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John Evans

Coding and Robotics | - 2 views

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    "I am always curious to see the words and ideas that are growing.  It was from individual classrooms and schools that ideas around self-regulation, inquiry and digital access have exploded.  I have also written before about the growth of outdoor learning among other trends that are taking hold.  It is sometimes hard to track their growth - it comes from students, teachers, parents and the community and when they stick - they become the new normal. The two ideas this fall that I would add to the list and I think are just beginning to blossom are coding and robotics.  When I look at the growth plans of staff, or the inquiry questions of our Innovation teams, or listen to the interests of parents, these ideas are coming up more and more. Coding is not new, and it is part of the ICT 9-12 curriculum.  In part driven by the global Hour of Code initiative, there are efforts to expose all students to the possibilities around coding not just those who select it as a secondary school elective.  More and more we are hearing from students, teachers and parents that we want to engage younger learners with these skills.  Cari Wilson has done a wonderful job leading the Hour of Code initiative in our district - getting into elementary and secondary classrooms.  Given the Star Wars theme this year I am sure students in classrooms and at kitchen tables across our community will be engaging with coding."
John Evans

Creator's Studio | K12 Online ConferenceK12 Online Conference - 1 views

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    "Creator's Studio is a 7th/8th grade elective course taught by John Umekubo, Director of Technology for St. Matthew's Parish School. This video explores the essential elements of this course, from electronics, to mechanical motion, and robotics. Students work through these three modules before taking on their own personal project. Hear reflections from the instructor and students as you view a number of sample student project"
John Evans

The Fact-Checkers Who Want to Save the World - The Ringer - 1 views

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    "Since the 2016 election, a number of independent media organizations and industrious individuals have set out on an ambitious task: to fix the truth. Can a new wave of fact-checking solve the fake news problem?"
John Evans

Deepfakes are coming. Is Big Tech ready? - 3 views

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    "The word "deepfakes" refers to using deep learning, a type of machine learning, to add anyone's face and voice to video. It has been mostly found on the internet's dark corners, where some people have used it to insert ex-girlfriends and celebrities into pornography. But BuzzFeed provided a glimpse of a possible future in April when it created a video that supposedly showed Obama mocking Trump, but in reality, Obama's face was superimposed onto footage of Hollywood filmmaker Jordan Peele using deepfake technology. Deepfakes could pose a greater threat than the fake news and Photoshopped memes that littered the 2016 presidential election because they can be hard to spot and because people are -- for now -- inclined to believe that video is real. But it's not just about individual videos that will spread misinformation: it's also the possibility that videos like these will convince people that they simply can't trust anything they read, hear or see unless it supports the opinions they already hold. Experts say fake videos that will be all but impossible to identify as such are as little as 12 months away."
John Evans

How to Teach Students Historical Inquiry Through Media Literacy And Critical Thinking |... - 2 views

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    "Many students are not good at evaluating the credibility of what they see and read online according to a now-famous Stanford study that was released just after the 2016 election. And while it's true that 82 percent of middle schoolers couldn't tell the difference between a native advertisement and a news article, neither could 59 percent of adults in a study conducted by the advertising industry. Sam Wineburg, the Stanford professor who led the middle school study, is worried that everyone is "profoundly confused" right now and that schools aren't doing enough to teach students the skills they need to be effective citizens and digital consumers."
John Evans

ISTE | Computer programming in 4 steps - 3 views

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    "At the secondary level, core computer science (CS) concepts and practices are taught in courses typically within the information technology (IT) career cluster under the umbrella of career and technical education (CTE). However, CS concepts and practices are also increasingly being incorporated into academics and also electives (and are influenced by art and design). No matter the discipline, creating computational artifacts is one of the core CS practices students should consistently experience to become better problem-solvers. Computational artifacts may include images, videos, presentations, audio files and computer programs. Precise and consistent practice in computer programming (CP) will help students construct cross-curricular knowledge in tandem with both academic and CS concepts and practices. As CP is the process of writing a program from start to finish, students receive exposure in the amalgamation of practices 3-6 found in the K-12 Computer Science Framework. So, how can we successfully engage students in CP? Here's how we can do so in four major steps."
John Evans

How school leaders can combat 'filter bubbles' and 'fake news' | @mcleod | Dangerously ... - 1 views

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    "Information literacy has been a hot topic of recent conversation. Many folks believe that web sites that traffic in false information and 'fake news' may have influenced the last United States presidential election. Traffic on the Snopes web site, which debunks false rumors, has never been greater. Ideological separation also is being driven by the ways that we sort ourselves in our schools, neighborhoods, friendship groups, political affiliations, and faith institutions. Already often isolated from the dissimilar-minded, we then also self-select into individualized news media and online channels that can result in walled-garden 'echo chambers' or 'filter bubbles.' To combat our growing concerns about fake news and filter bubbles, we're going to have to take the task of information literacy more seriously. And that means rethinking some organizational and technological practices."
John Evans

Lesson Plan: Discuss 22-year-old Amanda Gorman's inaugural poem "The Hill We Climb" | L... - 0 views

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    In this lesson, students examine the poetry of Amanda Gorman, who was chosen to read her poem "The Hill We Climb" at President-elect Joe Biden's inauguration on Jan. 20, 2021. Gorman's poem will complement Biden's message and themes of "unity."
John Evans

What Does It Mean to Prepare Students for a Future With Artificial Intelligence? | EdSu... - 0 views

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    "Last year, in the height of the election season, the Obama administration quietly released a national strategic plan for artificial intelligence (AI) research and development. The plan was the beginning of a national effort to prepare Americans for a future with AI-a future some computer scientist believe our nation is ill-equipped to handle. AI has become a part of the American fabric for some time. Siri and Alexa are already taking orders, self-driving cars have hit some streets, and the concept of interconnectivity is now a reality through the Internet of Things. But experts assert that in order for the society to fully embrace AI, learning machines should not replace human workers, but complement them. So to prepare the future workforce for a computer coworker, there must be a shift in teaching and learning-a change that should begin in the classroom."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
riss leung

Engaging students and ensuring success - 10 views

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    A great article on why engagement is important. Also outlines what the elements of engagement are.
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