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John Evans

Self-regulation technique helps students focus in class - Canada - CBC News - 6 views

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    "At Cindrich elementary school in Surrey, B.C., 10-year-old boys are putting themselves to bed earlier, an enthusiastic girl in Grade 6 takes herself for a run when she's feeling hyper, and a diminutive boy who is still learning English tells his teacher he will do better work if he sits on a special cushion. It is all part of self-regulation, a philosophy of education that is moving into public schools in British Columbia."
John Evans

9 Handy iPad Apps to Create Instructional Multimedia Materials for Your Class ~ Educati... - 0 views

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    "After we have learned about the iPad apps to help us assess our students learning and create more interaction in the classroom, today's post from " iPad as Teachers' Pet " features a set of great apps that you can use to create instructional media for your class. These apps will allow you to design a variety of multimedia productions to share with students."
John Evans

Over 30,000 Free Downloadable Images to Use in Class ~ Educational Technology and Mobil... - 6 views

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    "Here is another great resource of free high resolution images that students and teachers can use in their class. The Museum of New Zealand has recently made over 30,000 images available for download and re-use .This huge collection comprises images that are either under public domain or licensed under Creative Commons (which entails you to add an attribution to them when you use them)."
John Evans

Remote Access: Five Rules for Tackling Cyber Troubles - 1 views

  • Five Rules for Tackling Cyber Troubles There are a lot of scary things going on in the cyber world these days. I've read more articles in the past several weeks then I've seen in a long time:
Phil Taylor

Every Teacher an Innovator | Edutopia - 0 views

  • What mindset do we want to instill in our students when they leave our classes and our schools?
  • In 2014, that's no longer a very good excuse for not leveraging technology to provide the best teaching as an educator. Using technology every day and being innovative aren't the same.
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    "What mindset do we want to instill in our students when they leave our classes and our schools?"
John Evans

14 Apps for Telling Stories | Class Tech Tips - 0 views

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    "Storytelling is such an important skill and there are plenty of ways to turn your students into storytellers using a mobile device. These apps are perfect for kids of all ages and can be tailored to a wide range of activities and tasks. Search through this list to see which app is the best fit for your class."
John Evans

Digital Games and the Future of Math Class: A Conversation With Keith Devlin | MindShift - 3 views

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    "eith Devlin is a well-known mathematician and the author of many popular math books. He is co-founder and Executive Director of Stanford University's Human-Sciences and Technologies Advanced Research Institute and is well known as the "NPR Math Guy." He's also a big fan of using video games as a teaching tool and the founder of an education technology company called BrainQuake."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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