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Christopher Sessums

Design Your Class Like A Video Game - 0 views

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    "10 Strategies To Design Your Classroom Like A Video Game 1. Realize self-directed learning not by merely suggesting it, but making it necessary to get anything done. 2. Design learning experiences so that students see visible progress on a daily basis. 3. Make objectives clear, and offer students multiple ways to accomplish them. 4. Give students the tools to design and build what you hadn't thought of. 5. Design with iteration in mind: one skill builds on the next, and students need it all to succeed. 6. Use project-based learning where students design the entire process from brainstorming to publishing. 7. Give students malleable learning tools and resources that they can customize, or "upgrade" to fit their approach to learning. 8. Make learning both collaborative and competitive. 9. Consider challenge-based learning and place-based education, where students solve problems important to them, in communities that are watching. 10. Gamify your classroom in a way that focuses not on standards, data, or "proficiency," but personal progress meaningful to the student."
Christopher Sessums

Instructional Design Models - 0 views

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    "Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units. The value of a specific model is determined within the context of use. Like any other instrument, a model assumes a specific intention of its user. A model should be judged by how it mediates the designer's intention, how well it can share a work load, and how effectively it shifts focus away from itself toward the object of the design activity. -Martin Ryder "
Christopher Sessums

universal design principles for guidance and planning - 0 views

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    universal design principles for guidance and planning
Christopher Sessums

Roy Pea: Emerging opportunities in K-12 learning analytics - YouTube - 0 views

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    "Roy Pea shares why data and learning analytics are needed in building today's K-12 personalized learning at scale. What are the critical questions for this interdisciplinary field? What new tools and approaches are in development? How can this work build on sciences and learning? What policy and ethical challenges are at issue? What human capital is needed to move this vision forward?"
Christopher Sessums

Arne Duncan: How Technology Will Revolutionize Testing and Learning: Scientific American - 0 views

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    Ed tech story in action
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