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Melissa Pietricola

Seigenthaler and Wikipedia: A Case Study on the Veracity of the "Wiki" concept | Project for Excellence in Journalism (PEJ) - 0 views

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    Wikipedia post by journalist lasts for months unchallenged. How accurate is Wikipedia? How should our students use it?
Joan Erickson

The Technology Source Archives - Classroom Assessment Techniques in Asynchronous Learning Networks - 0 views

  • classroom assessment techniques (CATs)
    • Joan Erickson
       
      I read somewehre else CAT = computer adative teaching?
Melissa Pietricola

EBSCOhost: Formative peer assessment in a CSCL environment: a case study - 0 views

  • feedback rules was one of the assessment tools
  • Results showed that students’ attitude towards peer assessment was positive and that assessment assignments had added value. However, not all students fulfilled all assessment assignments
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    Peer Revie adds value and increases positive attitudes towards learning.
Joan Erickson

Instructional Strategies for Online Courses - 1 views

  • Many of the instructional strategies discussed above can be considered group projects. Group projects can include simulations, role playing, case studies, problem solving exercises, group collaborative work, debates, small group discussion, and brainstorming.
  • UCLA's Higher Education Research Institute
Diane Gusa

Spirit, trust, interaction and learning: a case study of an online community of doctoral students - 1 views

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    The concept of community is examined using Rovai's four dimensions of community: spirit, trust, interaction and learning (Rovai, 2000)
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    The concept of community is examined using Rovai's four dimensions of community: spirit, trust, interaction and learning (Rovai, 2000)
Diane Gusa

Study Hacks » Blog Archive » Monday Master Class: How Two Extra Hours Can Make Your Paper Two Times Better - 0 views

  • Monday Master Class: How Two Extra Hours Can Make Your Paper Two Times Better
  • You glance over the relevant readings, crack your knuckles, sigh loudly, check your Facebook feed once more, just in case some vital change in a friend’s relationship status requires immediate, intense attention, then, with great resignation, start writing.
    • Diane Gusa
       
      Sounds familiar?
  • simple tweak to your process — requiring 1 – 2 extra hours —
  • ...6 more annotations...
  • take your readings and go for a walk.
  • “What do I really think about these topics?” “What did this writer really mean?” “What are different things she could have believed instead, and why did she choose this particular angle? “ “What would I have said?” “What do I really think about this? Why?”
  • Dig out a tiny gem of thesis that fits your personal take on the material.
  • settle down in the most inspiring possible room
  • spend just alone with their thoughts, sifting through, in a complicated inner monologue, what they believe and why. Essays and small papers offer you this opportunity. Most students ignore it and instead just blaze ahead blindly in their comfortable, “I hate papers!” writing-centric approach.
  • Take a 1 – 2 hour idea vacation before your fingers hit the keyboard.
efleonhardt

How to Design Effective Online Group Work Activities Faculty Focus | Faculty Focus - 0 views

  • Online collaboration tools While Skype and other real-time collaboration tools make it easier for dispersed students to “get together,” Mandernach cautions against overusing synchronous tools. Instead, she says, you should encourage your students to take advantage of the many asynchronous collaborative tools inside your course management system or some of the new Web 2.0 tools. Some of her favorite Web 2.0 tools include: Tokbox, VoiceThread, Creately, Google Docs, and Teambox. These tools are relatively easy to use and help build a sense of community in the online classroom. They’re also another way to get students to buy into group work activities and using them makes the students more marketable upon graduation. “If you can use the collaborative environment to really bring them into your classroom and get connected to you and connected to their peers you’re going to see a lot of benefits besides increased test scores,” Mandernach says. “Many employers and graduate schools really view online learning as learning in isolation, and I think it’s important for students to show that they are capable of collaborative work — that they can work independently and with others.”
  • In the recent online seminar Online Group Work: Making It Meaningful and Manageable, Mandernach provided tips for adapting proven face-to-face group work strategies to the online environment. The key is to design tasks that are truly collaborative, meaning the students will benefit more from doing the activity as a group than doing it alone. Effective online group activities often fall into one of three categories: There’s no right answer, such as debates, or research on controversial issues. There are multiple perspectives, such as analyzing current events, cultural comparisons, or case studies. There are too many resources for one person to evaluate, so a jigsaw puzzle approach is needed with each student responsible for one part.
lkryder

Gamasutra - Book Excerpt: 'A Theory Of Game Design' - What Games Aren't - 0 views

  • Game designer Marc LeBlanc has defined eight types of fun: sense-pleasure, make-believe, drama, obstacle, social framework, discovery, self-discovery and expression, and surrender. Paul Ekman, a researcher on emotions and facial expressions, has identified literally dozens of different emotions - it’s interesting to see how many of them only exist in one language but not in others. Nicole Lazzaro did some studies watching people play games, and she arrived at four clusters of emotion represented by the facial expressions of the players: hard fun, easy fun, altered states, and the people factor.
  • Games are not stories. It is interesting to make the comparison, though: Games tend to be experiential teaching. Stories teach vicariously. Games are good at objectification. Stories are good at empathy. Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions. Games are external - they are about people’s actions. Stories (good ones, anyway) are internal - they are about people’s emotions and thoughts. In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.
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    games and stories
kasey8876

Teaching Courses Online: How Much Time Does It Take? - 0 views

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    This longitudinal case study examined the amount of time needed to teach three asynchronous online courses at The University of Michigan-Dearborn. Self-monitoring was used to measure the amount of time required to complete the following activities: 1) reading and responding to emails, 2) reading, participating in, and grading 10 online discussions, and 3) grading 15 assignments. The findings indicate that the time needed to teach online courses falls within the range of reasonable expectations for teaching either live or online courses
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