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cpcampbell88

The Difference between Positive/Negative Reinforcement and Positive/Negative Punishment... - 0 views

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    In Applied Behavior Analysis, there are two types of reinforcement and punishment: positive and negative. It can be difficult to distinguish between the four of these. Therefore, the purpose of this blog is to explain the differences in order to …
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    In Applied Behavior Analysis, there are two types of reinforcement and punishment: positive and negative. It can be difficult to distinguish between the four of these. Therefore, the purpose of this blog is to explain the differences in order to …
katespina

Understanding the Antecedents of Effective Knowledge Management: The Importance of a Kn... - 1 views

  • those organizational qualities that encourage knowledge creation and dissemination
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    This discusses the idea of cooperative learning - encouraging knowledge creation and the spread of the knowledge that is gained.
katespina

Systematic Improvement of Web-based Learning: A Structured Approach Using a Course Impr... - 1 views

  • The Course Improvement Matrix was designed to provide a structured approach for online instructors – critical but sometimes marginalized stakeholders – to become more involved in the continuous improvement of online courses.
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    An article regarding online course continuous improvement
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    This is extremely interesting to me because it ties into continuous improvement but also the continuous improvement of online courses - something I can use both in this class as well as professionally.
Alicia Fernandez

Online Human Touch (OHT) Instruction and Programming: A Conceptual Framework to Increas... - 1 views

  • Congratulations and Welcome Calls:
  • Using Names in All Correspondence:
  • Individualized Feedback on All Graded Assignments:
  • ...8 more annotations...
  • Virtual Teas:
    • Alicia Fernandez
       
      Innovative idea for building social and teaching presence
  • Audio/Text Introductions:
  • Group Assignments & Presentations:
  • Student Support Services:
  • Links to Online Campus Events:
    • Alicia Fernandez
       
      UAlbany should have online campus events for online students.
  • Learning Simulation
  • Reflective Journals and Papers
  • Student Support Services
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    Interactive and personalized approach to online education has resulted in high student retention rates and high levels of student satisfaction
cpcampbell88

Cooperative Learning - 0 views

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    Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
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    Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
rhondamatrix

Guest Post | Helping Students Motivate Themselves - NYTimes.com - 0 views

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    This article tackles the subject of student motivation - specifically, how students can be intrinsically motivated rather than just going for the grade. Several possible options are discussed for how to build up motivation over time. The article mostly focuses on younger children, but perhaps some of the strategies can be adapted for college students?
dkiesel

Welcome | Faulkes Telescope Project - 0 views

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    Online learning project where students can use high powered telescopes via the web
abeukema

Effective assessment in a digital age - 0 views

    • Jessica M
       
      "Assessment lies at the heart of the learning experience: how  learners are assessed shapes their understanding of the curriculum and determines their ability to progress."
    • Jessica M
       
      "The timing and management of assessments has also benefitted from the application of technology. "
    • Jessica M
       
      "'It would be better if… there were different ways of assessing, rather than  just all coursework and exams at the end… You do get quite enthusiastic  about the first one or two, but when it gets to the fourth one, it does become so mundane and so dull.'"
sschwartz03

http://www.cambridge.org/other_files/downloads/esl/booklets/Jones-Student-Centered.pdf - 0 views

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    Classroom management tips to a successful student-centered learning environment.
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    A student-centered approach helps students to develop a "can-do"  attitude. It is effective, motivating, and enjoyable. This booklet sets out to  discuss how this approach can be implemented. It also deals with the problems  that may arise.
lkryder

Six Facets of Understanding - 0 views

  • Plan instructional strategies and learning experiences that bring students to these competency levels.
    • lkryder
       
      This is key for me - bring students to the competency levels - this is like the "bridging" Mike mentioned
  • Required uncoverage of abstract or often misunderstood ideas
    • lkryder
       
      uncoverage of abstract or often misunderstood ideas is really learner centered and fits nicely with the CoI model in that the social perspectives present will foster a richer interpretation of topics under scrutiny
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    A remnant of a faculty development workshop - many links don't work but this page is a nice summary of the ideas
lkryder

Learning or lurking? Tracking the ''invisible'' online student - 0 views

shared by lkryder on 29 Jun 14 - No Cached
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    just reposted this so the title was available to the class - it is a really good article- thanks Kasey for posting in the comments
efleonhardt

TeachersFirst - Rubrics to the Rescue: Involving Students in Creating Rubrics - 0 views

