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Anne Bubnic

Piracy, Pornography, Plagiarism, Propaganda, Privacy - 0 views

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    Merle Marsh wrote this highly informative article on Teaching Children to Be Responsible Users of Technology, which includes real-life incidents involving legal and ethical abuses of technologies. She also provides recommended educator activities and teaching suggestions.
Anne Bubnic

Parent Permission Sample for Read/Write Activities on the Web - 0 views

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    This form is powered by Wufoo Online forms and is a 'guide' to getting parent permission at the teacher level to allow students to participate in read/write activities. It is not a 'policy'. You will need to produce a printed version to ensure that you have a signature. Ensure that you provide adequate opportunity for parents to contact you with questions or express an interest in parental education about the read/write web.
Vicki Davis

Online Activities Have Offline Consequences - 0 views

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    Great post by Alfred Thompson, "the" microsoft education blogger. I think he hits the nail on the head with this one. Great post!
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    Great post about how online activities should have offline consequences by Alfred Thompson.
Anne Bubnic

i-SAFE Lesson Guide: Phishing for Information - 0 views

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    Download this lesson plan from I-Safe which introduces students to the term phishing and the threat of identity theft associated with this type of e-mail. Students will:
    *understand the term phishing and the types of e-mail it applies to
    * understand the security risks associated with this type of message
    *engage in an activity to reinforce concepts by sharing information with others
Anne Bubnic

Fair-Use Help For Internet On Its Way - 0 views

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    "The Code of Best Practices in Fair Use for Media Literacy Education," set for release this week, provides a framework for using copyright materials in classroom activities and student projects and lays out what applications are restricted or permitted by law.
Anne Bubnic

Obama Works: Online Youth Activism Breeds Local Change [Video] - 0 views

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    Obama Works is an independent grassroots organization that helps Obama supporters in neighborhoods across the country to organize community service events. The group was founded in early 2008 by a group of Yale students who were inspired by Barack Obama and felt that the energy surrounding his campaign could be channeled to do more than generate votes.
Anne Bubnic

Obama Works: Youth-Led Activism in a Digital Age - 0 views

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    Obama Works is an independent grassroots organization that helps Obama supporters in neighborhoods across the country to organize community service events. The group was founded in early 2008 by a group of Yale students who were inspired by Barack Obama and felt that the energy surrounding his campaign could be channeled to do more than generate votes.
Anne Bubnic

California School Cyberbullying Law Takes Effect Jan. 1 - 0 views

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    A new law aimed at deterring the proliferation of cyberbullying at public schools goes into effect Jan. 1, bolstering educators' ability to tackle the problem head-on.The law gives school administrators the leverage to suspend or expel students for bullying other students by means of an electronic device such as a mobile phone or on an Internet social networking site like MySpace or Facebook; the law, however, only applies to bullying that occurs during school hours or during a school-related activity.
Grace Kat

What really puts kids at risk online? - 0 views

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    Research suggests that it'snot giving out personal information that puts kid at risk. It's not having a blog or a personal website that does that either. What puts kids in danger is being willing to talk about sex online with\nstrangers or having a pattern of multiple risky activities on the web\nlike going to sex sites and chat rooms, meeting lots of people there,\nkind of behaving in what we call like an internet daredevil."
Vicki Davis

A joint survey by Highlights for Children and Glubble for Families - 0 views

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    Forward this survey to parents - it is a highlights and glubble joint survey. I'm glad they are looking at this because I know of very few parents who discuss online activities and safety with their child.
my serendipities

Summary of Findings from the Digital Youth Project - 0 views

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    . The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their Digital Media and Learning initiative.
Anne Bubnic

Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views

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    UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
Anne Bubnic

