  • “This change in practice (adopting a BYOD program) can evolve as the teachers allow themselves to become collaborators with their students in the learning process.
imgpaper

https://imgpaper.com/ - 0 views

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Buy negative google reviews-Reviews will be ⭐ star... - 0 views

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    Buy Negative Google Reviews In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors. This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic. What are negative Google reviews? In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options. Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated. To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
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