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Anne Bubnic

Your Digital Footprint [Interactive Activity] - 0 views

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    How much information about your daily life gets recorded by big business and Big Brother? Play this simple interactive scenario by conducting your normal transactions as you would on any given day. We'll show you how often you feed information about yourself to corporate and government databases. Then, play them again and try to see if you can reduce your digital footprint and see what benefits you'll lose trying to get off the grid.
Margaret Moore-Taylor

Blubbr - Create Interactive Quizzes Using YouTube Clips - 3 views

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    Blubbr is a neat quiz creation service that I recently learned about on Free Technology for Teachers. Using Blubbr you can create interactive quizzes that are based on YouTube clips. Your quizzes can be about anything of your choosing. The structure of the quizzes has a viewer watch a short clip then answer a multiple choice question about the clip. Viewers know right away if they chose the correct answer or not.  Great for reinforcing a topic on internet safety, social netiquette, social skills etc.
Dean Mantz

10 Interactive Lessons By Google On Digital Citizenship - Edudemic - 12 views

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    Nice collection of interactive lessons addressing digital citizenship for schools to use to meet federal requirements. 
Anne Bubnic

Berkman Center Archives: Interactive Conversations - 0 views

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    Archives of past events. The Berkman Center's Interactive collection features conversations with and talks by leading cyber-scholars, entrepreneurs, activists, and policymakers as they explore topics such as: the factors that influence knowledge creation and dissemination in the digital age; the character of power as the worlds of governance, business, citizenship, and the media meet the Internet; and the opportunities, role, and limitations of new technologies in learning.
Anne Bubnic

Professor Garfield Foundation: Internet Safety and You - 1 views

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    Yes that Garfield! Garfield animated comics educate kids about cyberbullying and online safety. Other topics in development include digital and media literacy. Students watch animated lessons, try interactive/guided practice and apply interactive knowledge to earn safety certificates. Teacher lesson plans can be downloaded.
Anne Bubnic

Utah school district crafts social network rules - 1 views

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    Salt Lake City's Granite School District is expected to approve a new policy this month barring students and teachers from connecting on sites such as Facebook and Twitter. The policy - the first of its kind in Utah - provides an exemption for teachers' sites that are educational, not personal. Officials said there was no specific incident that spurred the new guidelines. But with the popularity of social networking sites in schools, Granite wants to eliminate any gray areas when it comes to teacher-student interaction, district spokesman Ben Horsley said. "The reality is if someone is going to interact inappropriately with a student, there's certainly lots of technology out there that can help them get around those rules and guidelines in a very nonpublic way," Horsley said. "This gives us some tools to move forward on a disciplinary track."
Anne Bubnic

Students: Keeping Personal Info Private - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Establishing basic guidelines for Internet use is the first step in ensuring students' online safety. Learn what information should and shouldn't be shared online and appropriate interaction with online "friends." This unit explores the concepts of privacy in social networking destinations, the importance of being honest but not revealing too much information. The graphics are Nickelodeon style. A template allows students to create class rules. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Sexting, Cyberbullying - It's Your Call [Game] - 0 views

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    This Web Wise Kids cell phone safety program for middle school children is titled It's Your Call. Based on true stories, it is an interactive game that allows users to play out difficult situations in the safety of cyberspace before they live them out in real life. The game offers teens guidance about responsible cell phone behaviors and how to use these devices to enhance their personal safety. Players become a live action character in an interactive movie and are presented with a series of difficult decisions in a slice-of-life context. The teens must make tough decisions and view the consequences of their actions in the video.
adrinawinslet

https://issuu.com/adrinawinslet/docs/15_fascinating_ecommerce_forums_that_triggers_busi - 0 views

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    eCommerce Forums help one to connect with experienced, like-minded store owners and Ecommerce professionals online, all over. An eCommerce Forum on any website is an interaction platform that allows the sellers and viewers of the website to communicate with other sellers, buyers and viewers. The eCommerce Forum is a powerful way to attract and keep visitors and buyers to an online store as they enable interaction among the visitors and in this way attract them to revisit the website in the future. Forum + Web Traffics : Forums mean nothing if you don't have traffic or members, and having the proper forum design matching your website is a must. It also includes various online store owners to share knowledge and help each other grow their businesses. You can now easily put an eCommerce Forum on your website for free. There are several websites providing this service free of charge. You will need to sign up on that website and get the forum from there for your website.
michael379668

Viral Loop Review - A powerful theme about Viral Marketing - Jvzoo Review - 0 views

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    Your online business can be success or not that viral marketing have an important part. Viral Loop is the most powerful software about viral marketing. It allows you to transfer normal visitors to an interactive member who can lead other audience to follow him without realizing that marketing leverage influences him.
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    Your online business can be success or not that viral marketing have an important part. Viral Loop is the most powerful software about viral marketing. It allows you to transfer normal visitors to an interactive member who can lead other audience to follow him without realizing that marketing leverage influences him.
Amanda Kenuam

A Hunger to Learn - Special Needs Flashcards - 4 views

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    "special needs, students, vocabulary, lessons, interactive, flashcards, resources, basic foods"
Anne Bubnic