Privacy Playground: The First Adventure of the Three CyberPigs - 0 views

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    Privacy Playground: The First Adventure of the Three Little CyberPigs was developed by the Media Awareness Network. In this game, designed for ages 8-10, the CyberPigs play on their favourite Web site and encounter marketing ploys, spam and a close encounter with a not-too-friendly wolf. The purpose of the game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators. The accompanying Teacher's Guide explains how to play the game, gives background information on the issues of online marketing, spam and children's privacy and provides activities and handouts for classroom use.
Marie Coppolaro

Pew Internet: Cyberbullying and Teens - 0 views

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    June 2007 Report. About one third (32%) of all teenagers who use the internet say they have been targets of a range of annoying and potentially menacing online activities - such as receiving threatening messages; having their private emails or text messages forwarded without consent; having an embarrassing picture posted without permission; or having rumors about them spread online.\n\n
Anne Bubnic

A Web 2.0 Approach To Cybersafety [Nancy Willard] - 0 views

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    An effective school-based strategy to address the issue of online safety should include these six key components:
    EDUCATIONAL USE - Schools must ensure that when students use the Internet, their activities have an educational purpose -- class assignments, extra credit work, and perhaps some high quality enrichment activities as a reward
    SUPERVISION AND MONITORING Schools must shift focus from reliance on filtering to better supervision and monitoring.
    MEANINGFUL CONSEQUENCES Misuse of the Internet must lead to a meaningful consequence -- but it should be recognized that suspension of Internet access privileges just causes more work for teachers. Requiring a service contribution to the school and establishing "close monitoring status" for all Internet use are preferable consequences.
    ACCIDENTAL ACCESS TO PORN - All students and staff must know that if inappropriate material appears, they should quickly turn off the monitor or turn it so it can't be seen, and then report it. Following any incident or discovery, there must be a responsible assessment of culpability.
    INAPPROPRIATE BLOCKING Selected staff in every school building must have the authority and ability to quickly override the filter to provide other staff or students access to sites that have been inappropriately blocked
    INTERNET SAFETY AND RESPONSIBLE USE EDUCATION Schools must provide effective Web 2.0 Internet safety and responsible use education to students and parents.

Anne Bubnic

Self-publishing and Social Media Guidelines for Students - 0 views

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    These Guidelines are for pupils within East Lothian Council who use social media including weblogs, podcast or wikis for online communication and collaboration as part of their learning activities.
Nedra Isenberg

NetSmartz - 0 views

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    "NetSmartz is an Internet safety resource from the National Center for Missing & Exploited Children and the Boys & Girls Clubs of America that uses the latest technology to create high-impact educational activities for even the most tech-savvy kids of any age group."
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    Includes resources for parents, teachers, law enforcement and students.
Anne Bubnic

Panwapa Island: Global Citizenship Initiative from Sesame Street - 0 views

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    Panwapa, which means "here on this earth" in the Tshiluba language, aims to foster the foundation for global citizenship and community activism in young children, ages 4 to 7. Featuring an entirely new group of Muppet characters, Panwapa consists of an interactive website, a DVD, and print materials that are available to children around the world in five languages -Arabic, English, Japanese, Mandarin and Spanish. Sponsored by Sesame Street & Merrill Lynch.
Anne Bubnic

Learning Cyberlaw in Cyberspace - 0 views

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    This site provides reading materials for students studying the law as it applies to activities in cyberspace. The reading materials include edited cases, statutes, treaties, and law review articles, as well as content written by the individual module authors. Some have likened the study of cyberspace law to trying to board a moving bus. Given the pace of change in this field any attempt at a traditional casebook would largely be outdated before it reached the hands of the students. This site is designed to take advantage of the hypertext media offered by the world wide web by providing reading modules that can be altered or replaced as the law changes.
Anne Bubnic

Guess-the-google - 0 views

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    Guess-the-google uses images retrieved using Google's image search. Ten questions in a fast-paced game that is a great opening activity for adult workshops or for student whole group participation. There is also a make-your-own-montage version so you could put in images from historical periods etc. Warning: Very Addictive!
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