In "EVOKE," you're leveling up in world-changing superpowers like creativity and resourcefulness. You're unlocking achievements by completing real social innovation missions. Even though much of the game material is real and important and serious, you get the motivational push of game dynamics and the rewards and satisfactions of making real progress. Plus, it's a social network, and once you start making friends with other players, there's all the social stickiness that involves."
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Zynga's Gaming Gamble - Forbes.com - 0 views
Game players stave off human extinction | Geek Gestalt - CNET News - 0 views
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game gaming social games alternate reality game global-minded

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Why the explosion of social games excites veteran developers | Geek Gestalt - CNET News - 0 views
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"On the other hand, Smith said that any game developer trying to build a game that attracts audiences around the world would do well to concentrate on proper localization. Mistakes that have annoyed regional audiences, Smith said, have included one social game offering virtual goods timed for Christmas that didn't make sense to South Americans because they featured snow-oriented scenes. "
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"Still, it may not matter whether developers consider social games to be bona fide games, Reynolds said. Rather, succeeding in the Facebook era may mean learning a lot more about social interactions than about game mechanics. "The magic is in the social interactions," Reynolds said. "And so we have to devise game mechanics that are very, very light...get the social right, and then work on the game mechanics."
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Alternate Reality Game 'EVOKE' Uses Gamers to Change the World - Asylum.com - 1 views
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Evoke ACT1 gaming Jane McGonigal social action future culture ARG design gamedesign game Research alternate reality

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I spent my whole Saturday morning working with 5 of the best educators I know. We're bringing gaming into the classroom. Once Suzie Boss pointed me to Jane McGonigal, I became a follower. So yeah, can I put follow McGonigal for Act1 in Evoke? Why not? After all she says things like this: "In "EVOKE," you're leveling up in world-changing superpowers like creativity and resourcefulness. You're unlocking achievements by completing real social innovation missions. Even though much of the game material is real and important and serious, you get the motivational push of game dynamics and the rewards and satisfactions of making real progress. Plus, it's a social network, and once you start making friends with other players, there's all the social stickiness that involves." In this quote, you can see that McGonigal is attempting to bring together the power connective powers of social network with the addictive and motivational mechanisms of games. Plus it's all about doing REAL missions, missions in real life. I'm still not sure that my students will see the connections between their addictions and the learning/doing/re-wiring that McGonigal is aiming for in Evoke. I'm not sure, but I've been VERY impressed so far with how Evoke feels, and I've been seeing that the gamers in my classroom are the first to "get" this game. I want to learn more about McGonigal now, because it gives me more confidence that she is up to something with Evoke, that it has the power of a massively multiplayer online game and the seriousness of a political action social network.
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Gameplay of World of Warcraft - Wikipedia, the free encyclopedia - 9 views
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In it, players design a character to play based on a number of starting options, such as the race of character and its type or class.
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There are many games similar to this.. such as maple story, flyff, ragnorak... its nothing new. The only thing good about WoW is the graphics and the fact that they update the game every single week. I'm rather tired of kinds of games because all you do is level and fight. It got pretty boring to me.
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its hard to find a mmorpg that doesnt have a character design feature unless it is really crappy or low quality even then its still hard to find one thats well known
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Yeah I know what you mean ammy. At first I was addicted to MS but all i did was level and fight. It bored me.
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Why is it so important to have a character design? I mean I get it when a person picks what character they want to be, but why do you need to pick the color of their hair, or race?
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a player then has four to seven of the game's ten character classes to choose from
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The game has three roles, DPS (damage dealer), tank and healer, a member of any class can be customized for the DPS role, while members of some classes, known as hybrids, can also be customized as healers, tanks or any of the three roles.
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Azeroth
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that's a weird name... I wonder what the meaning of it is, if there is any?
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many MMORPG have their own world to draw players in. makes every game special in their own way
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who every comes up with these names really has no life or has one hell of a imagination
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i think it is titled world of warcraft because this is an alternate world where people are learning the art of war, or how to make war/fight in wars.
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Players can also participate in player versus player combat, either in large groups or small team matches.
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These are indicated by having yellow exclamation marks (!) above their heads, while yellow question marks (?) represent quests ready to hand back and complete.[26] Quests usually reward the player with experience points and in-game money
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al and periodical events have also been added, such as Halloween, Midsummer and weekly fishing competitions
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Although it's in a fictional world, there are still realistic things, such as Halloween. This makes the game more attractive and interesting.
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i agree with you,the game will following the real holiday and create some activitly or quest about the holiday.
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Yea, I think when there's events like these, people get drawn in because they get rare items or whatever
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I think that this is giving people a excuse to be anti social and have no life why talk to real people or go outside when there is a whole vertual reality the mirrors the real world.
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I agree too. holidays always makes pepole happy and when there favorite holidays are in the game its more interesting.
