"Practice guides provide practical recommendations for educators to help them address the everyday challenges they face in their classrooms and schools. Developed by a panel of nationally recognized experts, practice guides consist of actionable recommendations, strategies for overcoming potential roadblocks, and an indication of the strength of evidence supporting each recommendation."
PDF files such as: Using Student Achievement Data to Support Instructional Decision Making...
This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances.
"This report documents the beliefs, perspectives, and practices of educational administrators which help or hinder effective use of Web 2.0 in K-12 education. "
"In today's school environment, it's important for school administrators to access and use the same digital tools as we want our our teachers and ultimately, our students to use as well. Not only is this effectively role modeling of what we want and expect from them but with this mobile technology it can also allows today's administrator to maximize their time as well as communicate with a variety of stakeholders at the "touch" of a button!
This exhibit aims to do aims to meet this goal by presenting innovative ideas on how admins can embrace and use Apple's media devices effectively in their work. On the pages that follow, you will see how the iPod touch or iPhone can be used by administrators in a variety of ways well beyond a simple PIM device or media player, become a fantastic tool to practice digital leadership!"
This summer Harrisburg University will be conducting technology clinics for educators in New Oxford at the Lincoln IU. Feel free to forward to anyone you think may have interest in these topics.
Here are the course descriptions and details:
"Engaging with Learning Activities, Games & Simulations" (LTMS 603) Meets for 7 days from 8:00 - 3:00 on June 28, 29, 30, July 27, 28, 29 and October 30
Description: The course focuses on promoting active learning, impacting learning engagement and improving learning outcomes with technology-based activities, games, and simulations. Concepts are applied throughout the course as students design engaging learning experiences using current techniques and technologies. The goal of the course is to promote active learning solutions based on proven design and development trends and research-based practices in engagement, game and simulation concepts.
"Instructional Design and Development" (LTMS 500) Meets 6:00 p.m. - 9:00 p.m. in a blended (in person at the IU on Tuesdays and online on Thursdays) format starting June 29 - August 17
Description: The course focuses on the use of an instructional design process to improve learning outcomes, with an emphasis on instructional design and instructional strategy considerations for technology-based learning solutions. The course explores tools and techniques for analysis, design, development, delivery and evaluation and addresses strategies that can be enhanced by technology integration. The goal of the course is to establish a systematic process for designing instruction and to explore trends and technology integration opportunities throughout the process.
"Implementing Web 2.0 in the Classroom" (LTMS 600) Meets for 7 days from 8:00 - 3:00 on July 7, 8, 9, August 3, 4, 5, and October 23
Description: This intensive course is designed for classroom educators to explore, and practice with, Web 2.0 learning technologies and how the integration of these technologies int
Tech.it.U is the premier educational technology conference and grad course designed to inspire and generate practical classroom ideas that will help you teach with power and focus to impact students' futures. Summer Institute through Penn State York.
Join us each week to get practical tips and information on how to use Microsoft products and technologies in the classroom. Each Webcast is a 40 - 45 minute presentation and demo with a live Q&A session at the end.
"The series addresses strategic literacy instruction in grades K-8 using a "research to practice" approach grounded in pragmatic real-world application. Each video is 4 to 10 minutes long, has a particular strategic focus, and was shot unrehearsed in real time."
Cloudworks is a social networking site for finding, sharing and discussing learning and teaching ideas and designs.
A Cloud can be anything to do with learning and teaching. Each Cloud is 'social' in that it is possible to have a conversation around the Cloud. A Cloud could be: a short description of a learning and teaching idea, information about resources or tools for learning and teaching, detailed learning designs or case studies of practice or a question as a starting point for a discussion.
Clouds can be aggregated into 'Cloudscapes' associated with a particular event, purpose or interest. For example you can have Cloudscapes associated with a conference aggregating Clouds about conference presentations or tools and resources referenced. A Cloudscape can be set up for a workshop where Clouds might include workshop resources, tools or activities. Cloudscapes can also be more general for example to stimulate debate about a particular teaching approach. Clouds can be associated with more than one Cloudscape.
"Discover the power of visual learning! Simply select a grade and subject area to find practical examples, lesson plans and real-life classroom stories."
"This space has been created for educators who are considering creating an "electronic portfolio," to document their professional progress and practices. It will also be of use to teachers who are considering using e-Portfolios with students and want to learn more about them."
Simply capture part of the screen or a specific window with the same shortcut. Simple.
Don't bother to save screenshots on your drive, Screenpresso does for you. Practical
Drag and drop screenshots from history directly to your favorite email editor. Webmails like GMail are also taken into account! Swift.
Crop, spotlight an area or comment parts of captured image. Efficient.
Can't fit it on the screen ? Make a unique image thanks to the stitching mechanism. Smart.
Add effects
Look like a pro. Add drop shadow, round corners and reflection and more. Sleek.
Need to export images or create thumbnails at specific size, one click.
Easy share screenshots on Twitter thanks to Twitpic integration.
"Are you looking for practical ways to improve student achievement? Strengthen teaching and learning processes with research-based instructional strategies combined with effective technology use. Twelve core strategies link to 30 classroom examples that show how to apply key research, using technology to engage learners and improve achievement. "
Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music.
Center for Social Media at American University...Welcome to a code of best practices in fair use for online video, and to studies and other information that help you understand the importance of fair use in maintaining an open door for tomorrow's creativity.
The purpose of this wiki is to introduce a few of these tools to users---and to include practical examples of how educators can make digital dialogue a real part of their classroom instruction.
The goal of the Project is to create a digital video case library, with accompanying professional development resources, that illustrates exemplary practices in inclusive instructional settings.