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ian august

Marc Prensky (marcprensky) on Twitter - 0 views

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    Marc Prensky (marcprensky) on Twitter
ian august

Marc Prensky.com - 0 views

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    marc has created software games for learning, 
ian august

Marc Prensky: The Reformers Are Leaving Our Schools in the 20th Century - 0 views

  • Despite the many educational projects and programs now being funded and offered, practically no effort is being made to create and implement a better, more future-oriented education for all our kids.
  • This distinction is critical because one can change almost everything about the "system" -- the schools, the leaders, the teachers, the number of hours and days of instruction and so forth -- and still not provide an education that interests our students and gets them deeply engaged in their own learning,
Teresa Dobler

Ways to Use Technology Powerfully - Marc Prensky - 1 views

  • old things in new ways.
  •  both wastes valuable time.
    • Teresa Dobler
       
      I need to think more about this - does doing both truly waste time? How would reading some things online and some on paper waste valuable time?  Feel free to chime in if you have thoughts?
ian august

University of the future is here | The Australian - 0 views

  • Marc Prensky
  • What many educators often forget is that reading and writing, although they have enjoyed primacy for hundreds of years, are very artificial ways to communicate, store and retrieve information," he says.
  • Prensky argues that only 10 per cent to 20 per cent of people in any society are highly literate and points out that YouTube already hosts more video content than was produced in the entire history of broadcast television, including millions of how-to videos that show, not tell.
  • ...2 more annotations...
  • Australian internet expert, Matthew Allen from Curtin University vigorously disagrees."We have to get over the myth that mobile phones have eaten the brains of our children and talk productively about using new communications tools."There is an untapped reservoir of interest and enthusiasm, and if you can find the right tasks [that] empower students, it's like reaching a [teaching] tipping point," Allen says.
  • The future role of formal education may be to help us navigate through this information in a really useful way
Kelly Gorcica

Digital Natives and Digital Immigrants - 1 views

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    sums up the Digital Natives vs Digital Immigrants issue and a great great way, very good read By Marc Prensky
lkryder

Gamasutra - Book Excerpt: 'A Theory Of Game Design' - What Games Aren't - 0 views

  • Game designer Marc LeBlanc has defined eight types of fun: sense-pleasure, make-believe, drama, obstacle, social framework, discovery, self-discovery and expression, and surrender. Paul Ekman, a researcher on emotions and facial expressions, has identified literally dozens of different emotions - it’s interesting to see how many of them only exist in one language but not in others. Nicole Lazzaro did some studies watching people play games, and she arrived at four clusters of emotion represented by the facial expressions of the players: hard fun, easy fun, altered states, and the people factor.
  • Games are not stories. It is interesting to make the comparison, though: Games tend to be experiential teaching. Stories teach vicariously. Games are good at objectification. Stories are good at empathy. Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions. Games are external - they are about people’s actions. Stories (good ones, anyway) are internal - they are about people’s emotions and thoughts. In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.
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    games and stories
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