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But isn't one of the main attractions of video games to put people in an alternate world? I, in fact, don't think the game is very realistic. The whole idea of fantasy is what is so different from real world. I think that's what is most appealing.
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Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died.
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Each realm is in one of four different categories, depending on which set of combat rules it uses.
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players are mainly focused on defeating monsters and completing quests (Player versus environment)
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open combat between players is permitted (Player versus player)
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Enhancing a character's reputation can gain access to rare items, unique abilities and profession-based patterns and plans,[29] as well as lowering cost of items sold by NPCs belonging to that faction
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Players are also able to customize their character through the use of talents, which are further abilities related to their character class.[9][10]
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roleplay versions of both these types, where players are encouraged to control their character as if they were an inhabitant of a fantasy world
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I can't imagine someone getting so in to the game... but I guess it's fairly normal also. How do you do that? o_o
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This sounded like Sims, but it would be interesting to have this combination of battle and civil life
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People get addicted to a game. And when they are playing their favorite video games they have no idea about whats going on around them.
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This does sound like Sims, however it is more fantasy. I guess it's what someone wants to get out of the game. I think that the idea of going on hunts and the whole monsters and dragons thing makes it very different than Sims.
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In one of the updates following the release of the Burning Crusade expansion, the rate at which characters gain experience from killing monsters was increased, along with reducing the amount of experience required to gain further skills and abilities.
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Race determines the character's appearance, starting location, and initial skill set, called "racial traits".
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Characters are also able to learn two primary professions from a list of ten. These can be gathering professions, such as mining, herb gathering, or animal skinning. Characters can also choose from crafting professions, such as blacksmithing, leatherworking, or enhancement professions such as enchanting or inscription.
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This allows players to explore areas and defeat quests without other players outside the group interfering.
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Gameplay of World of Warcraft
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this game iv heard of many times and it is suppose to be a good game however i find that it gets extremely tedious really fast and it gets boring after time which is good for a game that you piad for and have to keep paying for in order to play it
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World of Warcraft is a place where people can leave their everyday lives and live a "cooler" much perfered life to escape reality. It is here where a great world of interaction occurs and technology truely shines as we see it in action.
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A typical dungeon will allow up to five characters to enter as part of a group.
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As well as banding together to form groups, players can also band together to form guilds. These structures allow players several benefits, such as easier communication and an identifying guild name and tabard. Guild members can also be given access to a central pool of resources known as a guild bank.[13] Guilds can also make use of an in-game calendar, allowing guild members to view scheduled events, and respond to them with whether they can attend or not. This calendar can also be accessed without need to log-in to the game, using the Armory feature.[14]
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Characters can only communicate and group with other characters of the same faction. Each faction has five races to choose from. Race determines the character's appearance, starting location, and initial skill set, called "racial traits".
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As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.
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Death Knights are a hero class, which means the player needs a level 55 (at least) and they start at level 55 with many skills, abilities, weapons and armor. While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group
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The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and Draenei; the Horde currently consists of Orcs, Tauren, Forsaken, Trolls and Blood Elves.
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In common with many MMORPGs, World of Warcraft requires players to pay for a subscription, usually either by credit-card or by buying a card from a retailer to redeem for a pre-determined amount of subscription time.[15]
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Further options to customize the appearance, such as hairstyles, skin tones, etc are also available.
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Players can discover 'flight masters' in newly discovered locations and then use those NPCs in order to fly to previously discovered locations in other parts of the world.[19
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As well as banding together to form groups, players can also band together to form guilds.
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Depending on the race chosen and the expansions installed, a player then has four to seven of the game's ten character classes to choose from.
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Gameplay primarily consists of completing quests and dungeon runs, and other in-game activities, in order to obtain rewards which will allow one to improve one's character and equipment in order to be able to complete the more difficult quests and dungeon runs.
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Overall, I am very bored of this lesson and feel that this is pointless because I really don't care about the history or explanation of the "Gameplay of World of Warcraft." Plus, this game is rather boring and makes me not want to play. Great.
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I agree. The game seems really confusing and pointless. I don't find it necessary to learn about a fantasy world that isn't really interesting or beneficial.
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A number of facilities are available to characters when in towns and cities. In each major city characters can access a bank in order to deposit items, such as treasure or crafted items.
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Characters can also choose from crafting professions, such as blacksmithing, leatherworking, or enhancement professions such as enchanting or inscription.
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n this game world, players use their characters to explore locations, defeat creatures and complete quests.
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Although the game world remains reasonably similar from day to day, changes have been made over time. Seasonal events that reflect on real world events such as Halloween (as Hallow's End),[23] Christmas (as Winter Veil), Children's Week,[24] Easter (as Noblegarden) and Midsummer run for a period of a day or two up to several weeks.
