Are kids different because of digital media? [MacArthur Fdn] - 0 views
staysafe.org for Teens - 0 views
Keeping students cybersafe! « On an e-journey with generation Y - 0 views
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As we are pioneers in cyberspace, cybersafety is a concern that is being refined and evaluated all the time - trying to balance transparency with privacy, allowing students some freedom, yet protecting them and ensuring their safety at all times. This article provides a review of what was done with a class of students over a year's time to teach them digital citizenship and cybersafety.
Researchers present the facts and debunk myths about online victimization - 0 views
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Links to video/audio and full transcripts of a children's online safety panel [May 2007] with Danah Boyd, David Finkelhor, Amanda Lenhart and Michelle Yberra. This was the first time these prominent academics have appeared together to present their research, which, altogether, represents volumes of data on the state of online youth victimization and online youth habits. The 34-page transcript/download is worth the read. You'll also want to download a copy of David Finkelhor's Just the Facts: Getting It Right , which he developed so that presenters would accurately represent his research findings. In this document, he coaches you explicitly on how to report the facts. Very valuable, since reports on incidences of online victimization are so inconsistent and so many people misinterpret the findings!
Embrace MySpace: Safe Uses of Social Networking Tools with Students - mrmoses.org the wiki - 0 views
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Our Students are Already Using It
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If We Block It They'll Get Around It
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If We Don't Teach Our Students How to Use It (Appropriately), Who Will?
AUPs in a Web 2.0 World - 0 views
YPulse [Anastasia Goodstein] - 0 views
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Ypulse is a media platform for youth media and marketing professionals, founded in May of 2004 by journalist Anastasia Goodstein. It provides news, commentary and resources about commercial media for teens (teen magazines, websites), entertainment for teens (movies, video games, television, music, books), technology used by teens (cell phones, instant messaging, hardware and software), the news media's desire to attract teens (newspapers, cable news), marketing and advertising (targeting the teen market) and non-profit youth media (highlighting organizations' efforts at promoting youth voices in media and creating media by and for youth). Anastasia is also the author of Totally Wired: What Teens and Tweens are Really Doing on Line.
The Core Rules of Netiquette - 3 views
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Simply stated, it's network etiquette -- that is, the etiquette of cyberspace. And "etiquette" means "the forms required by good breeding or prescribed by authority to be required in social or official life." In other words, Netiquette is a set of rules for behaving properly online.
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Ten Rules and 9 java-based quizzes to test your knowledge. Partially fulfills ISTE NETS 4c.
Online, 'trust no one' - 2 views
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The professor, Gloria Gadsden, thought she was only confiding sarcastically in her friends. But she told Inside Higher Ed she believed Facebook altered her settings so she had unknowingly allowed the "friends" of her online "friends" to read her postings.
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As far as high-tech misunderstandings go, this was a big one. An East Stroudsburg University sociology professor made two provocative posts on her Facebook page, according to the Web site Inside Higher Ed: "Does anyone know where to find a very discreet hitman? Yes, it's been that kind of day" and, "had a good day today, DIDN'T want to kill even one student :-) Now Friday was a different story."
BrainPOP | Digital Citizenship - 8 views
Global Kids' Online Leadership Program - 0 views
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In 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within TSL, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world.
MacArthur Series - Digital Learning - 0 views
FCC: 35% of Americans Lack Broadband - 2 views
Hectors World: Silicon Deep - 3 views
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Hector's World® is a free interactive learning resource from New Zealand for children 2-9 years of age. Hector and his friends live in the magical world of Silicon Deep where their whole community is learning about the digital world. Children can be entertained and have fun as they learn about serious and complex topics like online privacy and safety. The site includes resources for parents and teachers.
What is ChatRoulette? - 1 views
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ChatRoulette is a new website that connects you face to face with Internet users around the world. When you go to the site and hit Play your webcam turns on and you're connected to another person. Most times you'll hit Next within a few seconds and be connected to someone else. Sometimes people stop to chat. Basically, instead of surfing the web, you're surfing people.
Chatroulette Website - Not For Kids - 0 views
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1. Legal Issues
2. Student Misbehavior in Cyberspace: MySpace, YouTube, Facebook
3. Cybersafety and School Board Policy Statements
4. Cyberbullying Documentation: Incident Reports/Review Process
5. Articles Related to Internet MisUse in the Schools
6. Materials for PTA Presentations