ReadWriteThink: Debating Music Downloads - 0 views

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    Interactive exploration of piracy issues related to music from the ThinkFinity web site and Read/Write/Think.
Anne Bubnic

WEB|WISE|KIDS: MISSING [Interactive Software Adventure] - 0 views

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    MISSING, from Web Wise Kids, is designed to SHOW rather than TELL children about online safety. It's a fun and positive way to teach children how to avoid danger on the Internet. The interactive software adventure tells the story of Zack, a kid in Vancouver, Canada who forms an online friendship with Fantasma. This guy is so cool - he has an online magazine about beach life in California and he sends Zack great stuff, like graphic arts and software. Little does Zack know that he is a predator. After Zach agrees to go to San Diego to be with Fantasma, players work with a detective to find and rescue Zack and arrest Fantasma. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]. Note: Local middle school science teachers have successfully worked this program into their science curriculum since solving the game involves researching and collecting clues.
Vicki Davis

"Unprecedented Force for Change"-Dan Tapscott's Keynote - Horizon Project 2008 - 0 views

  • Teachers are no longer “transmitters of data,” but active participants in the student’s learning process.
    • Vicki Davis
       
      I think this comment is an important one to understand as we advocate for Student success as well.
  • with our advanced, technological world, we must not only acknowledge the new technologies emerging but we must gain knowledge on how to use them.
  • f school became an interactive place where both students and teachers put their two cents in: teachers teaching students, students teaching students, teachers sharing ideas and students executing these ideas-school would be great. If we all focus on change and ways to make interactive learning better we could reach so many people! Not only can we interact with each other but we can raise awareness and pose solutions on the many issues regarding education.
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  • I really agree with both of what you two are saying, but my question remains, (in an attempt not to sound too cynical): how is this going to happen? I know that Dan Tapscott seeks to view change in the education system, but my question is, how is this going to happen?
  • but the real issue is, in so many places education is rigid and all about regurgitation of information. How do we look past that? Is it a mindset that we need to learn how to transgress, or is it a gradually changing aspect?
Anne Bubnic

Berkman Center for Internet and Society [Live Webcasts] - 0 views

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    This research group out of Harvard includes Danah Boyd. Live web casts and chat. The Berkman Center's Interactive collection features conversations with and talks by leading cyber-scholars, entrepreneurs, activists, and policymakers as they explore topics such as: the factors that influence knowledge creation and dissemination in the digital age; the character of power as the worlds of governance, business, citizenship, and the media meet the Internet; and the opportunities, role, and limitations of new technologies in learning.
Anne Bubnic

Interactive Game Board: How to Do Research - 4 views

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    Kids learn the research process through an interactive game board designed for and provided by the Kentucky Virtual Library.
Anne Bubnic

Internet Smarts: Interactive Case Studies - 5 views

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    This excellent series of interactive case studies explores 8 topics: Wireless, Social Networking, Digital Permanence, Cyberbullying, Misinformation, Fair Use, Privacy and Downloading. Through multimedia activities, students examine issues affecting schoolwork, class papers, entertainment activities and online safety. Units are illustrated with Nickelodeon-style graphics and include assessments of learning. "Power to Learn" is Cablevision's nationally recognized education initiative. Some of the resources here are available in Spanish.
Anne Bubnic

Students: Everything Kids Need to Know About Wireless - 3 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    An understanding of the wonderful world of wireless will help the young people avoid any pitfalls that may arise from using laptops, smart phones, and PDAs. And if they are going to be using wireless technology it doesn't hurt if they understand how it works. This unit explains the importance of password protection and cybersecurity. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
JOSEPH SAVIRIMUTHU

Fostering Learning in the Networked World - 1 views

  • Imagine a high school student in the year 2015. She has grown up in a world where learning is as accessible through technologies at home as it is in the classroom, and digital content is as real to her as paper, lab equipment, or textbooks. At school, she and her classmates engage in creative problem-solving activities by manipulating simulations in a virtual laboratory or by downloading and analyzing visualizations of real-time data from remote sensors. Away from the classroom, she has seamless access to school materials and homework assignments using inexpensive mobile technologies. She continues to collaborate with her classmates in virtual environments that allow not only social interaction with each other but also rich connections with a wealth of supplementary content. Her teacher can track her progress over the course of a lesson plan and compare her performance and aptitudes across a lifelong “digital portfolio,” making note of areas that need additional attention through personalized assignments and alerting parents to specific concerns. What makes this possible is cyberlearning, the use of networked computing and communications technologies to support learning. Cyberlearning has the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic—from anthropology to biochemistry to civil engineering to zoology. Learning does not stop with K–12 or higher education; cyberlearning supports continuous education at any age.
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    The more one delves into the Net Generation - Cyber Safety Debate, the more one is inclined to think that one of the most difficult challenges facing educators and parents is to embrace the "cultural" shift.
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    (EDUCAUSE Review
Anne Bubnic

SecretBuilders: Virtual World for Young Children - 5 views

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    SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, kids explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends.
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