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Paul Allison

Transmedia and context « The Future of Context - 0 views

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    Recently gaming has been coming up everywhere! I was listening to Jay Rosen and Dave Winer's podcast, "Rebooting the News." Rosen reported on his panel at South by Southwest. He said that at the end he twittered about how interested he had become about looking at the intersection of gaming and journalism. Rosen also mentioned that they had set up a webset for their Future of Context panel. I went looking and I found a post about gaming and journalism that includes these paragraphs about how gaming might bring context into journalism. "The way I envision it is to create some sort of social gaming experience that fills in the gaps. Want to fill the audience in on why health care costs so much? Why not an audience scavenger hunt that takes them through insurance companies, doctors, service providers, employers who pay premiums, and such? Or why not a Farmville type of game run in a hospital where users have to try and actually bend the cost curve themselves lest they go bankrupt, a situation that allows them to experiment with different health care systems so they can see the cause and effect of the choices we make as a society (in terms of patient coverage, costs, profits, etc? If Mafia Wars on Facebook can take off, surely this could. And how do they make these choices along the way? With blasts of information, ideally pulled from well reported news stories, that the user can actually apply to the situation in a way that increases both recall and understanding." Littau is presenting his vision here, and what a fvision it is. I can totally imagine playing a game in place of reading an article about health care. Once again, just when I thought I understood what gaming is, I see that there is more to learn. This is exciting!
Chris Sloan

How News Happens | Project for Excellence in Journalism (PEJ) - 0 views

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    The Lead Teaser: A new PEJ study investigates where news comes from in today's rapidly changing media landscape. An examination of local media in Baltimore provides insight on how the U.S. media ecosystem works. What role do new media, blogs
Madeline Brownstone

YouTube - Esther Wojcicki at Breakthrough Learning in a Digital Age - 1 views

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    An awesome journalism teacher. Her classes have 60 students!!
Rachel EWSIS

Would you change your diet for good sex? - Kare about Health - 0 views

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    I'm learning more about chocolate right now, and in particular what i was wondering about is chocolate a sexual food. I was reasearching online and this news article caught my attention because, it is basically saying that chocolate is a sexual food. The title of this article is Would you change your diet for good sex? "We hopefully all know this story: Chocolate (cocao) contains the compound methylxanthine which triggers the release of dopamine in our blood which can leave you woozy with pleasure! Also, a study of 163 women in The Journal of Sexual Medicine found that those who consumed at least one cube of chocolate daily reported significantly greater desire and better overall sexual function than the individuals who abstained. The reasoning: high-flavonoid chocolate consumption has been linked to improved circulation. Bring it on!" The quote here is basically saying that chocolate is a sexually food. There was a study shown that proves it. Women who eat chocolate daily have better pleasure and desire while they are having sex. I think this is interesting because, i heard this on television and i wondered if this was actually true. I wonder what other foods make you have more pleasure when having sex. I think that chocolate is tasty and this might be the reason why mostly women eating i or eat it so often.
Luis EWSIS

ScienceDirect - Cognition : Unconscious modulation of the conscious experience of volun... - 0 views

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    In this journal article, freewill and control are being the objects of an experiment. I found this very interesting because it proposes another perspective for looking at voluntary control. It also provides an objective hypothesis attempting to explain freewill physiologically and the underlying mechanics of such a conscious experience. "The conscious experience of free will is a central feature of human self-perception. We usually feel that our conscious intentions cause our actions, which in turn produce desired effects in the world. Although the subjective feeling of control is an essential aspect of our self-conceptualisation as intentional agents, the mechanisms underlying this experience are not well understood (e.g., [Haggard et al., 2002], [Jeannerod, 2003], Lau et al., 2004 H.C. Lau, R.D. Rogers, P. Haggard and R.E. Passingham, Attention to intention, Science 303 (2004), pp. 1208-1210. Full Text via CrossRef | View Record in Scopus | Cited By in Scopus (100)[Lau et al., 2004], [Sebanz and Prinz, 2006] and [Sirigu et al., 2004]). Here, we argue that the conscious feeling of voluntary control is closely tied to our ability to represent future effects of our actions." This segment is the introduction of a long experiment. I found fascinating that what we call control can be just a representation of cognitive anticipation of future events. I am now digesting this article slowly, so for the time being, I am not able to provide a better explanation for I have not yet understood completely where does the conclusion comes from or how was the hypothesis made
AndreaLee EWSIS

