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Madeline Brownstone

Why the explosion of social games excites veteran developers | Geek Gestalt - CNET News - 0 views

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    "On the other hand, Smith said that any game developer trying to build a game that attracts audiences around the world would do well to concentrate on proper localization. Mistakes that have annoyed regional audiences, Smith said, have included one social game offering virtual goods timed for Christmas that didn't make sense to South Americans because they featured snow-oriented scenes. "
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    "Still, it may not matter whether developers consider social games to be bona fide games, Reynolds said. Rather, succeeding in the Facebook era may mean learning a lot more about social interactions than about game mechanics. "The magic is in the social interactions," Reynolds said. "And so we have to devise game mechanics that are very, very light...get the social right, and then work on the game mechanics."
Madeline Brownstone

Virtual goods: Duping the masses? | Software, Interrupted - CNET News - 0 views

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    Includes a video of debate between Zynga and the press on the ethics of the marketing schemes.
Paul Allison

Clive Thompson on the New Literacy - 0 views

  • The fact that students today almost always write for an audience (something virtually no one in my generation did) gives them a different sense of what constitutes good writing. In interviews, they defined good prose as something that had an effect on the world. For them, writing is about persuading and organizing and debating, even if it's over something as quotidian as what movie to go see. The Stanford students were almost always less enthusiastic about their in-class writing because it had no audience but the professor: It didn't serve any purpose other than to get them a grade.
    • Paul Allison
       
      I'm excited to find this study, the Stanford Study of Writing. And I'm wondering how to involve my seniors in an inquiry into what sort of writing they will need to be able to do.
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    This part of the article seems particularly relevant to our work in Youth Voices: "In interviews, they defined good prose as something that had an effect on the world. For them, writing is about persuading and organizing and debating, even if it's over something as quotidian as what movie to go see."
Paul Allison

Worldchanging: Bright Green: Jane McGonigal on Gaming for Good - 0 views

  • two big distinctions. First, alternate reality games are not in a virtual environment. They’re built on top of social networks, so we use ordinary online tools like online video, blogs, wikis, and being part of a network. It’s not about graphics and avatars. Second, it’s real play and not role play. You don’t adopt a fictional personality. You play as yourself.
    • Paul Allison
       
      This feels like exactly what I hoped gaming could be in schools. And it makes the step from working with something like Youth Voices to Alternate Reality Gaming much easier to envision and integrate into core subjects.
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