Small Tech, Big Impact: Designing My Maker Space | School Library Journal - 2 views
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"I didn't think 2015 would be the year I created a teen maker space, but it was-and it turned out to be an exciting, challenging, and rewarding experience. After six months of planning, our maker space at the Public Library of Mount Vernon and Knox County, Ohio, where I am the YA services coordinator, opened last month. How did it come together? Organically. It began during our teen summer reading program seven months ago, when I hosted a few extremely popular Maker Mondays. Our children's librarian, Debbie Baker, and I created a collection of circulating maker-related titles. We also assembled 20 small circulating maker kits with Snap Circuits (kits for creating objects with electronic circuitry), stop-motion animation materials, and LEGO. These were such a hit that a dedicated maker space seemed ideal for us. Ideal-until we considered our budget and space restraints. We started planning anyway. Our process began with a lot of research, online and in person, visiting libraries and maker faires. There was heavy-duty continuing ed: online workshops and webinars, many hosted by School Library Journal. We knew that a maker space would benefit our community, but we couldn't see how to make it happen. With time and goal adjustments, we reached the finish line and launched in January."
Middle School Maker Journey: Assessment in an Ungraded Classroom | Edutopia - 3 views
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""I'm done!" Those two words have extra special meaning in my program because, generally speaking, student design work is never really finished -- it's just ready for another iteration. What, then, is the role of assessment, especially in an ungraded program such as mine? Who should do the assessing? Me, as lead learner? The student? Others? All of the above? In this month's post, I'm sharing our experience with assessment thus far in Digital Shop, plus assessments of our planned capstone projects."
Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views
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"Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
4 Reasons Your School Should Invest In A 3D Printer - 3 views
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"The use of 3D printers is becoming increasingly prevalent across the workforce, from medicine to confectionary, aerospace to sportswear. The mere concept of them can seem daunting, and it is therefore easy for school leaders to overlook the benefits a 3D printer can have for their pupils. We've put together a list of strong arguments in favor of this fantastic investment in a bid to help you put forward a winning pitch to your school decision makers."
Project-Based Engineering for Kids - 1 views
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"This is a collection of project-based engineering lessons for kids. Project-based learning allows students to control the direction and pace of their learning. Activities that promote investigation, critical thinking, and hands-on subject matter are also central to project-based learning. These project-based lessons focus on basic principles of physics, structural, and mechanical engineering. Physical models are built from a similar set of materials that can be easily sourced online (links are provided in-lesson). All of the project plans in this collection are designed to be used in an after school enrichment setting, though you may use and modify these ideas for other not-for-profit purposes provided you cite The Workshop for Young Engineers. This is a growing and improving collection of lesson plans. Please comment to share your ideas to improve lessons and photos of your designs."
Rethinking the Library Media Center | K-12 Blueprint - 4 views
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"When Jennifer Lanier began working as a media specialist at Summit Parkway Middle School in South Carolina's Richland School District Two, the school library looked like one most of us remember from our own school days. "There were large heavy tables and chairs with shelves lining all walls," she says. "It was a very fixed space." After a period of intensive research, she was ready to make some major changes. "My library is now split into two main sections," Lanier explains, "with the circulation desk as the dividing point. I focused on renovating the back half first. This would become the Creative Commons area. I removed the shelves from the corner, purchased six tall mobile tables, a few stools, six white boards, and twenty beanbag cubes." The idea, Lanier explains, was not to set up the tables, stools and cubes ahead of time but, rather, to leave the furniture out of the way and let users (both students and staff members) grab it and reconfigure the space to meet their needs. "The arrangement of the space does not dictate the way collaboration is carried out; instead the collaboration can freely flow in the direction it takes. Users can gather around on the cubes to discuss an idea. They can break out to a project table and visualize it on a white board. The simple act of moving allows the brain to be more creative." "
Documenting Learning | User Generated Education - 3 views
Maker Club: Expanding Creativity With A 3D Printing Pen - 0 views
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"3D Pens have popped up everywhere. Ok, not everywhere - like there are none in my sock drawer - but certainly in stores and online where, just a year ago, you would not have seen them. If you have already tried a 3D Pen or bought one or generally know about them, you can stop reading now. If you wanted to understand the basics of what they are, this short post should help you."
Design Challenge Learning | The Tech - 3 views
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"What is Design Challenge Learning? It's a combination of project-based learning, design thinking and the engineering design process that develops the innovator's mindset through iteration. It's a method of learning for which The Tech is best known. The lessons on this page, developed over the years by educators at The Tech, will help teachers lead their students through science and engineering challenges. They also make fun and effective team-building activities for groups of teachers."
How To Make An Art Bot (Scribble Bot) - STEAM Project Tutorial - 2 views
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"In this tutorial, you will learn how to make an Art Bot which is also known as a Scribblebot or Scribble Machine. These contraptions use a vibrating or offset motor to move around in unpredictable ways. Making an Art Bot is a fun way to learn the basics of creating a simple circuit with a switch. The best part of making these bots is that you can use repurposed and recycled materials. This project is also a great way to incorporate more Art into your STEM education program. You can use markers, crayons, chalk and more to create one of a kind artwork."
How Turning Math Into a Maker Workshop Can Bring Calculations to Life | MindShift | KQE... - 3 views
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"It might have been the banana piano. Or perhaps the bongos, made from lemons that students had plucked from the citrus tree at school. Elizabeth Little, who teaches middle school math and science, doesn't know exactly which of the hands-on projects she introduced to her remedial math class turned the class around. But by the end of the school year, all her math students, not just those needing extra support, were clamoring for more math. How did this happen?"
3D Glasses & Books - MakerSpace Ideas - LibGuides at Chesterfield County Public Schools - 1 views
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"Your two eyes each see an image and your brain takes these two images and creates one image in your mind. The eye with the red lens filter only sees the blue lines and the eye with the blue lens filter only sees the red lines. When your brain puts the two different images together in your mind it creates a 3-D image. "
Workbench Platform - 2 views
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"Workbench provides a ready-made platform for makers of great products to connect with end users and build online communities. Makers can find new ways to use products, teachers can find new ways to teach, and everyone can share their own programming code, lessons, and experiences within the community"
dianarendinapresents - FETC 2018 - 0 views
Best 3D Pen 2017 - Buyer's Guide to 95 3D Pens incl. 3Doodler | All3DP - 3 views
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"As of today, there are 95(!) 3D pens on the market. Read our comprehensive guide to find the best 3D pen for kids, hobbyists, and artists. 3D pens are fun, whether you're a kid, a hobbyist or an artist - they can enhance your creativity and help you get a better understanding of three-dimensional objects."
Makers Movement Changes the Educational Landscape | Maker Cities | US News - 1 views
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"n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model. Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world. That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create. Photos: National Maker Faire Takes Washington EXPAND GALLERY Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
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