Skip to main content

Home/ Literacy with ICT/ Group items tagged Robot

Rss Feed Group items tagged

John Evans

21st Century Education For A 21st Century Economy - 4 views

  •  
    "Work based skills are changing as more and more jobs are displaced by digital technologies.  Software, apps and online technology such as Uber, Airbnb, Legal Zoom and TurboTax to name a few has already had an impact on many professions.  Online shopping has eliminated tens of thousands of retail store positions. And with self-driving vehicles on the way, how many taxi, trucking, express delivery-and even aviation jobs-will go the way of the telephone switchboard operator? If history is a reliable guide, the technologies that are eliminating one set of jobs will create others: jobs that require twenty-first century-mainly digital-skills.  The explosion in industrial robotics, for example, is eliminating thousands of assembly line jobs but it is creating a demand for people who can design, manufacture, program and maintain those machines.  The questions are -  what will the net impact on jobs be and how well are our schools preparing young people for those new, higher skilled jobs as we head toward the fourth industrial revolution?"
John Evans

Why Making Is Essential to Learning | Edutopia - 0 views

  •  
    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
John Evans

Beyond BB-8: How the Sphero is helping students with autism learn - 0 views

  •  
    "It may be best known for the BB-8, but Sphero's robotic toys have uses well beyond Star Wars. Aspect Hunter School in Sydney, Australia is a school for children on the autism spectrum. The school is attended by 130 kids, beginning at age four, as well as around 30 Spheros."
John Evans

Getting Girls Started with Making - A Nation of Makers - Medium - 0 views

  •  
    "Five years ago when I started DIY Girls, I envisioned a community for girls driven by an interest in making. I was inspired by the maker movement. The movement was making equipment and resources that were formerly only available in engineering labs more accessible and I wanted to teach girls to use and create with them. I was excited. Then reality hit. I started in the Los Angeles community I grew up in and I quickly ran into what I thought were barriers of working in an under-resourced public school. The classroom space where I was going to run the program for girls didn't have wi-fi, there were no computers and I didn't have enough money to buy the equipment I thought would make this a real maker program. People also thought I would prepare the girls to compete in expensive engineering and robotics competitions. That couldn't happen."
John Evans

The Language Of The Maker Movement: 38 Terms For Teachers - 3 views

  •  
    "As the maker movement in culture moves from MacGyver jokes and what Noah did when Allie left him in The Notebook to something with a bit more academic and cognitive credibility, it has also begun to creep in to the education space. As with any niche, there is specialized language-jargon-that may keep things murky for you. The 38 terms below by no means represent an exhaustive collection. (There are dozens of gadgets, circuit boards, and digital, robotic, and electrical wizardry we left on the cutting room flow.) But for most teachers in most circumstances, it should serve as a nice starting points."
John Evans

6 Strategies for Funding a Makerspace | Edutopia - 4 views

  •  
    "The Maker movement continues to gain momentum. At this year's White House Science Fair, President Obama invited Super-Awesome Sylvia from Auburn, California to exhibit her water color robot as a representative of the Maker community. At the same event, the Corporation for National Service announced its commitment to place Americorps VISTAs in Maker movement organizations across the country. Maker Ed is placing those Maker VISTAs in makerspaces to help build their capacity for engaging low-income students as makers. In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we've seen educators use to fund a makerspace for their school community. "
John Evans

A Simple Way To Introduce Your Students To Coding - 3 views

  •  
    "As apps and digital projects become more important to how we live and play, learning how to design and create those ideas is going to become more important as well. And if the current trend continues, more accessible than ever. While many coding resources for students exist, many of these look like they were designed by lifeless robots. Coding already has a reputation as geeky, dry, and alphanumeric, as opposed to the svelte, elegant, and engaging interaction that code produces. Kind of ironic."
John Evans

13 News Ways To Learn In 2013 - 4 views

  •  
    "In The eLearning Coach New Year's tradition, I'm presenting another list of compelling ways to learn online this year. Opportunities for learning seem limitless, applications get smarter and the content gets richer. I just hope we don't all evolve into robot heads at some point. Enjoy! At the end you'll find links to lists from the three previous years."
John Evans

Udacity for iPhone and iPad Gives You Free Online Courses On the Go - 0 views

  •  
    "iOS: Udacity is already well known for hosting free, useful online classes in topics from robotics to computer science to mobile development. Now, the Udacity app for iPhone and iPad lets you take those classes with you anywhere you go, and enjoy them on your mobile device, for free. "
John Evans

Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift - 0 views

  •  
    "For one language arts class project, a middle school teacher in Shelburne, Virginia, Chad Sansing, asks his sixth graders to read Peter Cherches's 1986 poem "Lift Your Right Arm," and then translate it into computer code. The poem occurs in action sequences-for example, "Lift your right arm, she said./I lifted my right arm." Sansing and his class conceive a list of actions, sketch ideas of how to code them, using icons or letters, and then code the poem. In doing so, the students become producers of both a new language and way of seeing poetry. Sansing's students have also translated the poem's code into Scratch, to create animation, and into LEGO Mindstorms EV3, a robot-programming language. This innovative way of engaging students with poetry is just one example of how educators are increasingly integrating transmedia techniques in their teaching and assessments. What is the point of this activity? "To help kids see connections between grammar and code," says Sansing who shares his lessons on his "Classroots" blog."
John Evans

Modio iPad App Lets You Design 3D Printable Monster Toys | Digital Trends - 1 views

  •  
    "3D printing has brought the world some pretty awesome products, but Modio could be one of the coolest we've seen. Modio is an iOS app that lets you design your own "monster robot" from scratch, using a selection of different modules and colors. Once you've finished your amazing design, you can send it to a 3D printer and your toy comes to life, right before your eyes. "
John Evans

Coding: Is it a necessity in the classroom? - Innovate My School - 1 views

  •  
    "For the last two years, everyone's been talking about learning to code. From Google chairman Eric Schmidt, to will.i.am and Barack Obama. But what is coding and why is it important for our kids to learn to do it? Coding, also known as programming, is giving a computer instructions to follow in a language that it understands. It can be as simple as programming a short sequence of instructions into a robot to make it move, or as complex as creating an app using a language called Objective-C. Political leaders and technologists believe it is important for the current generation to learn to code, so that in the future we have people with the necessary skills to create the new technologies we will need. This is going to be great for our economy in the future, but there is much more to it than this: it's also empowering, creative, social and great for developing problem solving skills."
John Evans

The Maker Movement: Standing on the Shoulders of Giants to Own the Future | Edutopia - 0 views

  •  
    "Many teachers know that children learn best by doing. Champions of project-based learning have decades of research to support this, including Edutopia's own compendium. In recent years, the Maker movement has generated a new following in education with many teachers adding interesting new tools and materials like robots, 3D printing, e-textiles, and more. The idea that interesting materials and opportunities for students to work independently on in-depth projects dovetails nicely into what we know about creating optimal learning environments for children."
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

  •  
    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

The Maker Movement - Retinkering Education - etsmagazine - 4 views

  •  
    "According to Martinez and Stager, the Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, 'smart' materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable versions of these inventions, while sharing tools and ideas online to create an innovative, collaborative community of global problem seekers and solvers. The Maker Movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. The key message from spending hours in this book was that the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages."
John Evans

5 Ways to Extend Tablets Beyond the Screen -- THE Journal - 2 views

  •  
    "As tablets move from novelty items to staples in the classroom, teachers are finding new ways to make them more than just another screen for students to look at. One way to make the devices more interactive and collaborative is to extend their reach by connecting them with external sensors or robots. According to Sam Patterson, a technology integration specialist at Gideon Hausner Jewish Day School, a K-8 school in Palo Alto, CA, "What we are seeing is technology becoming more and more transparent." Years ago, if you had a computer for every student in the class it would look like a computer lab. And then each student had a laptop, and it was a classroom full of screens, he noted. "Now students have the ability to connect to other things in the room, so that when we are collecting data we can do it directly and do observations," he said. "It is amazing that in a seventh-grade science class, you can import data and it is in a spreadsheet already. You can start to work with that data without having to teach the students how to build a spreadsheet.""
John Evans

Maker Education - About Maker Education - 5 views

  •  
    "The Maker Movement is a technological and creative revolution underway around the world. Fortunately for educators, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. Embracing the lessons of the Maker Movement holds the keys to reanimating the best, but oft-forgotten learner-centered teaching practices. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, "smart" materials, and new programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable - even free - versions of these inventions, and shares tools and ideas online, creating a vibrant, collaborative community of global problem-solvers. "
John Evans

Learning About Young Makers | User Generated Education - 1 views

  •  
    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

ISTE | The maker movement: A learning revolution - 3 views

  •  
    "The impulse to create is one of the most basic human drives. As far back as the Stone Age, we were using materials in our environment to fashion tools for solving the problems we encountered. And in the millions of years since then, we have never stopped creating. In fact, the rise of civilization is largely defined by the progress of technology of one kind or another. Today, the availability of affordable constructive technology and the ability to share online has fueled the latest evolutionary spurt in this facet of human development. New tools that enable hands-on learning - 3D printers, robotics, microprocessors, wearable computers, e-textiles, "smart" materials and new programming languages - are giving individuals the power to invent. We're not just talking about adults. Children of all ages can use these tools to move from passive receivers of knowledge to real-world makers. This has the potential to completely revolutionize education as we know it. And the movement has already begu"
« First ‹ Previous 121 - 140 of 234 Next › Last »
Showing 20 items per page