The Difference between Positive/Negative Reinforcement and Positive/Negative Punishment... - 0 views
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In Applied Behavior Analysis, there are two types of reinforcement and punishment: positive and negative. It can be difficult to distinguish between the four of these. Therefore, the purpose of this blog is to explain the differences in order to …
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In Applied Behavior Analysis, there are two types of reinforcement and punishment: positive and negative. It can be difficult to distinguish between the four of these. Therefore, the purpose of this blog is to explain the differences in order to …
Improving learning through reflection - part one - 0 views
Understanding the Antecedents of Effective Knowledge Management: The Importance of a Kn... - 1 views
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those organizational qualities that encourage knowledge creation and dissemination
Systematic Improvement of Web-based Learning: A Structured Approach Using a Course Impr... - 1 views
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The Course Improvement Matrix was designed to provide a structured approach for online instructors – critical but sometimes marginalized stakeholders – to become more involved in the continuous improvement of online courses.
Online Human Touch (OHT) Instruction and Programming: A Conceptual Framework to Increas... - 1 views
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Congratulations and Welcome Calls:
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Using Names in All Correspondence:
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Individualized Feedback on All Graded Assignments:
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Cooperative Learning - 0 views
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Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
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Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
Guest Post | Helping Students Motivate Themselves - NYTimes.com - 0 views
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This article tackles the subject of student motivation - specifically, how students can be intrinsically motivated rather than just going for the grade. Several possible options are discussed for how to build up motivation over time. The article mostly focuses on younger children, but perhaps some of the strategies can be adapted for college students?
Welcome | Faulkes Telescope Project - 0 views
Effective assessment in a digital age - 0 views
http://www.cambridge.org/other_files/downloads/esl/booklets/Jones-Student-Centered.pdf - 0 views
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Classroom management tips to a successful student-centered learning environment.
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A student-centered approach helps students to develop a "can-do" attitude. It is effective, motivating, and enjoyable. This booklet sets out to discuss how this approach can be implemented. It also deals with the problems that may arise.
Six Facets of Understanding - 0 views
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Plan instructional strategies and learning experiences that bring students to these competency levels.
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Required uncoverage of abstract or often misunderstood ideas
TeachersFirst - Rubrics to the Rescue: Involving Students in Creating Rubrics - 0 views
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have a better understanding of the standards, gradations, and expectations of the assignment
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sharing a rubric and reviewing it step-by-step to ensure that they understand the standards, gradations, and expectations
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with the purpose and layout of a rubric, ask them to assist you in designing a rubric for the next class assignment.
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Self-regulation and teacher-student relationships. - Free Online Library - 1 views
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sed with gatekeeping. It is essential, therefore, to establish a consensus on a conceptual and theoretical underpinning un·der·pin·ning n.1. Material or masonry used to support a structure, such as a wall.2. A support or foundation. Often used in the plural.3. Informal The human legs. Often used in the plural. for effective teaching. This review is designed
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elf-regulation is the process by which individuals make their plans, act upon those plans, and self-evaluate the results.
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he more autonomous the individual the more intrinsic the self-regulation. Student achievement also improves when students are intrinsically motivated and when teachers are autonomy supportive (
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IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 1 views
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Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading.
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We also found that students in the two studied courses responded differently to the badges.
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Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
The Artist's Toolkit - 0 views
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The site is interactive, annimated, and allows users to create works based on the tools that they've learned about.
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I will use this to help students understand the vocabulary of formal aspects of art works. This is designed for kids but it is fun to use and the animations are actually overlaying real works of art. Exactly the deconstruction of what we will be doing in class all semester. I think it helps make the connection better than a simple text explanation from me.
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for some reason when i view this sticky, it does not recognize you as the one that left the sticky. Down at the bottom of the sticky it should say "group Highlight by LKR, share to group ETAP640." i don't understand why that happens. However, I know that this is you.
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I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
Gamasutra - Book Excerpt: 'A Theory Of Game Design' - What Games Aren't - 0 views
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Game designer Marc LeBlanc has defined eight types of fun: sense-pleasure, make-believe, drama, obstacle, social framework, discovery, self-discovery and expression, and surrender. Paul Ekman, a researcher on emotions and facial expressions, has identified literally dozens of different emotions - it’s interesting to see how many of them only exist in one language but not in others. Nicole Lazzaro did some studies watching people play games, and she arrived at four clusters of emotion represented by the facial expressions of the players: hard fun, easy fun, altered states, and the people factor.
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Games are not stories. It is interesting to make the comparison, though: Games tend to be experiential teaching. Stories teach vicariously. Games are good at objectification. Stories are good at empathy. Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions. Games are external - they are about people’s actions. Stories (good ones, anyway) are internal - they are about people’s emotions and thoughts. In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.
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