TED 2010: Reality Is Broken. Game Designers Must Fix It | Epicenter | Wired.com - 2 views
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Paul Allison on 14 Mar 10I'm looking into Jane McGonigal's work around ARG's - Alternate Reality Games. In particular I'm wondering how playing one of these games changes the way people interact because they are thinking differently. This is what McGonigal has to say about such changes: "Games, when you play them with other people, … actually strengthen the reward circuitry so it actually makes people more social and more likely to collaborate because their brains are actually more responsive to people online and offline. Games are transforming the brains of people who play them in largely positive ways." She is saying that by playing a game, we adopt a role and use our brains differently. This expands what is possible in our brains, and has impacts on what we do in life after we are finished playing the games. And this is what games should do: change how we live our lives when the games aren't there. Like art helps us see differently, games should help us live by different rules, recognize different systems than we saw before playing the game.