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Gameplay primarily consists of completing quests and dungeon runs, and other in-game activities, in order to obtain rewards which will allow one to improve one's character and equipment in order to be able to complete the more difficult quests and dungeon runs.
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in-game calendar
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First, some realms allow player versus player combat to take place almost anywhere in the game world outside of areas for new players.
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This calendar can also be accessed without need to log-in to the game, using the Armory feature.
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World of Warcraft requires players to pay for a subscription
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A large amount of World of Warcraft revolves around questing.
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These structures allow players several benefits, such as easier communication and an identifying guild name and tabard.
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When a player instructs their character to yell or say something, a chat bubble appears above their head containing the spoken words in a similar way to a comic book image.
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Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground.
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In each major city characters can access a bank in order to deposit items, such as treasure or crafted items.
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As well as gaining in-game money, items and experience points, many quests will also increase reputation with a faction.
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These matches are among a small number of characters (between 2 and 5 per side) in two teams.
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the rate at which characters gain experience from killing monsters was increased, along with reducing the amount of experience required to gain further skills and abilities.
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A mailbox can be used to collect items won at auction and also to send messages, items and even in-game money to other characters.
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These mods can help the player by automating simple tasks, grouping similar spells or abilities together and enhancing the way information about the game environment is presented to the player.
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Some of the harder challenges in World of Warcraft require players to group together to defeat them.
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. Seasonal events that reflect on real world events such as Halloween (as Hallow's End),[23] Christmas (as Winter Veil), Children's Week,[24] Easter (as Noblegarden) and Midsummer run for a period of a day or two up to several weeks.
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These are indicated by having yellow exclamation marks (!) above their heads, while yellow question marks (?) represent quests ready to hand back and complete.[
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These dungeons allow up to forty players to enter at a time in order to face some of the most difficult challenges.[3
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The ability for players to communicate with each other using voice chat was added some time after the release of the Burning Crusade expansion.
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In a change from the previous Warcraft games produced by Blizzard, World of Warcraft is a massively multiplayer online role-playing game (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many similarities with its predecessors.
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Sometimes, quests of this nature are linked together by a common theme. Where one quest ends, another starts, forming a quest chain.
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If you stop playing the game that you get experience points dont you have to play the game to get the points
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I know!! That's the worst. You just want to give up halfway but if you do complete it, you get something good out of it.
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Dont quests get boring after a period of time? The game designers or whatever you call them must come up with a lot of ideas if the quests are never ending.
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However, most players prefer to use Ventrilo or Teamspeak, as they come with more customizable features and provide better sound quality than the voice service in-game.
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a character may get attacked and killed by a creature, becoming a ghost at a nearby graveyard.
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As well as being able to complete quests and enter dungeons, players can also fight against other players in the game.
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When a character dies the items being carried degrade, requiring in-game money and a specialist NPC to repair them. Items that degrade heavily can become unusable until they are repaired.
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These locations act in a similar way to dungeons or instances in that only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[34]
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As well as banding together to form groups, players can also band together to form guilds. These structures allow players several benefits, such as easier communication and an identifying guild name and tabard. Guild members can also be given access to a central pool of resources known as a guild bank.[13] Guilds can also make use of an in-game calendar, allowing guild members to view scheduled events, and respond to them with whether they can attend or not. This calendar can also be accessed without need to log-in to the game, using the Armory feature.[14]
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The ability for players to communicate with each other using voice chat was added some time after the release of the Burning Crusade expansion.
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This added function brought the players more fun from making people network with each other. People can share their experience or ask others question while playing through this voice chat.
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I think voice chat is awesome because you can continue to walk around without having ot stop and type. Its much easier to talk while you're hunting. many games have this feature right now which is awesome.
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Arenas are a further development to player vs player that were added in the Burning Crusade expansion
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High end dungeons allow more players to group together and form a raid. These dungeons allow up to forty players to enter at a time in order to face some of the most difficult challenges.[33] In the Burning Crusade expansion the most common group sizes are ten and twenty-five,[32] based on the idea that these groups would be easier to fill and coordinate.[32] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[20][23] [edit]
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In the Wrath of the Lich King expansion, a new player vs player zone was introduced called Wintergrasp
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A number of facilities are available to characters when in towns and cities. In each major city characters can access a bank in order to deposit items, such as treasure or crafted items. Each bank is unique to that character, with players able to purchase additional storage space.[21] An additio
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sade expansion was the concept of guild banks, allowing members of the same guild to contribute items, resources and in-game currency to a central poo
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After a set amount of experience points have been gained, a character gains a level, opening up the option of learning new skills or abilities, exploring new areas and attempting new quests.
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some realms allow player versus player combat to take place almost anywhere in the game world outside of areas for new players. In these environments, members of opposing factions can attack each other at any time.
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A number of features have been added to World of Warcraft, either prior to the original release or in one of the following content updates.
