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eLearning Papers Nr. 9 (2008) - Persönliche Lernumgebungen - 0 views

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    In der neuen Ausgabe der eLearning Papers bieten wir Ihnen eine Auswahl von Artikeln über Personalisierte Lernumgebungen. Wie unterstützen Schulen durch den Einsatz digitaler Technologien erfolgreich die Personalisierung des Lernens? Mit dieser Frage beschäftigen sich Philip Banyard und Jean Underwood in ihrem Artikel, in dem sie die Beziehung zwischen digitalen Technologien und den aktuellen Bemühungen um die Gewährleistung einer persönlicheren Lernerfahrung ergründen. Sandra Schaffert und Wolf Hilzensauer stellen sieben entscheidende Aspekte persönlicher Lernumgebungen vor, die sich aus den Folgen und Herausforderungen der PLE und ihrer zunehmenden Nutzung herleiten. Diese Aspekte könnten Lernern, Lehrkräften und Bildungseinrichtungen als Grundlage für ihre Entscheidungen bezüglich des technologischen Konzepts von PLE auf allgemeiner Ebene oder unter Berücksichtigung ihrer pädagogischen Auswirkungen dienen. Fridolin Wild, Felix Mödritscher und Steinn Sigurdarson werfen in ihrem Artikel einen kritischen Blick auf die zeitgenössischen Modelle für personalisiertes adaptives Lernen. Die Autoren behaupten, dass eine von ihnen vorgeschlagene alternative kombinierte persönliche Lernumgebung (Mash-up Personal Learning Environment) bessere Anpassungsmechanismen für den Aufbau und die Wartung von Lernumgebungen bieten kann. Der Artikel von Laura Gonella und Eleonora Pantò soll dazu beitragen, zu verstehen, ob „eLearning 2.0" - als e-Learning auf Grundlage der für das Web 2.0 charakteristischen Tools und Ansätze - in unterschiedlichen Systemen und Organisationen von Nutzen sein kann. Die Autoren stellen vier verschiedene Organisationsmodelle und die entsprechende Entwicklung didaktischer Architekturen vor. Das iClass-Projekt ist als innovatives, an die individuellen Bedürfnisse von Einzelpersonen angepasstes System entworfen worden. Zwei verschiedene Artikel bemühen sich darum, es unseren Lesern zu erläutern: Der erste beschäftigt sich
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Microsoft - $1.5 million to start The Games for Learning Institute - 0 views

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    Microsoft has put up $1.5 million to start The Games for Learning Institute
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12 eLearning Predictions for 2009 - 0 views

  • #1 - "Self-Directed Learning" Increases
  • eLearning 2.0 Grows
  • growth in discussions and social networks for collaborative learning
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  • rapid growth in the use of wikis for content presentation
  • organizations who try to create big eLearning 2.0 Strategies will move much slower than organizations who adopt easy to use tools and make tactical use of these tools
  • Pressure for Social Learning Solutions in Corporate Learning
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Artificial Intelligence: Supercomputer-driven virtual child passes mental milestone - 0 views

  • A virtual child controlled by artificially intelligent software has passed a cognitive test regarded as a major milestone in human development. It could lead to smarter computer games able to predict human players' state of mind. Children typically master the "false belief test" at age 4 or 5. It tests their ability to realise that the beliefs of others can differ from their own, and from reality. The creators of the new character – which they called Eddie – say passing the test shows it can reason about the beliefs of others, using a rudimentary "theory of mind".
  • John Laird, a researcher in computer games and Artificial Intelligence (AI) at the University of Michigan in Ann Arbor, is not overly impressed. "It's not that challenging to get an AI system to do theory of mind," he says.
  • More impressive demonstration, says Laird, would be a character, initially unable to pass the test, that learned how to do so – just as humans do.
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Die Wissenschaft entdeckt die Wii - 0 views

  • Dale und sein Team interessierte dabei, wie sich die Bewegungscharakteristika veränderten, wenn Menschen lernen. Dazu ließen sie die Teilnehmer ihnen anfangs nicht vertraute Symbole zu Paaren ordnen. Dabei fanden sie heraus, dass der Lernerfolg der Teilnehmer sich auch körperlich niederschlug: Je vertrauter die Probanden mit ihrer Aufgabe wurden, desto schneller, regelmäßiger und fester wurden ihre Bewegungen.
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"What's Missing?" - 3D Internet for Learning Summit (Kauffman/IBM) - 0 views

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    This event will take place February 19th and 20th, 2008, in three spaces simultaneously. We will meet toll free via an operator assisted call, within IBM's Active Worlds based Extraverse and on the web through an interactive wiki environment.

