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Michelle Krill

Showbeyond - Tell Stories, Your Stories (slidecast creator, multimedia slidecast, podca... - 0 views

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    Showbeyond is a multimedia slidecast creator, online publishing platform, and story sharing community. With Showbeyond, you can easily grab your images, then add your sound and text to create multimedia stories. Now you can share your stories with friends or post to blogs and social networking sites!
Michelle Krill

Copyright Friendly Images - 0 views

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    Copyright-Friendly and Copyleft Images and Sound (Mostly!) for Use in Multimedia Projects and Web Pages.
Michelle Krill

The Media Spot | Media literacy through collaborative production - 0 views

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    The Media Spot builds media literacy by producing multimedia messages with youth and educators in their learning environments.
Michelle Krill

The Connected Classroom » Digital_Images - 0 views

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    This page is designed to help you to find authentic images, and provide some great places to search for images to use in multimedia projects.
Ben Louey

Wisc-Online - Online Learning Object Repository - Flash Player Installation - 0 views

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    The Wisconsin Online Resource Center is a digital library of Web-based learning resources called "learning objects." The digital library of objects has been developed primarily by faculty from the Wisconsin Technical College System (WTCS) and produced by multimedia technicians who create the learning objects for the online environment. At present, 409 WTCS faculty members have authored learning objects. The Wisc-Online digital library contains 2542 objects that are accessible to all WTCS faculty at no cost and with copyright clearance for use in any WTCS classroom or online application. Other colleges, universities, and consortia from throughout the United States and around the world use the library with permission. Current use of the learning object repository exceeds 20,000 hits per day. Learning objects are designed and developed by a team of instructional designers, editors, technicians, and student interns.
Michelle Krill

LoTi Framework at drchrismoersch.com - 1 views

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    "In 1994, Dr. Christopher Moersch developed the Levels of Technology Implementation (LoTi) scale in an effort to accurately measure authentic classroom technology use. This scale focuses on the use of technology as an interactive learning medium because this particular component has the greatest and lasting impact on classroom pedagogy and is the most difficult to implement and assess. The challenge is not merely to use technology to achieve isolated tasks (e.g., word processing a research paper, creating a multimedia slide show, browsing the Internet), but rather to integrate technology in an exemplary manner that supports purposeful problem-solving, performance-based assessment practices, and experiential learning--all vital characteristics of the Target Technology level established by the CEO Forum on Education and Technology."
Marge Runkle

YUDU Library - 0 views

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    It's a free library of digital content to read and explore. Find eBooks, magazines, and other documents as well as photos, music and podcasts and bookmarks and add them to your own library.\n\nCreate your own interest groups and join other people's, to share your passions, experiences and knowledge with like-minded users.\n\nIt's a place where you can publish your expertise and creative work online, to promote, share or sell to the world.\n\nAt the heart of YUDU is an award winning multimedia publishing system that brings together the power of the written word, video, audio and images.
Heather Marsh

Educator's Technology Clinics this summer at LIU 12 - 1 views

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    This summer Harrisburg University will be conducting technology clinics for educators in New Oxford at the Lincoln IU. Feel free to forward to anyone you think may have interest in these topics. Here are the course descriptions and details: "Engaging with Learning Activities, Games & Simulations" (LTMS 603) Meets for 7 days from 8:00 - 3:00 on June 28, 29, 30, July 27, 28, 29 and October 30 Description: The course focuses on promoting active learning, impacting learning engagement and improving learning outcomes with technology-based activities, games, and simulations. Concepts are applied throughout the course as students design engaging learning experiences using current techniques and technologies. The goal of the course is to promote active learning solutions based on proven design and development trends and research-based practices in engagement, game and simulation concepts. "Instructional Design and Development" (LTMS 500) Meets 6:00 p.m. - 9:00 p.m. in a blended (in person at the IU on Tuesdays and online on Thursdays) format starting June 29 - August 17 Description: The course focuses on the use of an instructional design process to improve learning outcomes, with an emphasis on instructional design and instructional strategy considerations for technology-based learning solutions. The course explores tools and techniques for analysis, design, development, delivery and evaluation and addresses strategies that can be enhanced by technology integration. The goal of the course is to establish a systematic process for designing instruction and to explore trends and technology integration opportunities throughout the process. "Implementing Web 2.0 in the Classroom" (LTMS 600) Meets for 7 days from 8:00 - 3:00 on July 7, 8, 9, August 3, 4, 5, and October 23 Description: This intensive course is designed for classroom educators to explore, and practice with, Web 2.0 learning technologies and how the integration of these technologies int
Michelle Krill

Internet Archive: Moving Image Archive - 1 views

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    Welcome to the Archive's Moving Images library of free movies, films, and videos. This library contains thousands of digital movies uploaded by Archive users which range from classic full-length films, to daily alternative news broadcasts, to cartoons and concerts. Many of these videos are available for free download.
Michelle Krill

digitalstories21 » ALL TOOLS - 0 views

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    A collection of online tools for use with digital storytelling
Michelle Krill

- Animoto For Education - - 0 views

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    Add Animoto to your classroom's digital storytelling kit. Unlimited videos for you and your students
Michelle Krill

Make your own comic with MAKE BELIEFS COMIX! - 0 views

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    Online Educational Comic Generator for Kids of All Ages
Michelle Krill

VoiceThread - Group conversations around images, docs and videos - 0 views

Michelle Krill

Dandelife.com : A Social Biography Network. - 0 views

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    Dandelife is a place for you to record the events of your life, past and present, public and private.
Michelle Krill

Kerpoof Scholastics - 0 views

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    Kerpoof is meant to be fun, but we're serious about its educational value. There are many ways that elementary and middle school teachers can use Kerpoof to enhance their classroom activities and meet educational standards as well.
Michelle Krill

Kerpoof™ Home - 0 views

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    Kerpoof is all about having fun, discovering things, and being creative. Here are just a few ways you can use Kerpoof:\n * Make artwork (even if you aren't good at drawing!)\n * Make an animated movie (really! it's easy!)\n * Earn Koins which you will soon be able to spend in The Kerpoof Store\n * Make a printed card, t-shirt, or mug\n * Tell a story\n * Make a drawing\n * Vote on the movies, stories, and drawings that other people have made
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