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Christopher Sessums

Design Your Class Like A Video Game - 0 views

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    "10 Strategies To Design Your Classroom Like A Video Game 1. Realize self-directed learning not by merely suggesting it, but making it necessary to get anything done. 2. Design learning experiences so that students see visible progress on a daily basis. 3. Make objectives clear, and offer students multiple ways to accomplish them. 4. Give students the tools to design and build what you hadn't thought of. 5. Design with iteration in mind: one skill builds on the next, and students need it all to succeed. 6. Use project-based learning where students design the entire process from brainstorming to publishing. 7. Give students malleable learning tools and resources that they can customize, or "upgrade" to fit their approach to learning. 8. Make learning both collaborative and competitive. 9. Consider challenge-based learning and place-based education, where students solve problems important to them, in communities that are watching. 10. Gamify your classroom in a way that focuses not on standards, data, or "proficiency," but personal progress meaningful to the student."
Christopher Sessums

Roy Pea: Emerging opportunities in K-12 learning analytics - YouTube - 0 views

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    "Roy Pea shares why data and learning analytics are needed in building today's K-12 personalized learning at scale. What are the critical questions for this interdisciplinary field? What new tools and approaches are in development? How can this work build on sciences and learning? What policy and ethical challenges are at issue? What human capital is needed to move this vision forward?"
Christopher Sessums

THE COGNITIVE SOCIAL LEARNING PE - 0 views

  • self-observation (of performance)
  • judgmental process (standards)
  • self-response (e.g., rewards)
  • ...21 more annotations...
  • Self-Efficacy = believing that one can do what needs to be done to achieve a goal.
  • Can be changed by learning
  • persistence
  • more confidence = better performance
  • Attentional Processes
  • Retention Processes
  • Motor Reproduction Processes
  • Motivational Processes
  • Modeling
  • powerful models
  • influence
  • behavior
  • Remember learning is not always evident in immediate performance
  • Change self-efficacy expectations
  • participant modeling, performance desensitization, performance exposure, self-instructed performance
  • live modeling, symbolic modeling
  • suggestion, exhortation, self-instruction, interpretive treatments,
  • attribution,  relaxation, biofeedback, symbolic desensitization, symbolic exposure
  • as a group we can do what needs to be done; can help achieve difficult goals
  • displacing responsibility
  • PERFORMANCE IN COGNITIVE SOCIAL LEARNING THEORY:  ALBERT BANDURA
Christopher Sessums

http://knowledgeworks.org/sites/default/files/A-Glimpse-into-the-Future-of-Learning-Inf... - 0 views

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    The Future of Learning
Christopher Sessums

Rethinking Assessment: Trusting Teachers to Evaluate Student Learning | MindShift - 0 views

  • project-based learning
  • School-based accountability
  • school evaluated projects by asking students to demonstrate knowledge, understand various perspectives on it, connect it to other learning, make conclusions based on varying sets of conditions and be able to discuss its relevance. Most of these elements were included in subject-based portfolios that students created and had to defend in front of a committee that included teachers, students and outside adults.
Christopher Sessums

The one-point raise on a Google Form « NspireD2: Learning Technology in Highe... - 0 views

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    assessment technique using Google forms
Christopher Sessums

Illinois Online Network: Educational Resources - 0 views

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    Pedagogy and learning resources
Christopher Sessums

An Afternoon at the Media Lab: Where The Lines Between Physical and Digital Are Permeab... - 0 views

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    The future of learning
Christopher Sessums

Social-Media Schooling Is on the Rise - But Is It Necessary? - Digits - WSJ - 0 views

  • “I would try to learn other skills as well, such as data visualizations and traffic patterns. It‘s good to learn some core content and you should always have substance with a layer of social behind it.”
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    super graphic in article
Christopher Sessums

Arne Duncan: How Technology Will Revolutionize Testing and Learning: Scientific American - 0 views

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    Ed tech story in action
Christopher Sessums

http://knowledgeworks.org/sites/default/files/Forecast3_0_0.pdf - 0 views

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    regenerating learning ecosystems
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