    Registration ends 5pm Central Time on Thursday Feb. 14
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Virtual Eve: first in human computer interaction - 0 views

  • intelligent or affective tutoring system that can adapt its response to the emotional state of people by interaction through a computer system
  • software systems would significantly improve performance if they could adapt to the emotions of the user
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Confessions of an Aca/Fan: Why Academics Should Blog... - 0 views

  • Today the comparative-media-studies home page (http://cms.mit.edu) hosts feeds from seven different blogs affiliated with our various research groups and faculty members. Our site regularly offers podcasts from conferences (like Futures of Entertainment and Media in Transition) and colloquia we hold at MIT. My own blog, Confessions of an Aca-Fan, attracts several thousand readers a day. We also recently made the decision to offer our masters' theses online so they can be read by researchers around the world. These efforts have had an impact on our relations with our current students, prospective students, alumni, faculty members, the news media, the general public, and other readers.
  • Ilya Vedrashko, for example, started a blog called the Future of Advertising, which quickly became a favorite among industry insiders and reporters. The blog's visibility opened up new contacts and resources, which supported his research.
  • Something similar has happened for subsequent student bloggers, who have gained visibility for their writing about "serious games", hip hop culture, music distribution, data visualization, and media policy. In each case, their work brought them into contact with key thinkers and professionals.
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  • Running the blog feeds through the media-studies home page means that the site is continually refreshed without much conscious effort on the part of program administrators. Students become accustomed to checking our site daily, which means they are more likely to read other announcements we put up, thus enabling better information circulation.
  • Prospective students. A rising percentage of the students we admit list these blogs as the primary way in which they learned about the media-studies program. New students come to us with a much sharper understanding of the strengths of our program and how their interests might align with our continuing research efforts. The blogs thus raise the number and quality of applicants, and may have had some impact on our yield
  • Just as we feature student work through our various blogs, blog posts may also emerge from tips from our alumni working in industries.
  • Faculty members. The blog posts represent what might be called "just-in-time scholarship," offering thoughtful responses to contemporary developments in the field. Because they are written for a general rather than specialized readership, these short pieces prove useful for teaching undergraduate subjects. We are seeing a growing number of colleagues using blog posts or podcasts as a springboard for classroom discussions and other instructional activities.
  • The news media. Our blogs provide a platform from which we not only publicize our research findings and conferences, but also focus news-media interest on issues we think deserve greater attention. Historically, academics have been put in a reactive position, responding to questions from reporters. Blogging places academics in a more proactive position, intervening more effectively in popular debates around the topics they research.
  • Readers. I started my own blog a few months before the release of my most recent book, Convergence Culture: Where Old and New Media Collide (New York University Press, 2006). Over time, the blog has become central to the book's success.
  • The general public. Our society is undergoing a phase of prolonged and profound media change, which is having an impact on every aspect of our lives. In this context, there is tremendous hunger for insights into the changing media landscape. As honest brokers of information, academics may be ideally situated to bridge these more specialized conversations. As a consequence, our various blogs attract readerships that extend well beyond the academic sphere
  • The crucial point is that running a blog is a commitment, and has to be understood as part of a larger set of professional obligations.
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"You can't just make books anymore": Computerspiele als Weg zum Buch (NY Times) - 0 views

  • “You can’t just make a book anymore,”
  • At the same time, Mr. Haarsma very calculatedly gave gamers who might not otherwise pick up a book a clear incentive to read: one way that players advance is by answering questions with information from the novel.
  • Spurred by arguments that video games also may teach a kind of digital literacy that is becoming as important as proficiency in print, libraries are hosting gaming tournaments, while schools are exploring how to incorporate video games in the classroom.
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  • John D. and Catherine T. MacArthur Foundation is supporting efforts to create a proposed public school that will use principles of game design like instant feedback and graphic imagery to promote learning.
  • Video games, said Mr. Bagley, 21, “certainly don’t have the same degree of emotional and intellectual complexity of a book.”Some people argue that video games are an emerging medium likely to undergo an evolution. “I wouldn’t be surprised if, in 10 or 20 years, video games are creating fictional universes which are every bit as complex as the world of fiction of Dickens or Dostoevsky,” said Jay Parini, a writer who teaches English at Middlebury College.
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Ten leading platforms for creating online communities - 0 views

  • It’s beginning to be understood that communities aren’t just for socializing but for getting things done.
  • too many online communities today exhibit worst practices such as lack of sustained community management, a tendency to use communities for “push marketing”, cross wiring business and consumer motivations, and lastly, starting with the technology first.
  • This is because community forms the foundation and virtual tent within which network-based collaboration occurs.
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  • Learning how to design an effective community, whether it’s on-the-fly for a small, ad hoc team effort on an upcoming project or a large-scale, long-term customer community of millions of users, is something we’re all going have to get better at in coming years.
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Virtual Robots, Artificial Animals in Virtual Environments - 0 views

  • "The virtual world provides the body," said Dr Ben Goertzel, founder and head of Novamente.
  • "We have a pretty fully functioning animal brain right now and we are hooking it up to the different virtual worlds,"
  • "I'd really like to do virtual talking parrots," he said, "and then virtual babies.
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  • On the research side, said Dr Goertzel, virtual worlds also solved the problem of giving an AI a relatively unsophisticated environment in which it could live and learn.
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    Virtuelle Aibos quasi

    Materie als Information / Materie ist Information

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USA: Schulbücherei wird bücherlos - 0 views

  • Während es bislang aber immer nur um eine Ergänzung des gedruckten Angebots ging, sind in einer Schulbücherei bei Boston die Bücher nun komplett durch digitale Literatur ersetzt worden.
  • 18 eReader von Sony und Amazon wurden gekauft,
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Stanford Univ.-Studie: Social Web löst eine Revolution des Schreibens aus - 0 views

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    Eine Studie belegt unsere heimliche Literarisierung durch das Internet
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