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John Evans

50+Ways - home - 0 views

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    "This is a new version of the original 50+ Web Ways to Tell a Story that was created in 2007. As of May 12, 2014 4:52 pm 30 are in the new site and some 30+ are waiting in the wings! We have also expanded the scope and now include 9 Mobile creation apps (and plan to add more over 2014)."
John Evans

1:1 iPad Initiative: A Four Year Study & Review - 1 views

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    "The Franklin Academy High School implemented a 1:1 iPad deployment a the beginning of the 2010-2011 school year. Over the course of the next two school years, the pilot was expanded to include all grades 9-12 in the high school. This deployment has reached 475 high school students and all teaching staff. Our K-8 program deployed iPads across the grade levels in the form of class sets and mobile carts. This study targeted our 1:1 deployment at the high school to investigate the impact the device has had on teaching and learning. The survey used to gather the student data was administered in April of 2014. Students included in the survey used the device anywhere from 1 to 4 years. The students use the iPad while at school and home. Results of the survey hope to shed light on the impact the use of the iPad has had on academic gains as well as the development of the most important non-cognitive skills our program is founded upon."
John Evans

8 Positive Findings from 4 Year 1:1 iPad Initiative - 0 views

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    "The Franklin Academy High School in North Carolina initiated a 1:1 iPad program at the beginning of the 2010-2011 school year. Over the course of the following two years, the pilot was expanded to include all grades (9-12) in the high school. In April, 2014, the Academy released results of a study that sheds light on the impact that the use of the iPad has had on academics, and the development of the vital non-cognitive skills that their program is founded upon."
John Evans

Coding and Robotics | - 2 views

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    "I am always curious to see the words and ideas that are growing.  It was from individual classrooms and schools that ideas around self-regulation, inquiry and digital access have exploded.  I have also written before about the growth of outdoor learning among other trends that are taking hold.  It is sometimes hard to track their growth - it comes from students, teachers, parents and the community and when they stick - they become the new normal. The two ideas this fall that I would add to the list and I think are just beginning to blossom are coding and robotics.  When I look at the growth plans of staff, or the inquiry questions of our Innovation teams, or listen to the interests of parents, these ideas are coming up more and more. Coding is not new, and it is part of the ICT 9-12 curriculum.  In part driven by the global Hour of Code initiative, there are efforts to expose all students to the possibilities around coding not just those who select it as a secondary school elective.  More and more we are hearing from students, teachers and parents that we want to engage younger learners with these skills.  Cari Wilson has done a wonderful job leading the Hour of Code initiative in our district - getting into elementary and secondary classrooms.  Given the Star Wars theme this year I am sure students in classrooms and at kitchen tables across our community will be engaging with coding."
John Evans

Maker Education Camp: Circuit Crafts | User Generated Education - 1 views

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    "This is my third summer offering maker education summer camps as part of a bigger program at a local school.  During mornings (9 to 12 with a half hour recess), campers, grades Kindergarten through 6th grade, can choose from one of four enrichment classes: art, drama, games, foreign languages, computers, and in my case, maker camps. During the afternoons, all campers get together for typical camp activities - fun and games, field trips, water sports, silly competitions. Each camp lasts a week. This summer I am offering: Cardboard Creations, Circuit Crafts, Toy Making and Hacking, and Robotics and Coding. I often discuss the need to implement maker education programs with minimal cost materials and ones that offer the potential to tap into diverse learners and their diverse interests:"
John Evans

Minecraft Mathland - 2 views

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    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
John Evans

9 iPad Tutorials Teachers should not Miss ~ Educational Technology and Mobile Learning - 1 views

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    "This is the last post on iPad for this year. I have recently published several guides on the use of iPad in education starting with the best educational iPad apps for teachers and concluding with these tutorials and a soon to be released eBook that will be comprehensive enough to include everything we have covered about iPad so far. If you are an Android user and wondering why I don't talk about Android as much as I do about iPad , I recommend that you subscribe to my second blog Teacher's Mobile Technology to stay updated about educational Android tips and apps."
John Evans

How One "Hour of Code" Can Launch an Entire Computer Science Program | MindShift - 1 views

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    "Thanks to code.org's "Hour of Code," millions of students will get their first taste of computer programming this week, Dec. 9-13, designated as Computer Science Education Week. If schools do decide to go beyond the one hour and take the next step to add coding as a part of school curriculum, what will this look like? Getting kids excited about coding is the easy part. What about the stuff that administrators and educators must worry about - funding, teacher development, curriculum, connection to standards? And, where do you fit this "coding class" in a school day?"
John Evans

My BIG List of iPad Coding Apps for Kids! | Jonathan Wylie: Instructional Technology Co... - 6 views

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    "December 9-15, 2013 is Computer Science Education Week, and this year their big push is to get coding incorporated into school curriculums everywhere. There are lots of reasons why kids should be coding, but none more than the fact that there are more resources than ever to help students and teachers get started, regardless of their previous experiences with computer programming. So, in honor of the #HourOfCode project, here is my BIG list of iPad coding apps for kids. There is something here for students of all ages."
John Evans

iLearn Technology » Blog Archive » Hour of Code: 30 ways to get your students... - 0 views

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    "What it is: This week is Hour of Code week! From December 9- December 15, Code.org is hosting an event to introduce students everywhere to computer sciences. The event is super flexible, you can plan your hour anywhere it fits in your schedule this week. Code.org has MORE than enough resources, videos, activities to get you going, but these days there are all kinds of great resources to help you bring programming and the Hour of Code into your classroom. The best part is, there is no previous coding experience required, really!"
John Evans

This Is How Much Homework Teens Do Around The World - 0 views

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    "Next time you want to complain about the amount of homework you do, remember that students in Shanghai spend an average of over 14 hours per week on take-home work. A recent brief from the Organisation for Economic Co-operation and Development (OECD) shows that American 15-year-olds spent an average of six hours a week on homework in 2012. By comparison, students from all OECD countries were spending an average of about 4.9 hours a week on homework. On the low end of the spectrum, teens from countries like Korea and Finland spent less than three hours a week on after-school work, while teens from Russia spent about 10, and students from Shanghai spent about 14 hours. Since 2003, the average amount of time 15-year-olds spend on homework per week dropped by about an hour. In the United States, the average time spent on homework remained unchanged, as shown in the graph below:"
John Evans

Coding Bootcamps Emerge as Fast Tracks to 6 Figure Salaries | MindShift - 0 views

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    "Marlon Frausto is in pursuit of the new American dream. Just a few weeks ago he left his job, in Hispanic marketing for the legal industry, and moved to San Francisco. Every day he wakes at 5:30 a.m., commutes 45 minutes by train, and studies until 9 or 10 at night. He's spending down his savings and says he's getting help from "my loving family." At age 26, Frausto has gone back to school. Sort of. He's enrolled in a brand-new kind of trade school: the immersive web-development program, also known as a "coder boot camp." These programs promise, for several thousand dollars, to take people like Frausto and, in a manner of weeks, turn them into job-ready web developers."
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