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Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

Webware 100 Awards 2008 - 0 views

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    These are the 100 best Web 2.0 applications, chosen by Webware readers and Internet users across the globe. Over 1.9 million votes were cast to select these Webware 100 winners. How many of them do YOU use!
Anne Bubnic

Digital Underground Storytelling For Youth - 0 views

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    Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues.

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    In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools' statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API's. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used.
Anne Bubnic

Classroom to boardroom: Kids As Content Creators - 0 views

  • But before they even met with Digla, the students had been well versed with the workings of the professional world through the program’s “Real-Life Curriculum.”That covers everything from positive messaging, effective communication, interview etiquette and professional presentation to how to navigate through social programs, legal rights and the judicial system.
  • Miller noted that the dual experience of the program – the hands on learning in video production along with the invaluable life skills components – is what makes the program a little different than other options for high school kids during their off-season. She hopes the program will be duplicated in other areas around the country.
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    A new Tacoma program gives kids a taste of the professional world.
Anne Bubnic

America's Libraries adapted to digital age - 0 views

  • As a group, libraries have embraced the digital age," said Lee Rainie, founding director of the Pew Internet & American Life Project, which has surveyed public attitudes toward libraries. "They've added collections, added software and hardware, upgraded the skills of their staff. A lot of institutions have had to change in the Internet age, but libraries still have a very robust and large constituency." A December 2007 Pew survey found that more than half of Americans — 53% — visited a library in the past year. That's expected to grow as more people look for free resources and entertainment in a slowing economy.
  • At the one-room Watha T. Daniel/Shaw Interim Library in the District of Columbia, books still line the shelves. But on one recent day, almost every adult at the library sat in front of a computer, surfing the Web, checking e-mail or visiting a social networking site.
  • The analysis found that libraries are thriving in the Internet age: •Attendance increased roughly 10% between 2002 and 2006 to about 1.3 billion. Regionally, Southern states lag the rest of the country in visits per capita. •Circulation, which measures how often library visitors check out print or electronic materials, increased about 9%, from 1.66 billion to 1.81 billion during the five-year period.
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  • •The number of Internet-capable computers soared 39% — from about 137,000 in 2002 to nearly 190,000 in 2006. Libraries in rural states in New England and the Midwest led the country in public computers per capita in 2006. The increase in Internet access is thanks in part to the Bill & Melinda Gates Foundation, which launched a national program in 1997 to bring the Internet to libraries, beginning with the South. By 2003, the foundation had spent $250 million on some 47,000 computers, as well as training and tech support, bringing almost every public library online, said Jill Nishi, deputy director of the foundation's U.S. Libraries initiative. "You should be able to walk into any library and find Internet service," she said. "It's free, unfettered access to information."
  • Free Internet access is particularly important for low-income people, said Ken Flamm, an economics professor at the University of Texas at Austin who has studied the role of the Internet in public libraries. Only about a third of households with incomes below $25,000 have Internet access, according to federal data.
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    The Internet was supposed to send America's public libraries the way of eight-track tapes and pay phones. But it turns out, they're busier than ever. Libraries have transformed themselves from staid, sleepy institutions into hip community centers offering
Anne Bubnic

Video Games as Learning Tools? - 0 views

  • One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking. The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.
  • In one study, 122 fifth-, sixth- and seventh-grade students were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the statements the children made to see if playing the game improved cognitive and perceptual skills. While older children seemed more interested in just playing the game, younger children showed more of an interest in setting up a series of short-term goals needed to help them learn the game.
  • "The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," said researcher and Fordham University psychologist Fran Blumberg. "They're thinking less strategically than the younger kids."
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  • Another study compared surgeons who play video games to those who don't. Even after taking into account differences in age, years of medical training and the number of laparoscopic surgeries performed, researchers found an edge for gamer surgeons. "The single best predictor of their skills is how much they had played video games in the past and how much they played now," said Iowa State University psychologist Douglas Gentile. "Those were better predictors of surgical skills than years of training and number of surgeries performed," Gentile said. "So the first question you might ask your surgeon is how many of these [surgeries] have you done and the second question is, 'Are you a gamer?'"
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    Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools - from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
Anne Bubnic

Electronic Media and Youth Violence [CDC Report] - 0 views

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    Electronic Media and Youth Violence: A CDC Issue Brief for Educators and Caregivers focuses on the phenomena of electronic aggression. This document was developed for educators and caregivers. It summarizes what is known about young people and electronic aggression and discusses the implications of these findings for school staff, educational policy makers, and caregivers. You can download the full report at this site.
Anne Bubnic

