- Last active: about 13 hours ago
- Members: 73
- Items: 197
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- Owner: Nicole Green
- Group type: Public, anyone can join
- Group category: Schools & Education
(5) Twitter / Home - 0 views
Opportunities and Challenges for Web 2.0 in Schools - 0 views
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Today's students have grown up with digital technologies at their fingertips. For this generation, using Web 2.0 tools at school can make learning an active rather than passive medium, which enriches the learning process. With Web 2.0 technologies students can collaborate with others, create projects, communicate the results to a real audience, and receive valuable feedback. Web 2.0 tools can enhance teaching opportunities and better equip students with the 21st-century skills necessary for their future.
But because these web-based technologies can mean security challenges and content issues, many schools shy away from providing them on district networks. Attend this informative webinar to hear an expert's analysis of the advantages and dangers of Web 2.0, find out the results of this national survey, discover innovative strategies for balancing learning and safety, and hear a real-world story of how one district has effectively implemented Web 2.0 tools in the classroom.
The Power of Educational Technology: 10 Tips for Teaching Technology to Teachers - 1 views
Mobile Devices within Instruction Webinar - 0 views
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Mobile Devices within Instruction
Date: August 19, 2009 at 12:00 PM PDT (3 PM EDT) Attendees may log in up to 15 minutes in advance of the broadcast.
Duration: One hour
Sponsored by: T.H.E Journal and Speak Up
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Discover ideas for instruction that innovative districts have developed to better leverage the increasing number of laptops, cell phones, MP3 players and smart phones that students carry. This webinar explores the latest findings from Speak Up surveys given to K-12 students, teachers and administrators regarding their views on mobile devices within instruction.
Bring questions for our panel. Julie Evans, CEO of Project Tomorrow, the nation's leading education nonprofit organization that facilitates the annual Speak Up surveys, will lead an interactive Q&A session following the live presentation.
Virtual Learning Community Initiative - 0 views
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Through the VLCI project, the UT System is funding and creating a virtual 49-island archipelago in Second Life, with three islands per campus and a 4-island central hub for System use and System-wide collaboration activities. While the System is not directing how individual campuses will use their virtual space, the project does provide virtual infrastructure and extensive information and training resources and guidance throughout the year to all campuses.
Frecklebox Personalized Gifts - 0 views
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Frecklebox is on a mission to educate and entertain. So we conceived this here web-based business to offer truly unique, personalized gifts for children at affordable prices. The site makes it quick and easy to customize each item so it prominently features the name of the child who will receive the gift. Our entertaining selection of personalized books, posters, growth charts, journal books, coloring books, stickers, placemats, puzzles, and other personalized items, are designed to delight your children and friends.
Microscope Imaging Station - 0 views
Instructional Technology - 2 views
Sage: Open Source Mathematics Software - 1 views
Google For Educators - 0 views
Student Accounts - PayPal - 0 views
Discovery Streaming Video Edit Tip for Mac Users | Technology News for the Downtown School - 0 views
DrawBerry - Mac Free - 0 views
Alice.org - 0 views
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Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
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