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Allard Strijker

Kniwwelino - 0 views

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    "Learn the basics of programming: Kniwwelino® contains a circuit board based on the Arduino® and Wi-Fi™ technologies and a visual programming interface. A fun environment: The online visual programming interface, in which blocks are assembled like a puzzle, has been designed especially for children. Extensions can be connected to the board to enable them to learn about electronics. Learning by doing: An extensive catalogue of tested and approved fun activities makes progressive and independent learning easier. Kniwwelino® lets children think up and create their own projects. Creative kits: Ready-to-use kits are available to introduce them to and let them create their first projects."
Allard Strijker

2019 MakeX | Robotics Competition - 0 views

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    "2019 MakeX Robotics Competition, themed City Lights, challenges young people to solve real-world problems we may face every day including environmental pollution, food safety, recycling, viral infection and more by applying STEAM concepts. 2019 MakeX Robotics Competition is divided into 4 programs based on different difficulty levels and targeting at various age groups. Teams design, build and program robots to complete different themed missions along their journey and develop innovative-thinking, team-building and problem-solving skills in the learning process."
Allard Strijker

An Evaluation of Primary School Children Coding Using a Text-Based Language (Java): Com... - 0 views

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    All primary school children in England are required to write computer programs and learn about computational thinking. There are moves in other countries to this effect such as the U.S. K-12 Computer Science Framework (CSF) for development.
Allard Strijker

DeepMind - 0 views

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    DeepMind is the world leader in artificial intelligence research and its application for positive impact. We're on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be taught how.
Allard Strijker

A game about AI making paperclips is the most addictive you'll play today - The Verge - 0 views

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    There's a well-known thought experiment in the world of artificial intelligence that poses a simple, but potentially very scary, question: what if we asked a super-intelligent AI to make paperclips? This may not sound terrifying at first, but as Oxford philosopher Nick Bostrom (who first described the parable) explains, it all depends on how well we've trained the AI. If we've given it common sense, it might ask us: "How many paperclips do you want?" If it doesn't know to ask, it might just make paperclips forever. And, if it's a super-intelligent AI that we've accidentally forgotten to program with any human ethics or values, it might decide that the most efficient way to make paperclips is to wipe out humanity and terraform the planet into one giant paperclip-making factory.
Allard Strijker

BMS Digital Literacy Curriculum - Google Docs - 0 views

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    Students will learn the foundational skills of digital literacy and game & application development through multimodal, project-based learning. Modes of instruction include the coding of a programming language, media design, civic and service engagement, and informational and media literacy studies
Allard Strijker

About | Thymio - 0 views

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    Thymio has been developed in the context of a collaboration between the MOBOTS group of the Swiss Federal Institute of Technology in Lausanne (EPFL) and the Lausanne Arts School (ECAL). For Thymio, the development was supported by the NCCR Robotics research program, while Mobsya association took part in the development and managed production and distribution.
Allard Strijker

Edison Programmable Robot - Ideal for school classroom education - 0 views

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    "The Edison robot is a powerful, engaging tool for teaching kids STEM, computational thinking and computer programming in a hands-on way. "
Allard Strijker

Informatics in Education - 0 views

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    "Despite a growing effort to implement computational thinking (CT) skills in primary schools, little research is reported about what CT skills to teach at what age. Therefore, the research questions that guide this study read: (1) How is age related to students' success in computational thinking tasks? (2) How are computational thinking tasks perceived by students? (3) How do students' experience learning with respect to computational thinking? 200 primary school students between the age of 6 and 12 participated in this study. These students got introduced to two CT subjects: abstraction and decomposition. We found that age seems to be related with these concepts, with an interaction effect for gender in the abstraction task. No differences found between young and older students in the constructs perceived difficulty, cognitive load, and flow indicate that young primary school students can engage in learning these CT skills."
Allard Strijker

Computing At School - 0 views

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    This curriculum, produced by a working party within CAS, describes in concrete terms what a Computing curriculum at school might look like. It uses the same structure as the National Curriculum Programmes of Study: importance of the discipline; key concepts; key processes; range and content; and level descriptors. It is not cast in stone, so please send feedback. In particular, it is intended to be comprehensible to school teachers (so please tell us if it isn't).
Allard Strijker

Kamerbrief met kabinetsvisie op e-privacy | Kamerstuk | Rijksoverheid.nl - 0 views

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    Brief van van minister Kamp (EZ), mede namens staatssecretaris Teeven (VenJ) en minister Plasterk (BZK), aan de Tweede Kamer met de kabinetsvisie op e-privacy.
Allard Strijker

Veilig online en e-privacy | Informatie- en communicatietechnologie (ICT) | Rijksoverhe... - 0 views

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    De Rijksoverheid wil dat iedereen veilig kan internetten. En dat bedrijven en organisaties persoonsgegevens goed beschermen. Daarom zijn wereldwijd afspraken nodig voor het gebruik van online diensten.
Allard Strijker

Nederlandse Digitaliseringsstrategie: Nederland digitaal - Hier kan het. Hier gebeurt h... - 0 views

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    Rapport over wat nodig is om te zorgen dat Nederland sterk blijft op het gebied van digitalisering.
Allard Strijker

Nederlandse Digitale Agenda | Informatie- en communicatietechnologie (ICT) | Rijksoverh... - 0 views

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    Digitalisering is nu en in de toekomst belangrijk voor de welvaart in Nederland. Met de Digitale Agenda stimuleert het kabinet daarom de verdere digitalisering van de Nederlandse economie. Dat gebeurt op verschillende gebieden. "
Allard Strijker

Vo-school De Nassau werkt volledig digitaal - Curriculum - 0 views

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    Zorg eerst voor een goede basiskennis over tabletvaardigheden binnen één vak. Pas daarna kun je digitale vaardigheden uitbreiden naar de andere vakken.' Dat zegt Sabine Duijmelinck, docent Nederlands op De Nassau in Breda. Deze ontwikkelschool voor Digitale Geletterdheid bij curriculum.nu werkt al jaren volledig digitaal. Zo heeft iedere leerling een tablet met apps die schoolboeken en papieren lesmethodes vervangen.
Allard Strijker

Geslaagde innovatiedag digitale geletterdheid po/vo: 'denken als een hacker e... - 0 views

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    "Ontwikkelschool Bernadette in Loo (po) hield samen met het Candea College in Duiven een innovatiedag waar leerlingen uit groep 7/8 en brugklassers samenwerkten aan digitale vaardigheden. Zo ontwierpen ze het huis van de 21e eeuw, manipuleerden ze foto's en moesten ze voor escapeboxen veilige wachtwoorden bedenken. 'Zo maak je meteen de doorlopende leerlijn tussen po en vo concreet', aldus innovatiecoördinator Judith van Iersel."
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