Inspired by a quote from Patrick Rothfuss' King Killer Chronicles, this article considers the sort of questions we need to ask our students and how we can guide them towards asking creative questions.
"Makerspaces, sometimes referred to as a hackerspace or creation stations, are places where tools, projects, mentors and expertise come together in a rich learning environment.
Makerspaces are all about exploration, discovery, creation, building and trying new things. They are spaces where students are able to let their curiosity take over and engage in science, engineering and tinkering."
"As parents and teachers, we encourage our kids to become well rounded people who love learning. In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology. We, however, want are kids to be active, curious, and creative. Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers. We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.
With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset." In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy . Their school has a very unique class teaching design thinking to kids. It's giving me lots of ideas for building a maker environment for our family. In this class, Sheryl encourages her students to invent a creative design problem and solve it. With the tools and support of the teacher, the kids are encouraged to build their design. In some cases, the kids ask Sheryl to assign a problem to them. The kids aren't used to having creative freedom to design and make. In these cases, Sheryl encourages the students to keep thinking."
"In this article, we use evidence to describe seven key lessons from a four-year district-wide computer science implementation project between Howard University and the District of Columbia Public Schools. These lessons are: (a) Get to know the school counselors (and other key personnel); (b) Expect personnel changes and strategic reorganization within school districts; (c) Be innovative to build and maintain community; (d) Be flexible when developing instruments and curricula; (e) Maintain a firm commitment to equity; (f) Develop tiered content and prepare to make philosophical adjustments; and (g) Identify markers of sustainability. We also include original curricula materials including the Computer Science Course Evaluation and the Computational Thinking Survey. The seven lessons and curricula materials provided in this study can be used to inform the development of future computer science researcher-practitioner partnerships."
In this article, we use evidence to describe seven key lessons from a four-year district-wide computer science
implementation project between Howard University and the District of Columbia Public Schools. These
lessons are: (a) Get to know the school counselors (and other key personnel); (b) Expect personnel changes
and strategic reorganization within school districts; (c) Be innovative to build and maintain community; (d)
Be flexible when developing instruments and curricula; (e) Maintain a firm commitment to equity; (f)
Develop tiered content and prepare to make philosophical adjustments; and (g) Identify markers of
sustainability. We also include original curricula materials including the Computer Science Course Evaluation
and the Computational Thinking Survey. The seven lessons and curricula materials provided in this study can be
used to inform the development of future computer science researcher-practitioner partnerships.
"Today's students will enter a workforce that is powerfully shaped by computing. To be successful in a changing economy, students must learn to think algorithmically and computationally, to solve problems with varying levels of abstraction. These computational thinking skills have become so integrated into social function as to represent fundamental literacies. However, computer science has not been widely taught in K-12 schools. Efforts to create computer science standards and frameworks have yet to make their way into mandated course requirements. Despite a plethora of research on digital literacies, research on the role of computational thinking in the literature is sparse. This conceptual paper proposes a three dimensional framework for exploring the relationship between computational thinking and literacy through: 1) situating computational thinking in the literature as a literacy; 2) outlining mechanisms by which students' existing literacy skills can be leveraged to foster computational thinking; and 3) elaborating ways in which computational thinking skills facilitate literacy development."