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Rhondda Powling

Young People, Ethics, and the New Digital Media | The MIT Press - 4 views

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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
Anne Bubnic

Digital Youth Network: Empowering Youth Through Media - 6 views

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    Digital Youth Network gives students tools to be engaged, articulate, critical and collaborative. Facilitate the ability to become creators - designers, builders & innovators - who can envision new possibilities.
Anne Bubnic

Global Kids' Online Leadership Program - 0 views

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    In 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within TSL, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world.
Anne Bubnic

Gender Gap in Perception of Computer Science - 0 views

  • Most college-bound males, regardless of race/ethnicity, have a positive opinion of computing and computer science as a career or a possible major. College-bound females are significantly less interested than boys are in computing; girls associate computing with typing, math, and boredom. College-bound African American and Hispanic teens, regardless of gender, are more likely than their white peers to be interested in computing, although for girls the overall interest is extremely low. Teens interested in studying computer science associate computing with words like "video games," "design," "electronics," "solving problems," and "interesting." The strongest positive driver towards computer science or an openness to a career in computing is "having the power to create and discover new things.
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    "New Image for Computing" recently released a report in their first wave to understand the image of computing among youth. Funded by WGBH and ACM, this report examines both race/ethnicity and sex-based differences in perceptions of computing. What they found was that there is little race/ethnicity-based differences in how youth perceive CS but there are HUGE gender based differences in perception.
Anne Bubnic

Teens Launch "Inconvenient Youth" Network -- Environmental Protection - 2 views

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    "Inconvenient Youth, a new non-profit, non-partisan network for and by teens has started recruiting and training young people to fight global warming, according to an Aug. 15 press release. Today the group launched with a three-day workshop on climate change at Stanford University attended by youth from around the world. "
Anne Bubnic

The Anthropology of Digital Natives Webcast (Library of Congress) - 0 views

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    Young people today born into a digital world are experiencing a far different environment of information-gathering and access to knowledge than a generation ago. Who are these "digital natives" and what are they thinking? How are they using the technology, and are IT experts adequately responding to them? These questions will be addressed in a new Library of Congress series titled "Digital Natives." The four-lecture series will examine the generation that has been raised with the computer as a natural part of their lives, with emphasis on the young people currently in schools and colleges today. The series will seek to understand the practices and culture of these digital natives, the cultural implications of the phenomenon and the implications for education -- schools, universities and libraries.
Anne Bubnic

Are kids different because of digital media? - [Video] - 0 views

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    We show this excellent video from the MacArthur Foundation at the start of many CTAP workshops to give our audiences a sense of kids and their digital world. It shows how student' worlds are changing because of digital media and includes conversations with kids and teachers. You can download it to your desktop and save it as a Quicktime video.
Anne Bubnic

Youth using phones to harass and spy on partners - 2 views

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    A survey of 1200 teens and young adults (conducted by Knowledge Networks for the Associated Press and MTV) found that 22% of the digital youth reported they have been targeted for digital abuse, either through cell phone, email or internet monitoring by someone they were dating.
Anne Bubnic

Global Kids' Digital Media Initiative - 0 views

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    Based out of NYC, the Global Kids Digital Media Initiative is a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media. It is supported by the John D. and Catherine T. MacArthur Foundation.
Anne Bubnic

FRONTLINE: Digital Nation - Online Resources for Parents and Educators - 6 views

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    Digital Nation is a new, open source PBS project that explores what it means to be human in an entirely new world -- a digital world. It consists of this Web site as well as a major FRONTLINE documentary to be broadcast on Feb. 2, 2010.
Anne Bubnic

The Digital Generation Project | Edutopia - 0 views

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    Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation. This project was funded by a grant from the MacArthur Foundation.
Anne Bubnic

