
Develop iPhone Apps from PowerPoint - 0 views
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Amber Brooke on 19 Jun 12Want to design your own app, but don't know where to begin? You've come to the right place. The team at AppDesignKit.net has assembled an incredible learning kit that's intended to transform your unique app idea into reality. No gimmicks, no fine print, just PowerPoint, your imagination, and the drive to succeed. If you can browse the internet, you can design your own app. Our design process has customers raving. If you're like us, you don't want to spend hours reading or researching articles scattered across the internet. You want to get started now! Our clients have launched hundreds of successful apps using our methods, and they didn't even own a Mac computer. Design your own iPhone app on Windows and cash in on over 100 million Apple users. Oh, and did we mention? We offer a 60 day money back guarantee, just in case you change your mind for whatever reason. How's that for service?
8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views
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"I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1), "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
The Nerdy Teacher: Thoughts on Makerspaces #MakingMatters - 0 views
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"Since last year, I've been diving into the world of Making. It has been exciting and it has also been a large amount of extra work, but it matters. I just wanted to share a few stories as to why it matters so much. Quick Background: My librarian and I have worked together to create an open Makerspace for students to use in the library. It is available to students to use before school, during lunch, during study halls, and after school whenever the library is open. The idea is to give students access to tools on their own to see what they will create. It is meant to be student driven with some nudging from teachers to encourage students to explore different things. We have a 3D printer, Makey Makey kits, Chromebooks, and are stocking the space with more goodies based on student requests. To use the space, the students have to attend and orientation that covers the different tools available and the use of the space."
Maker Camp becomes the after-school program you wish you had as a kid - 0 views
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""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. Anyone that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
How to Connect to the Physical World - Scratch Wiki - 1 views
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"You can connect your Scratch projects to the physical world using several different kinds of devices. MaKey MaKey LEGO WeDo Kit PicoBoard (also known as ScratchBoard) Kinect2Scratch, using Microsoft Kinect GoPiGo for Raspberry Pi Each of these work with Scratch 1.4. Currently MaKey MaKey works with Scratch 2.0, with support planned for the other devices."
The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views
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"Guidelines and instructions are not the enemy of makerspaces. Working through guided projects can help students to develop the skills that they need to further explore creatively. It's true that some students can just figure it out, but most need that gentle push to get them started. While things like LEGOs and K'nex are intuitive, many other activities are not. If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do. But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects. Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved. It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom. It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one. This is obviously not what we want in our makerspaces."
Raspberry Pi or Arduino? One Simple Rule to Choose the Right Board | Make: - 6 views
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"Here at Make: we see new, ingenious projects from our community every day. Many of these projects are made possible with the use of development boards. However, if you're new to the whole idea, it can be confusing to parse out the differences between boards and the advantages of using one over another. We've created this super simple guide to help you get started. Then, when you're ready, head to the Maker Shed to check out Arduino and Raspberry Pi Starter Kits, which come with all the goodies you need for your inaugural projects. Not sure you want all those peripherals yet? Start with the essentials: Grab the board of your choice and guide yourself with our Getting Started With series for Arduino and for Raspberry Pi."
Classroom Tech Plugs Kids Into Maker Movement - 2 views
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"It comes in a box - all the parts and a series of experiments teachers can use to help students learn how to build electronics. That's how Massimo Banzi simply describes the kit and instructional program his company has developed that will soon include the new Arduino 101 development board (called Genuino 101 outside the United States) he co-created with Intel. "We designed it in a way so that it's approachable for a beginner, but then it gives you a lot of things you can work on down the line," said Banzi. For teachers, this is a recipe and ingredients for blowing open new possibilities for today's youth who are facing a future fueled by digital innovation."
It's Time to Breakout… in Elementary - Venspired - 2 views
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"Confession: I've been following the BreakoutEdu craze on social media. Full Disclosure: I didn't get it. I was skeptical. Locks? Huh? So I stuck with it. I looked at challenges, I watched videos, and I joined the BreakoutEdu group on Facebook. I saw someone write about using disappearing ink to reveal a clue. That was it. Something clicked and I became a huge fan. Teamwork? Critical thinking? Problem solving? Creativity? Win, all the way around. Give kids a chance to be a spy, or Inspector Gadget, or the problem solver you know they can be! And then I read about Michael Medvinsky using the game with first graders to unlock an extra recess. And I may have hugged my BreakoutEdu kit, right there at my desk. Once again, I had underestimated the power of a tool to be integrated at the youngest levels of learners… of course! Imagination, play, and collaboration? That screams elementary!"
