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Contents contributed and discussions participated by Anne Bubnic

Anne Bubnic

Keeping 'digital natives' from getting restless - 1 views

  • Natives are good multi-taskers, who are savvy with social networks and other Internet technology and work well in non-hierarchical teams, Palfrey said. Those qualities can appear as both pros and cons for employers. While digital natives’ different expectations can lead to arguments with older bosses in hierarchical organizations, Palfrey suggested figuring out what those young workers are good at and then harnessing their good qualities.
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    A pair of Harvard University researchers have stalked a new animal - the "digital native" - in its element, tracing its migration from colleges to the cubicles and corner offices of local tech companies.
Anne Bubnic

Photo Tampering Throughout History - 0 views

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    Dartmouth collection of photo tampering through history.
Anne Bubnic

Mediasnackers | How Digital Youth Take In Information - 0 views

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    New term for how digital youth take in information: MEDIA SNACKERS. Check out the video on this page!
Anne Bubnic

CNET Guide to Living with Technology - 0 views

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    CNET's Guide to Online Safey for Parents & Kids. The Web can help kids learn, communicate, and socialize, but it also exposes them to risks. Helping a child develop sound instincts for exploring the Internet safely is a challenge--find out what you can do.
Anne Bubnic

10 tips for dealing with game cyberbullies and griefers - 0 views

  • Griefers are the Internet equivalent of playground bullies, who find fun in embarrassing and pushing around others.
  • Typical griefer behavior includes: taunting others, especially beginners; thwarting fellow teammates in the game; using inappropriate language; cheating; forming roving gangs with other griefers; blocking entryways; luring monsters toward unsuspecting players; or otherwise using the game merely to annoy a convenient target or to harass a particular player who has reacted to their ill will.
  • , griefers have some gaming companies concerned about losing subscribers. As a result, many game sites and providers are becoming less tolerant of griefers and are employing new methods to police for them and otherwise limit their impact.
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    Known as griefers, snerts, cheese players, twinks, or just plain cyberbullies, chances are one of these ne'er-do-wells has bothered a kid near you at least once while playing online multiplayer video games such as Halo 2, EverQuest, The Sims Online, SOCOM, and Star Wars Galaxies.
Anne Bubnic

The Cost of Copyright Confusion [Video] - 0 views

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    This excellent video from Temple University's Digital Media Education Lab illustrates the reasons why media literacy educators are at the forefront of the user rights movement because of their reliance on the use of copyrighted materials in their teaching. We see how teachers' confusion about copyright affects the quality of teaching and learning, the ability to share innovative teaching practices, and students' understanding of the law. Download the report, "The Cost of Copyright Confusion for Media Literacy" for more information.
Anne Bubnic

Empowered Education Award Finalists announced - 0 views

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    Empowered Education Awards' give students the chance to be heard...and recognized. The finalists from the Pearson/EdTech News competition are posted online. Students produced a video essay on "how technology helps me learn."
Anne Bubnic

CyberSmart Curriculum Videos - 0 views

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    CyberSmart! provides five free videos, produced by high school students to stimulate discussion on topics relating to information literacy, cyber safety and ethics. Each of these 30 second engaging and humorous videos may be used both for professional development and in the classroom:
Anne Bubnic

Journal of Adolescent Health - 0 views

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    The December 2007 issue of the Journal of Adolescent Health was devoted to articles on cyberbullying and youth violence as a public health issue. Eleven research articles are available for download from this page.
Anne Bubnic

WebTools4u2use [Library Media Specialists Wiki] - 1 views

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    This wiki was created for school library media specialists by Dr. Donna Baumbach and Dr. Judy Lee, University of Central Florida. The purpose is to provide information about some of the new web-based tools (Web 2.0) and how they can be used and are being used by school library media specialists and their students and teachers. Much of the information--including identifying a need for this kind of information--is the result of a survey conducted in 2008 of over 600 school library media specialists about their knowledge and use of web-based tools in library media programs.
Anne Bubnic

Global Kids' Digital Media Initiative - 0 views

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    Based out of NYC, the Global Kids Digital Media Initiative is a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media. It is supported by the John D. and Catherine T. MacArthur Foundation.
Anne Bubnic

Cyberethics: Downloading Music from the Internet | eMINTS - 0 views

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    Cyberethics curriculum from the eMINTS project. These sites highlight the debate about downloading music from the Internet for free. Watch videos of musicians expressing their thoughts on the issue. There is also information about copyright law and explanations about why these types of downloads are considered illegal and unethical. The sites are helpful for teachers who want students to debate the issue. There are links to eThemes Resources on Internet safety and computer basics.
Anne Bubnic

What Would Madison Avenue Do? Marketing to Teens - 0 views

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    From Anastasia Goodstein: Here are some of the lessons I've learned from studying young peoples' online habits, helping to launch a number of successful Web sites and TV properties for teens and twentysomethings, and founding a blog about youth culture for media and marketing pros.
    1. Teens are multitaskers.
    2. Teens prefer byte-sized entertainment.
    3. Teens expect content on demand
    4. Teens want to participate.
Anne Bubnic

iCue Combines Gaming, Multimedia, Collaboration for Education - 0 views

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    NBC Learn, the education arm of NBC News, this week launched a new collaborative learning site that combines gaming and multimedia for students aged 13 and up. Called iCue ("Immerse, Connect, Understand, and Excel"), the service builds on research out of MIT's Education Arcade, housed at MIT's Comparative Media Studies, to integrate traditional learning activities with new technologies.
Anne Bubnic

Games rule! Most popular keyword search by K-12 students - 0 views

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    Every day, across the nation, our digitally native students are punching search terms into their school's Internet browsers. But which keywords are they searching for most? Starting today, a top 15 list of the most active search terms will be available on Thinkronize, Inc's netTrekker site
Anne Bubnic

Why Media Literacy is Important - 1 views

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    Why is media literacy important? Here's a beginning list of reasons from thinkers and leaders in the field.
Anne Bubnic

Microsoft Joins Effort for Laptops for Children - 0 views

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    After a years-long dispute, Microsoft and the computing and education project One Laptop Per Child said Thursday that they had reached an agreement to offer Windows on the organization's computers.
Anne Bubnic

Exposed: Blog-Post Confidential - 0 views

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    [NYT Magazine, 5/25/08]. Examination of why people "overshare" their personal information on the internet through the eyes of a 20-something woman who compulsively blogs. This is a fruitful article to seed a discussion of how teens express themselves digitally and the importance of privacy and self-regulation. It could also be paired nicely with the Youth Privacy site ( previously bookmarked by another group member) for discussion in a digital citizenship class.
Anne Bubnic

Verizon Offers Free Tools To Improve Internet Safety - 0 views

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    The company will provide content blockers that allow parents to prevent their children from accessing certain content, application filters to keep children from using software and will empower parents with time limiting tools to control time spent on various Internet activities.
Anne Bubnic

Digital Citizenship: Using Technology Appropriately - 0 views

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    This web site was developed by Mike Ribble, co-author of Digital Citizenship in the Schools. He covers the 9 areas of Digital Citizenship that are outlined in the book and offers many examples of how educators can begin the process of teaching their students how to use technology more appropriately. These resources can be used by any anyone who is interested in helping students or others better understand appropriate technology use.
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