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John Evans

Project Based Learning with iPads |  IPAD 4 SCHOOLS - 0 views

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    "Project-based learning is not 'doing projects'. PBL is student-driven and specifically open to interpretation to ensure students learn through carrying out a project and not doing a project pre-designed by the teacher. They are driven to answer a 'big' question and carry out their inquiry and design in teams. They are also under pressure to present their results to a third party of some kind. The students decide on how to achieve the goals and are not carrying out teacher-designed tasks."
John Evans

How to Record Sound on a Mac the Easy Way with QuickTime - 0 views

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    "If you need to record some simple sound or audio on a Mac, you can do so easily using a bundled app that comes with OS X, without having to download any third party utilities. That app is QuickTime, which may come as a surprise to some users as it's typically thought of as a movie viewing application, but believe it or not it has video, screen, and audio recording capabilities as well, making it surprisingly powerful if you look beyond the initially obvious functionalities."
John Evans

Get Content Into Evernote Faster With These iOS Apps - 0 views

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    "If Evernote is your digital file drawer of choice, you should know that are a range of handy iOS apps designed to add content to your cloud notebooks without having to launch the app itself. Last year we mentioned five apps that integrate with Evernote, and since then several other apps have bolstered Evernote's third-party app support even further. If you're new to Evernote, download our free unofficial manual for getting started. "
John Evans

5 Apps to Boost Math Skills over the Summer | Common Sense Media - 0 views

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    "Want to keep your kids' math skills sharp over the summer -- but don't want to be a party pooper? Daily math practice doesn't have to be drill-and-kill. We found five highly engaging math apps that will help kids avoid the "summer slide" in a fun -- and totally painless -- way."
John Evans

How to Track Steps & Mileage with iPhone to Make the Health App Useful - 0 views

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    "The Health app, loaded onto all iPhones with iOS 8 and sitting prominently on the home screen, is clearly ambitious, but at the moment the majority of it's intended abilities remain inactive or useless (at least without additional third party sensors, which don't seem to exist yet). But for those with a new iPhone, the Health app can be useful right now, because it has the ability to track your steps like a pedometer, as well as flights of stairs climbed, and your walking / running distance. "
John Evans

Google Apps for iOS (list) - Shake Up Learning - 0 views

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    "The following is a list of Google Apps for iOS (from Google, Inc. and third parties). This list is exhaustive and includes several apps that are not on the infographic Guide to Google Apps for the iPad. Some of these have natural classroom integration, and some are more for personal or business use. Some are optimized for both iPad and iPhone, some are only optimized for iPhone. Each app title is linked directly to the App Store so you can click directly from your device to download each app."
John Evans

A Simple Weighted Pro-Con Chart Tool for Your iPad | iPad Apps for School - 2 views

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    "T-Charts Pros and Cons is a free iPad app designed to help you organize your thoughts about a question or dilemma. This simple app provides a clean layout in which you can write your pros and cons lists. Each thing that you write on your lists can be given a different weight. For example, if you're trying to decide if you should study or go to a party you can give extra weight to "will probably do better on the test if I study" in your chart. Within T-Charts Pros and Cons you can create and manage multiple lists. All of your lists can be emailed to friends for their input and feedback."
John Evans

Free Technology for Teachers: GroupTing Makes It Easy to Organize Volunteers for Group ... - 3 views

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    "GroupTing is a new service that makes it easy to organize group events. The purpose of GroupTing is to enable you and your event attendees to keep track of who is attending your event and what they are bringing to it. For example, if I'm planning a classroom party and I need parents to contribute cups, beverages, snacks, plates and napkins, when I send out my invitations I can request that people bring one or more of those items. GroupTing allows me to specify how many of each item is needed and who has volunteered to bring the requested items. "
John Evans

The (Latecomer) Beginner's Guide To Minecraft - 4 views

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    "Minecraft first came out in 2009; but just a few weeks ago it debuted on the current console generation. What makes this game endure, 5 years later - with over 15 million licensed players on the PC/Mac alone? It's awesome, that's what. If you're late to the party though, don't worry - this extensive beginner's guide has you covered."
John Evans

The school that's ditched homework to help teachers get a life | tesconnect - 0 views

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    "A "traditionalist" school, founded with the explicit intention of bringing the values of private education to a deprived corner of north-west London, has decided to stop setting pupils homework. Michaela Community School was set up by Katharine Birbalsingh, the headteacher renowned for receving a standing ovation at the 2010 Conservative Party conference, after she decried the state of English education. But now Michaela's assistant headteacher, Joe Kirby, has explained that the school has decided to "replace…setting, chasing, checking, marking and logging homework with revision, reading and online maths"."
John Evans