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expansion was the concept of guild banks
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3D-representation of the Warcraft universe that players can interact with through their characters. The game features two continents on the world of Azeroth. A second world, known as Outland, was later added in the expansion World of Warcraft: The Burning Crusade.[16] The second expansion, World of Warcraft: Wrath of the Lich King, added a third continent, Northrend, to Azeroth
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Players can also use facilities such as boats and zeppelins in order to move from one of the continents on Azeroth to the other. Players can communicate with each other using text based chat, separated into different channels for ease of use.
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The mechanics of each class vary, with some tending towards melee combat while others are more suited to attacking from range or casting spells.
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Players can communicate with each other using text based chat, separated into different channels for ease of use.
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Players can also modify their in-game experience through the use of third-party modifications such as macros and add-ons.
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Players are able to transfer their established characters between realms in the same territory (North America, Europe, etc) for a fee.
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Dungeons
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More regular events such as a fishing tournament have also been set up for players to take part in.[25] Other changes include adding weather effects such as rain, snow and dust storms to areas,[19] or redeveloping areas of the game in order to add new quests or to continue a particular storyline in the game.[23][24] This can also include adding new dungeons to locations for the players to explore.[20][25]
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character classes are used in specific roles within a group.
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nal features and improvements have been added to the game world, such as additional locations to explore.
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In a change from the previous Warcraft games produced by Blizzard, World of Warcraft is a massively multiplayer online role-playing game (MMORPG) where thousands of players can interact with each other
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characters of the same factio
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Both Draenei and Blood Elves were added as part of the Burning Crusade expansion, which is required for these options to become available
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These include using the same setting of the world of Azeroth as well as following a similar art direction.
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These re-tune a set of dungeons in the Outland area for high-end characters, improving their replay value.[32] This feature is also available in Wrath of the Lich King for players who have reached the new level cap. A "looking for group" option allows players to passively find other players interested in doing the same instance
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Characters can also learn secondary professions, such as cooking, fishing and first aid.
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Victory rewards the character with tokens and honor points that can be used to buy armour and weapons.
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character in: the Horde or the Alliance.
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These include using the same setting of the world of Azeroth as well as followi
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This was seen as an attempt to encourage newcomers to the game, as they would be able to play alongside more advanced characters much earlier than before.[30]
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Book The Curious Incident of [...] | Evening Post; Bristol (UK) Newspaper | Find Articl... - 0 views
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"Christopher, 15, has Aspergers Syndrome. Read this book and you'll misunderstand the world like him. He understands maths and science but can't get his logical mind around the science of human beings. He doesn't understand many emotions and he hasn't got the grasp of why people do what they do." I read the book. But that time I had no idea what this disorder was so I didn't understand the character very well. But now that I have a little idea about this disorder I understand why he was acting different.
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Asperger's syndrome - 0 views
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“People with Asperger’s have a special ability to remember a particular event in a detailed manner. But they don’t understand the social context of the situation,” says Dr Rajendra Barve, psychologist.
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“These cases cannot be detected easily and are sometimes not diagnosed. These people can have a normal professional life but are extremely difficult in personal relations,” says Dr Barve.
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""People with Asperger's have a special ability to remember a particular event in a detailed manner. But they don't understand the social context of the situation," says Dr Rajendra Barve, psychologist. " This stood out for me because we can't remember things in details the next day. But they can remember things clearly.
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Palestinians dressed as the Na'vi from the film Avatar stage a protest against Israel's... - 0 views
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"Palestinians dressed as the Na'vi from the film Avatar stage a protest against Israel's separation barrier Protesters dressed as characters from the movie Avatar marchs in the West Bank village of Bilin near Ramallah Protesters dressed as Na'vi characters from the movie Avatar march in the West Bank village of Bilin near Ramallah"
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Amy Goodman: Haiti, Forgive Us - Truthdig - 0 views
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earthquake AID history responsibility haiti 2010 truthdig exploitation

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"Earthquakes alone do not create disasters of the scale now experienced in Haiti. The wealthy nations have for too long exploited Haiti, denying it the right to develop in a secure, sovereign, sustainable way. The global outpouring of support for Haitians must be matched by long-term, unrestricted grants of aid, and immediate forgiveness of all that country's debt. Given their role in Haiti's plight, the United States, France and other industrialized nations should be the ones seeking forgiveness."
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Worldchanging: Bright Green: Jane McGonigal on Gaming for Good - 0 views
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two big distinctions. First, alternate reality games are not in a virtual environment. They’re built on top of social networks, so we use ordinary online tools like online video, blogs, wikis, and being part of a network. It’s not about graphics and avatars. Second, it’s real play and not role play. You don’t adopt a fictional personality. You play as yourself.
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Shirky - Looking for the Mouse - 0 views
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Shirky alternate-reality gaming lolcats cognitive surplus Industrial Revolution

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