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John Evans

15 New New EdTech Tools to Try Out in Your Instruction ~ Educational Technology and Mob... - 3 views

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    "Below is a collection of some new educational websites we unearthed from the accumulated  piles of emails in our inbox. These are tools that you can use for a variety of educational purposes including: provide students with engaging arithmetic exercises to practice multiplication tables, easily create animated and explainer videos to share with students, develop educational apps appropriate for your own students or kids, upload and share large files, enhance students critical thinking and spacial awareness skills using a number of challenging puzzle games, and many more."
John Evans

Silicon Valley Courts Brand-Name Teachers, Raising Ethics Issues - The New York Times - 0 views

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    "The benefits to companies are substantial. Many start-ups enlist their ambassadors as product testers and de facto customer service representatives who can field other teachers' queries. Apple, Google and Microsoft, which are in education partly to woo students as lifetime users of their products, have more sophisticated teacher efforts - with names like the Apple Distinguished Educators program, Google for Education's Certified Innovator Program and Microsoft Innovative Educator Expert program. Each yearlong program selects teachers to attend a conference and work with the company to help create, or develop, education innovations, often using company tools. The tech giants position their programs as professional development for teachers, not marketing exercises."
John Evans

Minecraft Mathland - 2 views

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    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
John Evans

Computational Thinking Printable Activity Cards uk-bebras-cards.pdf - 1 views

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    The Bebras cards are designed to enable pupils to develop their computational thinking skills, whilst at the same time providing an introduction to more advanced computing concepts. Computational Thinking Each card is aligned to one of the following computational thinking concepts, which are indicated in the top right-hand corner of each card.  Patterns  Algorithms  Logic  Abstraction Task Difficulty The difficulty of the task on each card is indicated by the icon in the bottom right-hand corner.  = Easy  = Medium  = Hard Answers and Other Materials Answers to tasks, ideas for teaching and national curriculum links can be found at: www.bebras.uk Tip: pupils will need an exercise book or a piece of paper in order to record their answers to each activity
topgrademakers

How to Memorize Quickly? - Inventive Gentech Solutions LLP - 0 views

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    Tips to increase memory and memorization capacity. Applying these strategies and exercises you can turn your brain into a data collecting device and memorize upto 3x faster.
Phil Taylor

Using This Website | Computer Science Circles - 1 views

  • teach the basics of Python programming in a semi-interactive fashion. It contains a series of instructions, mixed with exercises that you can use to test your progress. Anyone can use this website for free. You can register by creating a free account
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    Learning programming using Python - from U Waterloo - great for beginners to programming.
John Evans

iClassify Triangles: Part 2 « techchef4u - 0 views

  • This post is a follow-up to the original iLesson “iClassify Triangles“. The original lesson provides a few direct instruction videos on classifying triangles, a set of mystery triangle flash cards, and a handful of extension app-tivities. The following could be used as a stand-alone geometry resource or an additional app-tivity to support the initial iLesson. Student Task: Use the Geoboard app to make an example triangle for each of the following triangles using the specified color:
John Evans

ESRI Education Community :: ArcLessons - Your Resource for GIS Educational Exercises - 1 views

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    ArcLessons is a resource for you to share lessons for using GIS in the classroom. You can browse a list of lessons by category or use the search tools to find lessons in your area of interest. You also can contribute your Lessons or LessonPaks to ArcLessons for other educators to use. "
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 10 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
John Evans

Dan Meyer: Math class needs a makeover | Video on TED.com - 5 views

  • Today's math curriculum is teaching students to expect -- and excel at -- paint-by-numbers classwork, robbing kids of a skill more important than solving problems: formulating them. At TEDxNYED, Dan Meyer shows classroom-tested math exercises that prompt students to stop and think.
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