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John Evans

10 Reasons Every Teacher Needs A Professional Learning Network - - 3 views

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    "According to Marc-André Lalande,  "a Personal Learning Network is a way of describing the group of people that you connect with to learn their ideas, their questions, their reflections, and their references. Your PLN is not limited to online interactions, but it is that online, global interactive part that really makes it special. It is personal because you choose who's part of that group; you choose if you want to lurk-just check out what people are saying-or if you share; because you choose when to do so, and how to do so." As for this graphic? You can thank Sylvia Duckworth, who always does a great job sharing simple sketch notes to help teachers. (She also took our 12 Rules of Great Teaching and created a predictably wonderful graphic to supplement the text, among others.) We've taken her graphic and provided starting points for each 'reason' a teacher need a PLN."
John Evans

The Next Generation of Workers - What Digital Natives Expect and How You Can Prepare | ... - 3 views

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    "If you're still adapting to millennials in the workplace, it's time to move on because the next generation of workers is here. We call them "digital natives" and their lives have always been integrated with technology. According to Marc Prensky, the author responsible for coining the term, digital natives are by definition a generation of children born into a completely digital world. As businesses prepare to welcome this new generation, we'll discuss what these businesses should know and how they can leverage the digital wisdom and tech-ready mindsets the digital natives will bring to the workforce."
John Evans

8 Good iPad Apps to Integrate Game-based Learning in Your Class ~ Educational Technolog... - 1 views

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    "Game-based learning is an educational trend that has gained so much popularity in recent years. At its core, game-based learning involves the use of the learning principles underlying games' play in learning situations. In his book " What Video Games Have to Teach Us About Learning and Literacy", James Paul Gee mentioned a number of these principles all of which are geared towards improving learners' critical thinking skills  and  enhancing their problem solving competencies. Marc Prensky is another thought leader in this field and his book "Digital Game Based Learning" provides a very good explanation of the basics of game based learning. For those of you using iPad in their teaching, here is a set of interesting apps you can use to incorporate the ethos of game-based learning in your classroom.   These are some excellent educational games  to engage students in different learning scenarios. We invite you to check them out and share with us what you think of them. Enjoy"
John Evans

Young Minds, Fast Times: The Twenty-First-Century Digital Learner | Edutopia - 0 views

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    Young Minds, Fast Times: The Twenty-First-Century Digital Learner How tech-obsessed iKids would improve our schools. by Marc Prensky
John Evans

LOL Cats with Scratch | doug - off the record - 1 views

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    "Just poking around looking for resources, I fell into this really interesting project carrying the logo from Bourne Grammar School. It's a project constructed by Marc Scott that lets you use Scratch to create your own LOL Cat.  It's titled "A Virtual Pet in Scratch" and released under a Creative Commons license. This isn't a simple, straight-forward project as the menu driving the project will attest."
John Evans

Dual Extrusion 3D Design with the @MorphiApp & @AirWolf3D HDR - Mrs. D's Flight Plan - 1 views

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    "In our three gr. 8 classrooms, students have learned the process of 3D printing using dual extrusion (printing with 2 colours) using a Makerbot Replicator 2X. Last year, due to the large number of students we had using the printer, we needed another to keep up, but this time we chose an AirWolf 3D HDR printer for a few reasons: cloud based slicing via Astroprint, larger print size, and the ability to print with a wider range of materials. Added bonus - the tech support help from AirWolf3D is excellent. While I've posted some examples of how our students design and print using dual extrusion with the Makerbot, my teaching partner, Marc Westra, and I quickly learned the process was quite different using an AW3D HDR - like taking the elevator instead of the stairs. Here's what I learned over the Christmas break, and what we'll be teaching our students…"
John Evans

Getting Creative With Video in the Classroom | Jonathan Wylie: Instructional Technology... - 4 views

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    "While watching the Oscars tonight, I was intrigued to see a promotion that Walmart was running to celebrate the craft of film making. I don't normally pay a lot of attention to  commercials, but these ads managed to catch my attention, and I think that they have some interesting potential for teachers who are looking to add some creativity to video projects in their classroom. Walmart contacted four award-winning directors, Seth Rogan and Evan Goldberg (Superbad, Neighbors), Antoine Fuqua (Southpaw, The Magnificent Seven), and Marc Forster (Monster's Ball, The Kite Runner). They sent each of them a receipt with the same six items and challenged them to make a one minute movie that was centered around the six items on the receipt. You can learn more here, but take a look at the videos below to see what these talented directors came up with… The three stories are very different, but they would be, wouldn't they? I mean, if you challenged your students to do something like this, the results you got would likely be very different too. Wouldn't they?  Because although the parameters are the same for every student, this is still a very open-ended activity that just screams for a creative outcome."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
Javier Mejia Torrenegra

Sistemas integrales para la automatización de bibliotecas basados en software... - 0 views

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    La automatización hace muchos años dejó de ser una moda y se convirtió en una necesidad para las bibliotecas. La tecnología se transformó en una herramienta indispensable para el buen desempeño de los procesos y servicios, así como para el intercambio de información con otras bibliotecas. Entre los avances tecnológicos con un mayor impacto sobre las unidades de información se encuentra Internet, un medio de intercambio de información con potencialidades insospechadas, del que las bibliotecas pueden aprovecharse para difundir sus colecciones a diversas partes del mundo.
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