The growth in K-12 electronic learning in the United States will continue in the double digits at least through 2015, according to a revised e-learning forecast released this week.
Hohli charts is a simple method of creating dynamic data sets that then display as charts and graphs. This web 2.0 tool would be great and simple for students to use in a k-12 educational setting.
In this book there introductions to more than six dozen web tools for K-12 teachers. Additionally, you will find sections devoted to using Skype with students, ESL/ELL, blogging in elementary schools, social media for educators, teaching online, and using technology in alternative education settings.
Kae,
Key points:
--"reliable, valuable, and up-to-the-minute information."(web 1.0)
--"content-creating process". (Web 2.0)
--"the idea of K-12 education being tailored to students' own interests is becoming more commonplace."An old idea whose time may have come due to access to information through technology.
--"Democratizing education." Huge implications for poorer school districts. The focus moves away from bricks and mortar to learning and access to information. The big question becomes,"As the culture of the school diminishes in the role of traditional learning, will the culture of the home be equipped to encourage the child? Will underperforming students start to perform better by providing equal access to all information?
Tom
This post highlights the effects of digital technologies on student research habits. It is a good article to debate whether continuing new technologies and media are adding to the quality of student education.
The article discussed the idea that higher order thinking skills can not be disconnected from the content of the classroom. The author stated in a traditional teacher-centered classroom higher order thinking skills such as "analysis, problem-solving, investigation, participation in developing reasoning and meaning, questioning, discussing, engaging students, and relevance are short-changed." Think of the possibilities for all students in the room to be able to engage in meaningful conversation, investigation and analysis with the use of group work and web 2.0 technologies.
University students create videos for younger, k12 students to help inspire future computer science students. This is two fold. The process of creating the video also reinforces topics mastered while benefiting society.
Six technologies that soon could be in your classrooms Game-based learning, personalized learning environments, augmented reality are coming soon, says a new ed-tech report Looking into educational technology's crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt in the near future.
How much of these are key components to your school?
This article shows how students will be using their creative thinking in order to learn the curriculum. Ideas like game based learning and augmented reality is not only reaching diverse learners but requires a creative mind.
Author Bernard Luskin indicates that most of today's literature refers to the physical changes in technology but as we learn more about human behavior and how people learn, it will dramatically impact the way we teach globally. The author provides 'key takeaways' from the article which all relate to media literacy. He explains that this new 'exploding' environment will impact the future of learning for all levels of education as the media, learning psychology, technologies become popular tools for learning. As we learn more from research and studies about media and how it relates to human behavior, it will increase the effectiveness of the ways technology is used in education. The author states that the 'big "E" is for "exciting, energetic, engaging, extended learning". He explains that E learning has and will continue to grow as a key in media literacy and the way people learn, study, individual behavior in society, and products that are produced. This interest in technology, media, communications and how humans learn has actually developed a new field of study, Media Psychology. The author supports the need for people to enter this field and recommends that we learn what e-learning is about and go beyond the electronic gizmos and gadgets.
The exploding new media and communications environment has implications for the future of both K-12 and adult learning as media, technology, and learning psychology increasingly become tools for learning in and outside the classroom. The new research area of media studies, i.e., the study of media effects, includes media psychology because an understanding of human behavior is vital to the effective use of technology in education.
Create interactive and informative educational timelines in an extremely easy manner. Students will love being given the option of creating a timeline. Use Timerime for history, art, science, social studies or just about any subject in which they are required to understand the time frame at which events occurred.