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John Evans

DonorsChoose.org Blog: iPads in the Classroom: It's a tool, not just a toy - 0 views

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    "At DonorsChoose.org we have noticed a recent trend in technology-based project requests. Teachers recognize that we live in an age of information and are excited to bring items such as iPads, laptops, iPods, and Kindles into their classrooms. Eric Crouch of Columbus, GA created a video about how he uses iPads to engage his first grade students. Take a peek into Mr. Crouch's classroom as he discusses the benefits of learning through iPads."
John Evans

A Diagram Of 21st Century Pedagogy - - 10 views

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    "Overall the diagram offers a nice framework for the concept not of 21st century learning, but 21st century pedagogy by focusing on several core components of modern learning: metacognition (reflection), critical thinking, technology, and problem and project-based learning."
John Evans

29 Apps For Teachers: The Educator's Essential iPad Toolkit - 0 views

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    "At TeachThought, we often provide lists of digital resources, and many of them are apps. Apps for struggling readers. Apps for struggling writers. Apps for project-based learning. Any while many of these apps are for students, the following list of apps from Sam Gliksman can be considered for both teachers and students, and an excellent foundation slew of apps for any 21st century teacher. From GoodReader and Slide Shark to Printopia and Air Display, all fill different niches of 21st century learning, and the many possibilities the iPad affords."
John Evans

Moving at the Speed of Creativity | iPad Musical Creativity Apps - 2 views

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    "Today at the OTA / EncycloMedia 2016 Conference in Oklahoma City, keynote speaker Shannon M. Miller (@shannonmmiller) shared a wealth of apps, websites, and project ideas in her breakout session, "Igniting Innovation and Creativity in Our Makerspaces With Digital Tools and Apps." One of the apps she shared is "MusiQuest - Music & Beat Maker." The same Denver-based app developer, Edify Technology (@EdifyTechnology) has also published the amazing musical creation app, "Sketch-a-Song Kids." The tagline of this second app is, "Compose in Color." Both of these are FREE and amazing! My wife, Shelly (@sfryer) has been playing with Sketch-a-Song tonight on her iPad, and it's remarkable! Here are a couple tutorial videos which introduce some of the basic elements of both apps."
John Evans

3ders.org - 15 3D printing lesson plans from MakerBot's Thingiverse | 3D Printer News &... - 1 views

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    "There's only one thing more satisfying than being part of a 3D printing project, and that's teaching others how to get involved with the additive manufacturing game. A few weeks ago, Netherlands-based 3D printer manufacturer Ultimaker launched its ambitious 3D printing Pioneer Program through which school teachers and university staff can share useful tips and resources for bringing 3D printing into the classroom, but Thingiverse, MakerBot's huge 3D printable file hub, has a fair amount of educational content of its own. MakerBot Learning, the educational division of the 3D printing company, has sifted through the database to identify the best STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans submitted by Thingiverse users. The various lessons, from which we have selected 15, include step-by-step instructions, photos, 3D design files, activity sheets, and more. Some of the lessons are targeted at high school students, while others are more suitable for younger learners."
John Evans

10 Best Make Your Own Robot Kits for Kids - 4 views

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    "Being able to create your own robot gives students and kids a great sense of achievement, with the added bonus of allowing children to develop patience, imagination and problems solving skills. There are a number of impressive kids robotics kits on the market that even parents will enjoy playing with. Plus, these types of projects provide valuable bonding time for kids and parents as it's a toy that both can really relish. In classrooms, robotics are perfect for teaching coding to kids, there are many programmable robot kits that use a simple drag and drop programing language based on Scratch. Making your own robot is also a creative a process, where kids and students utilize their design skills to come up with interesting robot designs. The 10 best make your own robot kits for kids on the market are listed below."
John Evans

Makerspace Materials: Stock the Staples to Ignite Imaginations - 3 views

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    "The journey of building and maintaining a makerspace in our school is never-ending. Less than one year ago, we opened the doors of our Learning Lab Makerspace to our students, who have since experienced creating, tinkering and play. While still in its infancy, our Learning Lab has gone through a major transformation into the makerspace and yet has still continued to change based on our students' interests and needs. We have built the maker mindset from the ground up in our school, with teachers finding new ways to use the space to empower students to solve problems and with students finding their creative side as they tinker and explore. The space has grown in materials and ideas and even our parents are intrigued by what happens in there, bringing donations of supplies so that our students can continue to make. Even though our makerspace has seen its changes, there are materials that have become staples. Some of our must-haves are consumables, where students create ideas and projects in the art station. Other must-haves are not consumables, but are always in use. Here is our top ten list of elementary makerspace must-have materials."
John Evans

Virtual Summer Camp - The Next Step in Connected Learning - 1 views

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    "Fact: Kids love Minecraft. The unique and ridiculously popular game is often compared to digital LEGO's, and at it's core, allows players to place and break blocks in a 3D world. With more than 22 million users in 40 countries, the Minecraft craze is only growing and kids can't seem to get enough. The draw of Minecraft? For kids, it's a blank slate and gives them the opportunity to let their imagination run wild. For educators, it is a perfect opportunity to fully integrate technology with learning. Minecraft is being recognized as an incredibly powerful, educational tool that acts as a medium for educators and students, alike, allowing them to unleash their creativity and fully integrate technology with learning opportunities. Because the game lives online, the multiplayer format can be utilized to emphasize digital citizenship and collaboration all through integrated project based-learning. Meet Connected Camps, an online summer camp for Minecraft that is breaking the rules in all the right ways. Yes, you read that right, Connected Camps is a virtual summer camp, that connects kids from around the country (and even the world) through a dedicated, monitored and secure Minecraft server."
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Design Thinking and PBL | Edutopia - 2 views

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    "While project-based learning has existed for decades, design thinking has recently entered the education lexicon, even though its history can be traced back to Herbert A. Simon's 1969 book The Sciences of the Artificial. So why the resurgence of these ideas? Lately, I have heard teachers and school leaders express a common frustration: "We are _______ years into a _______ initiative, and nothing seems to have changed." Despite redesigning learning spaces, adding technology, or even flipping instruction, they still struggle to innovate or positively change the classroom experience. Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students. Consider this conundrum: much of what we know about teaching comes from 16+ years of observation as students. In no other profession do you spend that much time watching the previous generation before being told to change everything once you take control. Without the framework or scaffolding for that change, it's truly unreasonable to tell educators, "OK, start innovating.""
John Evans

Part 4: STEM, STEAM, Makers: Turning STEM to STEAM… 24 Resources | 21 st Cent... - 0 views

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    "Welcome to this fourth post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. You will discover around one hundred resources in this series along with some great ideas for finding student success.  Before reading, please take a moment to subscribe by email or RSS and also give me a follow on "
John Evans

Part 5: STEM, STEAM, Makers: 35 Resources For A Makerspace | 21 st Century Educational ... - 0 views

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    "Welcome to this fifth post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. You will discover around one hundred resources in this series along with some great ideas for finding student success.  Before reading, please take a moment to subscribe by email or RSS and also give me a follow on "
John Evans

Part 2: STEM, STEAM, Makers: Over 40 Amazing STEM Resources | 21 st Century Educational... - 3 views

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    "Welcome to this second post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. You will discover around one hundred resources in this series along with some great ideas for finding student success."
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