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John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

10 Simple Ways To Use Google Cardboard In The Classroom. - #edtech4beginners - 3 views

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    "Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.  Put on the headset and you are instantly inside the media.  Turn your head and look around to see in all directions."
John Evans

Experience Augmented Reality Without the Need of a Headset - 3 views

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    "The Lightform computer projects images onto an object using a projector."
John Evans

10 talks by women that everyone should watch | Playlist | TED.com - 1 views

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    "Color bravery. A headset for brainwaves. His/hers healthcare. 10 big, bold talks from female speakers. "
John Evans

How to Build your own VR headset for Under $10 | Digital Trends - 3 views

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    "Need something to keep you busy this weekend? Look no further. The Weekend Workshop is our weekly column where we showcase a badass DIY project that you can complete with minimal skills and expertise. We've dug through all the online tutorials on the Web, and gone the extra mile to pinpoint projects that are equal parts easy, affordable, and fun. So put on your work pants, grab your tool belt, and head to the garage - it's time to start building!"
John Evans

New MakerBot Educators Program for 3D Printing Teachers - Class Tech Tips - 2 views

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    "Last year I had the chance to try out a 3D printer for the first time. I chronicled my journey in a few posts including how easy it was to get started and how I was able to print a virtual reality headset. The team at MakerBot has just announced the brand new MakerBot Educators program. This program is designed to bring together teachers who are passionate about using 3D printing in their classrooms. The goal is to create a community of educators who share their experiences and best practices using innovative technology with students. MakerBot has already set up Thingiverse Education as a collection of 3D printing lesson plans for teachers. So it is no surprise that they've created a space for educators from lots of different backgrounds to share the way 3D printing has changed the way teaching and learning happens in their school. I love when companies create special spaces for educators to show off their accomplishments and share their expertise with other teachers."
John Evans

20 Top Virtual Reality Apps that are Changing Education - The Edvocate - 4 views

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    "Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students in the USA own a cell phone, and with many of these educational apps available on both iOs and the iTunes-enabled devices, they are becoming more accessible to more students. Educationally, these VR apps allow students to visualize concepts that were confined to the pictures in a textbook. Below are 20 Virtual Reality Apps that are changing education."
dcspencer

VR in the Classroom: Merge VR - 1 views

The UMass Amherst Digital Media Lab has an HTC Vive virtual reality system but its expensive and we have only one system. I've been exploring low cost, quick access VR for classrooms. One I found ...

VR virtual reality education learning

started by dcspencer on 21 Sep 18 no follow-up yet
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