  • have a better understanding of the standards, gradations, and expectations of the assignment
  • sharing a rubric and reviewing it step-by-step to ensure that they understand the standards, gradations, and expectations
  • with the purpose and layout of a rubric, ask them to assist you in designing a rubric for the next class assignment.
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  • tudents feel more empowered and their learning becomes more focused and self-directed.
Melissa Pietricola

Self-regulation and teacher-student relationships. - Free Online Library - 1 views

  • sed with gatekeeping. It is essential, therefore, to establish a consensus on a conceptual and theoretical underpinning un·der·pin·ning  n.1. Material or masonry used to support a structure, such as a wall.2. A support or foundation. Often used in the plural.3. Informal The human legs. Often used in the plural.  for effective teaching. This review is designed
  • elf-regulation is the process by which individuals make their plans, act upon those plans, and self-evaluate the results.
  • he more autonomous the individual the more intrinsic the self-regulation. Student achievement also improves when students are intrinsically motivated and when teachers are autonomy supportive (
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  • The importance of this project within the context of education is due to the capacity that teachers have to positively or negatively affect student motivation, self-regulation, autonomy, and ultimately, performance
  • since effective teaching and mentoring helps students to explore their world with a sense of trust and autonomy, toward the ultimate goal of fully intrinsic self-regulation and improved academic achievement and success.
  • something transformative in the teacher-student relationship is needed.
  • ound that caring relationships, meaningful participation, and high standards in a student's life across home, school, and community, as well as student intrapersonal and interpersonal competencies, predicted decreased risk for delinquency delinquencyCriminal behaviour carried out by a juvenile. Young males make up the bulk of the delinquent population (about 80% in the U.S.) in all countries in which the behaviour is reported. ..... Click the link for more information., substance abuse, teen pregnancy, truancy and violence.
  • he payoff or incentive for doing the project proposed in this study is at least in part to avoid the cost of not doing it, not to mention that student learning and success are enhanced. Higher education higher educationStudy beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.  achievement has a direct payoff in terms of careers and productivity for the state, and by implementing this program students will not only become productive members of society, they will be doing so because they want to.
  • he purpose of this review, therefore, was to establish such a theory, by pulling together educational psychology and psychological theories around an analysis of effective teacher-student relationships. The goal of this project is to help teachers and to help students. It is also hoped that these findings will be used to resolve historical tensions between education and psychology
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    Students that are able form good relationships with educators are more likely to self-regulate, and therefore find success in the classroom and life.
katespina

IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 1 views

  • Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading.
  • We also found that students in the two studied courses responded differently to the badges.
  • Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
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    this study shows that badges can impact student achievement even with no direct correlation to their grading.
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    This is a great resource - thank you. I will be adding to my own library for future use.
lkryder

IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 0 views

  • encourage desired study practices.
    • lkryder
       
      This aligns with how I want to use them
alexandra m. pickett

The Artist's Toolkit - 0 views

  • The site is interactive, annimated, and allows users to create works based on the tools that they've learned about.
    • lkryder
       
      I will use this to help students understand the vocabulary of formal aspects of art works. This is designed for kids but it is fun to use and the animations are actually overlaying real works of art. Exactly the deconstruction of what we will be doing in class all semester. I think it helps make the connection better than a simple text explanation from me.
    • alexandra m. pickett
       
      for some reason when i view this sticky, it does not recognize you as the one that left the sticky. Down at the bottom of the sticky it should say "group Highlight by LKR, share to group ETAP640." i don't understand why that happens. However, I know that this is you.
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
lkryder

Gamasutra - Book Excerpt: 'A Theory Of Game Design' - What Games Aren't - 0 views

  • Game designer Marc LeBlanc has defined eight types of fun: sense-pleasure, make-believe, drama, obstacle, social framework, discovery, self-discovery and expression, and surrender. Paul Ekman, a researcher on emotions and facial expressions, has identified literally dozens of different emotions - it’s interesting to see how many of them only exist in one language but not in others. Nicole Lazzaro did some studies watching people play games, and she arrived at four clusters of emotion represented by the facial expressions of the players: hard fun, easy fun, altered states, and the people factor.
  • Games are not stories. It is interesting to make the comparison, though: Games tend to be experiential teaching. Stories teach vicariously. Games are good at objectification. Stories are good at empathy. Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions. Games are external - they are about people’s actions. Stories (good ones, anyway) are internal - they are about people’s emotions and thoughts. In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.
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    games and stories
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