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Christopher Sessums

THE COGNITIVE SOCIAL LEARNING PE - 0 views

  • self-observation (of performance)
  • judgmental process (standards)
  • self-response (e.g., rewards)
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  • Self-Efficacy = believing that one can do what needs to be done to achieve a goal.
  • Can be changed by learning
  • persistence
  • more confidence = better performance
  • Attentional Processes
  • Retention Processes
  • Motor Reproduction Processes
  • Motivational Processes
  • Modeling
  • powerful models
  • influence
  • behavior
  • Remember learning is not always evident in immediate performance
  • Change self-efficacy expectations
  • participant modeling, performance desensitization, performance exposure, self-instructed performance
  • live modeling, symbolic modeling
  • suggestion, exhortation, self-instruction, interpretive treatments,
  • attribution,  relaxation, biofeedback, symbolic desensitization, symbolic exposure
  • as a group we can do what needs to be done; can help achieve difficult goals
  • displacing responsibility
  • PERFORMANCE IN COGNITIVE SOCIAL LEARNING THEORY:  ALBERT BANDURA
Christopher Sessums

Bay Area: Tech business' project about much more than glowing plant - SiliconValley.com - 0 views

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    how will the government evaluates the creation of life in the fast-moving new field of synthetic biology?
Christopher Sessums

Roy Pea: Emerging opportunities in K-12 learning analytics - YouTube - 0 views

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    "Roy Pea shares why data and learning analytics are needed in building today's K-12 personalized learning at scale. What are the critical questions for this interdisciplinary field? What new tools and approaches are in development? How can this work build on sciences and learning? What policy and ethical challenges are at issue? What human capital is needed to move this vision forward?"
Christopher Sessums

Embrace the New Freedom: Technology, Not Tenure - Commentary - The Chronicle of Higher ... - 0 views

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    using disruption effectively
Christopher Sessums

Alex Stack's post on Vine - 0 views

Christopher Sessums

Which Common Tablet Activities Vary in Popularity by Age? - 0 views

  • Among the 18-29 crowd, 63% say they play games on their tablets, a figure which drops to 56% among the middle-aged and 50% among the older group. Gaming actually emerges as the most popular activity among young tablet owners, although one would suspect that social networking would have been at least as popular an activity should it have been included as an option.
  • Video viewing on tablets tends to be a more youthful activity
  • GfK recently reported that in the US, Millennial tablet owners spend on average 23% of their total video viewing time (time spent watching video on any device, including TV, in a 7-day period) with their devices, about twice the proportion of time spent by tablet-owning Baby Boomers (11%).
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  • Email use on tablets is most prevalent among the 50-64 bracket, with 70% doing so, compared to 57% of 18-29-year-olds
  • older tablet owners are more likely than younger ones to check out the news (60% vs. 44%) and weather (52% vs. 41%).
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