Who Spewed That Abuse? Anonymous Yik Yak App Isn't Telling - NYTimes.com - 3 views

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    "In much the same way that Facebook swept through the dorm rooms of America's college students a decade ago, Yik Yak is now taking their smartphones by storm. Its enormous popularity on campuses has made it the most frequently downloaded anonymous social app in Apple's App Store, easily surpassing competitors like Whisper and Secret. At times, it has been one of the store's 10 most downloaded apps. Like Facebook or Twitter, Yik Yak is a social media network, only without user profiles. It does not sort messages according to friends or followers but by geographic location or, in many cases, by university. Only posts within a 1.5-mile radius appear, making Yik Yak well suited to college campuses. Think of it as a virtual community bulletin board - or maybe a virtual bathroom wall at the student union. It has become the go-to social feed for college students across the country to commiserate about finals, to find a party or to crack a joke about a rival school. Much of the chatter is harmless. Some of it is not."
John Evans

Here Is How to Use iPad As A Document Camera in Class ~ Educational Technology and Mobi... - 2 views

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    "There are two ways to use iPad as a document camera. The first easy way is to use the camera app on your iPad. The second way is through using third party apps which will also enable you to do more with your docs such as annotating, highlighting and many more. Below are some of the best document camera apps to try:"
John Evans

K12 Online Conference 2009 | LAN: Learning Is Social - 0 views

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    Bored by status quo professional development and stale in service workshops? Why not throw a party! LAN: Learning Is Social is the story of how North Vancouver School District used the presentations of the K12 Online Conference to breathe new life into professional development.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
Phil Taylor

Priv3: Practical Third-Party Privacy - 0 views

  • The Priv3 Firefox extension lets you remain logged in to the social networking sites you use and still browse the web, knowing that those third-party sites only learn where you go on the web when you want them to.
John Evans

Smokescreen § Homepage - 0 views

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    "You don't know me, but I know you..." Smokescreen is a cutting-edge game about life online. We all use Facebook, MySpace, Bebo and MSN to keep up with our mates - and we've all heard the stories about parties on Facebook being mobbed, or people getting stalked on MSN. The question is, what would you do if it happened to you? Over 13 missions, Smokescreen follows the story of Max Winston and Cal Godfrey, two mates who've set up an exclusive social network called White Smoke. After Cal's involved in a car accident and falls into a coma, White Smoke becomes huge - and starts attracting huge problems. Each mission sees you explore the world of White Smoke, and find out who you can trust - and who you can't.
John Evans

WhatBlocked - Tracking the Great Firewall of China - 0 views

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    A dashboard which monitors popular English sites* which are blocked in China by the Chinese Communist Party (CCP)
John Evans

Kingston's New Wi-Drive Portable Wireless Storage For iPad, iPhone And iPod Touch | The... - 3 views

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    "Apple didn't include SD Card slots or other expansion options in its iPods or iPhones, and pretty much ruled out third-party storage accessories. With nearly 350,000 apps and counting, the iPhone's maximum capacity of 32GB doesn't allow you to even scratch the surface of the App Store's catalog. Thanks to the Kingston for their most recent innovations of new Wi-Drive."
John Evans

The best Instagram apps for iPad - 0 views

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    "Instagram is one of the most popular social networks for sharing photos and short videos, with official apps available for iPhone, Windows Phone and Android smartphones. But one device that still lacks a native Instagram app is the iPad, as the Facebook-owned company has yet to update the iPhone version to have universal support for the Apple tablet lineup. As you might expect, a number of iOS developers have taken advantage of this shortcoming by releasing their own third-party Instagram apps for iPad on the App Store. In an effort to save you the trouble of looking through the storefront yourself for these apps, read ahead for a roundup of four of the best Instagram apps for iPad… "
John Evans

Photos App Changes in iOS 8 - A Closer Look at iCloud Photo Library, In-App Editing, an... - 0 views

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    "One of the new iOS 8 features that Apple demonstrated at this year's Worldwide Developer Conference (WWDC) was the upcoming changes to the native Photos app. One of the biggest changes involves the ability to keep all of your photos from iCloud available anywhere, anytime using iCloud Photo Library. Plus, Apple has added some basic editing tools and filters to the app and even made it possible for you to edit with third-party apps directly in Photos."
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