TV, Computer Make Children Sleep Less - 0 views

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    Middle school children who have a television or computer in their room sleep less during the school year, watch more TV, play more computer games and surf the net more than their peers who don't - reveals joint research conducted by the University of Haifa and Jezreel Valley College.
Anne Bubnic

Generation YouTube: Anything that can be a video will be a video. - 0 views

  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
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  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • Because video was not possible before, the web was dominated by text. Now that video cameras and broadband are cheap, information that is better served by video is getting converted. As a result, YouTube is now the second largest search engine, and traffic is through the roof. And because kids like Ian's son are video natives, this is just the beginning.
  • Imagine a whole generation of kids growing up and learning about the world through YouTube. In the first half of the 20th century, people grew up reading books and newspapers. Then there was a generation that grew up on movies and television. The last shift was to the Internet. And now web video is creating yet another generation. Kids no longer learn about the world by reading text. Like the television generation, they are absorbing the world through their visual sense
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    For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
Anne Bubnic

Are Kids Different Because of Digital Media? - 0 views

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    We use this video frequently as an introduction at teacher trainings. The MacArthur Foundation is exploring how technology is changing kids and learning, committing $50 million to this initiative.
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    It will be most interesting to see whether the next generation of kids brought up by the Digital Generation will be any different.
Anne Bubnic

Summer Photo Contest for Kids - Capturing spirit of biodiversity - 0 views

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    National Geographic, Airbus, and ePals have partnered to raise awareness of biodiversity worldwide, especially among young people. A major component of this effort is a summer photo contest for students age 6-16, called "See the Bigger Picture". Students can submit digital photos online or via mailed electronic media until September 8th. The contest is open to kids aged between 6 and 16.
Anne Bubnic

Global Kids' Digital Media Initiative Blog - 0 views

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    This blog collects material both about and from the Global Kids' Digital Media Initiative in a convenient RSS feed. This is an impressively ambitious program!
Anne Bubnic

NetFamilyNews - 0 views

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    This highly respected newsletter by Anne Collier is pubished once a week and is must reading for parents trying to stay current with new about kids' use of the Internet.
Anne Bubnic

Cyber-Safe Kids, Cyber-Savvy Teens - Nancy Willard - 0 views

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    Written by attorney/educator, Nancy Willard and tailored for parents.Cyber-Safe Kids, Cyber-Savvy Teens is primarily a parenting book - parenting for the Information Age. Generally, parents do a good job of raising their children to make safe and responsible choices in the Real World. But now, children and teens have the ability to interact with people from throughout the world and to access a wide range of material that may or may not be appropriate for them. So what is a caring parent to do?
Jocelyn Chappell

FRONTLINE: growing up online: watch the full program | PBS - 0 views

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    Insightful (and harrowing in places): 7 chapters re online teenagers - a revolution in classrooms and social life - self expression, trying on new identities - the child predator fear - private worlds outside parents' reach? - cyberbullying - updates
Anne Bubnic

Teen Bullying Prevention - A Cyber Bullying Suicide Story [video] - 0 views

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    The cyberbullying suicide story of Ryan Halligan, as told to Middle Schoolers at a school assembly. The raw pain in this video will move you to tears and it's obvious that John Halligan's story of his son makes an impact on his youth audiences as well. For more information on how to get copies of the video, go to Safe Passage Media . I like the fact that he encourages "bystanders" to get involved.
Anne Bubnic

Digiteen Project [Vickie Davis] - 0 views

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    In this global project coordinated by Vickie Davis, students research the nine aspects of digital citizenship and create an offline action project.
Anne Bubnic

Cyberbullying Incident Report Forms and Review Process - 0 views

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    What happens when there is a cyberbullying incident at your school? These documents from noted educator and attorney, Nancy Willard, will guide you through the process of documenting the incident, creating a review process and decision-making.
Liz Davis

How to choose your Facebook Privacy settings - 0 views

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    How to set your Facebook Privacy settings. Mostly screenshots.
Anne Bubnic

GuardingKids.com: Practical Guide to Keeping Kids Out of High-Tech Trouble - 0 views

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    Guarding Kids.com - A Practical Guide to Keeping Kids out of High-Tech Trouble . From podcasts to porn, cyberbullying to cell phones, Dr. Russell Sabella helps readers understand the risks that emerge when high-tech tools, uninformed parents, and exuberant youth collide. Because kids are growing up with modern technologies, many are more expert than their parents. As a result, a parent's ability to make effective decisions for how technology is used may be compromised.
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