Palenque Journal; Hailing the Solstice and Telling Time, Mayan Style - The New York Times - 0 views

  • It is probably not the end of the world. But it might be, says José Argüelles, president of the Foundation for the Law of Time.
    • AndreaLee EWSIS
       
      paranoia!
Andrea. C

Teen Athletes Sleep Better Than Couch Potatoes | HealthDay | Find Articles at BNET - 0 views

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    Athletic teens sleep better than their couch-potato peers and have fewer problems concentrating at school, a new study finds. The teen athletes reported waking fewer times during the night, higher energy levels during the day and a greater ability to concentrate than their less-active peers. The study, by researchers at the Basel Psychiatric Hospital of the University of Basel, Switzerland, appears online in the Journal of Adolescent Health .
Paul Allison

Father Flynn's Light - New Journalism - 0 views

  • Not much happens in “The Sisters,” the first story in James Joyce’s Dubliners.  Some of the meaning in the story comes from descriptions of the light in and around the house where the town’s old priest, Father Flynn’s body lies.  Other meanings come through the characters’ memories of the priest, expressed through incomplete dialog and longer reveries by the narrator. Additional meanings can be surmised from the vocabulary, some of the specific words Joyce uses in the story, “like the word gnomon in the Euclid and the word simony in the Catechism.”
    • Paul Allison
       
      The idea of looking for meaning in the descriptions of the light came to me pretty quickly. Then I realized that I could find other aspects of the story where meanings come through: characters' dialog and internal monologue of the narrator; and in the use of language. I started to see that this initial paragraph could make my whole argument in short hand. Then I would develop these themes in the remainder of the writing.
    • Paul Allison
       
      This essay began as a set of notes that I put on a Book Glutton version of Dubliners. I'm reading there this summer to see how it works. Then I copied the notes into a Google Doc, and I organized them and re-wrote them into this essay. With this essay I'm trying to figure out what I mean when I ask students to create a close reading of a text. What exactly are we asking students to do? We're not asking them to do research. Instead we are asking them to "use the language of the literature" (as an MIT professor put it in her syllabus ) n their own analysis of the particular, representative and evocatve sections of the text.
  • The narrator, a young man is introduced in the first paragraph as someone on vacation. He has had some sort of relationship with the man who at that point lies paralyzed inside his house after he has had his third stroke. It’s night when the story starts and the narrator is out for his regular evening walk. The narrator doesn’t feel invited into outside the house, but he also has a morbid attraction to what is happening with the man who has had the stroke.
    • Paul Allison
       
      This paragraph was a slight revision from the note I posted on the first paragraph on Book Glutton. I like the way this paragraph follows the arc of the story, not revealing much about the story beyond what we know in the first paragraph. It tries to explain the meanings we can gather from the descriptions that Joyce give us in that first paragraph.
Shehrina EWSIS

Treatment for progeria? | CME: Your SA Journal of CPD | Find Articles at BNET - 0 views

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    There is currently no cure. The disease is caused by gene mutations that disrupt production of the protein prelamin A, found inside the nuclei of cells. The damaged prelamin A binds to molecular fragments in the body called farnesyls, which then bind to the nuclear membrane, causing the build-up of protein that underlies the disease. The quote basically says that the disease had no cure yet and it is caused by gens mutation. It also says how but i don't fully understand it.
Paul Allison

Meet the Gamers - 4/15/2005 - Library Journal - 1 views

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    "Why pay attention to games? For starters, games are the "medium of choice" for many Millennials, with broad participation among the 30 and under population. Although part of a web of new media, technology, and social shifts, games are the quintessential site for examining these changes. Game cultures feature participation in a collective intelligence, blur the distinction between the production and consumption of information, emphasize expertise rather than status, and promote international and cross-cultural media and communities. Most of these characteristics are foreign, or run counter to print-era institutions such as libraries. At the same time, game cultures promote various types of information literacy, develop information seeking habits and production practices (like writing), and require good, old-fashioned research skills, albeit using a wide spectrum of content. In short, librarians can't afford to ignore gamers."
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