Howard Gardner on Digital Youth [Video] - 6 views

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    Howard Gardner, the founder of multiple-intelligences theory discusses the challenges ethics and education face as digital media become more prevalent. Through his GOODPLAY PROJECT, he examines the ethical sense of young people. He ooks at five elements related to what it means to be ethical with new media: sense of identity, sense of privacy, sense of ownership/authorship, trustworthiness and credibility, and what it means to participate in a community.
Anne Bubnic

From MySpace to Hip Hop, A MacArthur Forum, Part 2 - 0 views

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    From MySpace to Hip Hop, A MacArthur Forum, Part 2
    This is the second of three videos, researchers who presented their work were: Mimi Ito, University of Southern California, Participatory Learning in a Networked Society:Lessons From the Digital Youth Project;danah boyd, University of California Berkeley, Teen Socialization Practices in Networked Publics; Heather Horst, University of California Berkeley, Understanding New Media in the Home; Dilan Mahendran, University of California Berkeley, Hip Hop Music and Meaning in the Digital Age.
Anne Bubnic

Obama Works: Online Youth Activism Breeds Local Change [Video] - 0 views

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    Obama Works is an independent grassroots organization that helps Obama supporters in neighborhoods across the country to organize community service events. The group was founded in early 2008 by a group of Yale students who were inspired by Barack Obama and felt that the energy surrounding his campaign could be channeled to do more than generate votes.
Anne Bubnic

Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views

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    UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
Anne Bubnic

Electronic Media and Youth Violence [CDC Report] - 0 views

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    Electronic Media and Youth Violence: A CDC Issue Brief for Educators and Caregivers focuses on the phenomena of electronic aggression. This document was developed for educators and caregivers. It summarizes what is known about young people and electronic aggression and discusses the implications of these findings for school staff, educational policy makers, and caregivers. You can download the full report at this site.
Anne Bubnic

Literacy Debate: Online, R U Really Reading? - 0 views

  • hildren like Nadia lie at the heart of a passionate debate about just what it means to read in the digital age. The discussion is playing out among educational policy makers and reading experts around the world, and within groups like the National Council of Teachers of English and the International Reading Association.
  • As teenagers’ scores on standardized reading tests have declined or stagnated, some argue that the hours spent prowling the Internet are the enemy of reading — diminishing literacy, wrecking attention spans and destroying a precious common culture that exists only through the reading of books. But others say the Internet has created a new kind of reading, one that schools and society should not discount. The Web inspires a teenager like Nadia, who might otherwise spend most of her leisure time watching television, to read and write.
  • n fact, some literacy experts say that online reading skills will help children fare better when they begin looking for digital-age jobs.
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  • ome children with dyslexia or other learning difficulties, like Hunter Gaudet, 16, of Somers, Conn., have found it far more comfortable to search and read online.
  • Some Web evangelists say children should be evaluated for their proficiency on the Internet just as they are tested on their print reading comprehension. Starting next year, some countries will participate in new international assessments of digital literacy, but the United States, for now, will not.
  • Some traditionalists warn that digital reading is the intellectual equivalent of empty calories. Often, they argue, writers on the Internet employ a cryptic argot that vexes teachers and parents. Zigzagging through a cornucopia of words, pictures, video and sounds, they say, distracts more than strengthens readers. And many youths spend most of their time on the Internet playing games or sending instant messages, activities that involve minimal reading at best.
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    The Future of Reading: Digital Versus Print.
    This is the first in a series of articles that looks at how the Internet and other technological and social forces are changing the way people read.
Anne Bubnic

FRONTLINE: digital nation: digital natives | PBS - 6 views

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    PBS/Digital Nation provides five focal areas for their latest documentary and multiple sub-topics among them: LIVING FASTER, RELATIONSHIPS, WAGING WAR, VIRTUAL WORLDS and LEARNING. All of the videos are captured at this site for use as future resources. There are also lessons for teachers and a discussion round table where you can leave feedback.
Anne Bubnic

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation.
Anne Bubnic

Mediasnackers | How Digital Youth Take In Information - 0 views

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    New term for how digital youth take in information: MEDIA SNACKERS. Check out the video on this page!
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