How to Build a 4WD Arduino Robot for Beginners - 4 views
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"Remote controlled cars are fun, sure, but self-driving robotic cars are even more fun. In this tutorial, we'll build a four-wheeled robot that can drive around and avoid obstacles. I purchased this complete 4WD kit from AliExpress, but you could easily buy most of these components from an electronics store and put it together yourself. I recommend reading through all of the instructions before you start, as that will make some things clear that might be confusing on the first time through. Also, this may look like a very long, advanced project due to the length of the instructions, but it's actually pretty simple. No need to be intimidated - this is a beginner level project that you can get some satisfying results with, then build upon as you learn more. Don't like this style of robot? Here's some more Arduino robots you could easily build instead."
8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views
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"The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
Pinball Machine Mayhem Part 1 | - 1 views
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"I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
Makerspace for Little or Nothing - 2 views
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"You don't have to spend thousands of dollars to start a Makerspace area. You don't have to have a designated room or rip out bookcases. You can even have a Makerspace on a cart! When we have testing in our Library, I put all our Makerspace stuff on an AV cart and roll it into our server room. This post evolved from a previous post called Makerspace Starter Kit Updated where I had some of these idea, but I felt that it deserved it's own expanded post. You can take baby steps into the Maker Movement. I've been saying that for 7 years or so....long before I blogged about it, I tried it out. Yeah, sometimes I try things on the sly to see if they are blogworthy for you! Now....having said that...."
Issue 63 - The MagPi MagazineThe MagPi Magazine - 1 views
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"Junior Pi Projects: Hacks & makes to inspire your kids NERF Gun Robot: FRED-209: You have 20 seconds to comply with this incredible toy gun toting smart robot Make a MIDI Sound Box: Build your own sound machine in this month's Pi Bakery Control LEGO MindStorms: How to use LEGO robotics kits with Raspberry Pi MonsterBorg, PiJuice and OLED Bonnet reviewed Need more details? View the contents for info on every article."
Coding as a playground: Promoting positive learning experiences in childhood classrooms... - 0 views
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"In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
200+ Arduino Projects List For Final Year Students - 0 views
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"Here, we are listing out some of the best and very useful arduino project ideas which are collected from different resources and are very interesting to implement them. Arduino is a single-board microcontroller. It is intended to make the application of interactive objects or environments more accessible. The hardware consists of an open-source hardware board designed around an 8-bit Atmel AVR microcontroller, or a 32-bit Atmel ARM. Here, we are listing out some of the best and very useful Arduino project ideas which are collected from different resources and are very interesting to implement them. Recommended read: Arduino Starter Kits."
7 Recommended Hands-On STEM Learning Products - Teacher Reboot Camp - 2 views
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"On this blog I've shared thousands of web tools, apps, and resources that are free or offer a freemium option for teachers. However, I've been asked by several educators what recommendations I have for STEM labs, makerspaces, and technology classes. Below are six products that engage students, promote hands-on learning, and spark creativity. Also, students of all ages love learning science, math, engineering, and programming with these products. Most are reasonably priced for a kit that can be used by an entire class for several projects and lessons. The products are easy to manage, store, and work for K to 12 learners. These products also come with a great support team, support materials, lesson plans, and activities. Even if you are just a beginner these products are easy to learn and implement. These companies did not pay me or ask me to write about them. I just have tinkered with them and truly enjoyed these products."
How to Teach an Intro to 3D Printing Class | Renovated Learning - 0 views
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"I am by no means a 3D printing expert. But I do have three 3D printers in my library makerspace (and one in my previous space). And I have a lot of students who are very interested in learning more about 3D printing. Some students have built their own 3D printers from kits and love to come hang out and tell me about their latest projects. Other students have no CAD (computer aided design) experience but are eager to start building. In order to help all of these students better utilize and access our 3D printers, I created a short, Intro to 3D printing session that I teach afterschool every quarter. It's essentially an orientation to how 3D printing works, how to create a design and how to get it ready to print."
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