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James OReilly

MobaTalk Twitter Video - 0 views

shared by James OReilly on 21 Jan 09 - Cached
anonymous

Das Wesen von LdL. Dank an Spannagel (+ Studis) und an Lutz Berger! « Jeanpol... - 0 views

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    u. a. Ausführungen zu LdL inkl. interessanter Kommentare
anonymous

Hamburger eLearning Magazin - Hamburg bloggt - 0 views

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    An der Uni Hamburg wird das Thema eLearning in vielen Bereichen immer wichtiger. Um sich einen Überblick zu verschaffen, was in Sachen elektronischer Wissensvermittlung in den verschiedenen Fachbereichen so passiert, bietet sich die Lektüre des neu herausgegebenen Hamburger eLearning Magazins an. Ab sofort berichtet das Zentrale eLearning-Büro (ZeB) der Universität Hamburg einmal pro Semester über entsprechende eLearning-Aktivitäten.
Benjamin Jörissen

New Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation - 0 views

  • Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.
James OReilly

Magpie | Users - 0 views

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    Twitter Advertising & Monetization
James OReilly

The Consultants-E SL - EduNation - 0 views

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    gavin.dudeney@theconsultants-e.com
Benjamin Jörissen

SUNY Oswego - Editorial: The Components of Authentic Learning (Journal of Authentic Lea... - 0 views

  • "authentic learning" is relatively recent, the idea of learning in contexts that promote real-life applications of knowledge
  • learning in contexts that promote real-life applications of knowledge
  • Approaches that focus on such authentic tasks include project-based learning, the case method, problem-based learning, cognitive apprenticeship (Collins, Brown, & Newman, 1989), situated learning, constructive learning environments (Jonassen, 1999), collaborative problem solving (Nelson, 1999), and goal-based scenarios (Schank, Berman, & MacPerson, 1999).
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  • Renzulli, Gentry, and Reis (2004) identified four criteria
  • investigate a real-life problem
  • problem needed to be open-ended
  • devise solutions that change people's actions, beliefs, or attitudes
  • targeted a real audience beyond the classroom
  • Callison and Lamb (2004)
  • authentic learning occurred at the intersection of workplace information problems, personal information needs, and academic information problems or tasks
  • Authentic Learning Involves Problems Rooted in the Real World
  • Authentic Learning through Inquiry and Thinking Skills
  • Authentic Learning Occurs through Discourse among a Community of Learners
  • Learners are Empowered through Authentic Learning
Benjamin Jörissen

e-Start Web Area - 0 views

  • How are pupils and teachers encouraged and motivated to relate to digital culture and use digital technology?
  • main incentives usually offered with respect to digital technology use are concerned with life after schooling and the promise of a future career in the workplace. The ineffectiveness of such incentives is clearly evidenced in the “lifestyle choices” of many children
  • the role of both face to face (friends, relatives, family, peers, neighbors, memberships to groups, etc) and remote (online help facilities, helplines, etc) social and resource networks needs to be recognized (Selwyn, 2004). Social networks may represent a significant determinant in the process within which different pupils and teachers, as members of diverse communities and collectivities, identify a “use” for digital technology in their daily and leisure lives, develop an interest towards this use, establish an initial and later a meaningful engagement with digital tools and contents and sustain this interest and engagement throughout time by expanding their skills and knowledge.
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  • Essentially then, pupils’ and teachers’ membership to different social communities, which may be considered as sources of advice and agents of socialization into differentiated forms of culture, is an influential aspect of digital literacy development.
  • Could the school as a significant socialization and enculturation agent address effectively factors related to issues of relevance and social networks and empower pupils and teachers to participate in digital practice, not only as consumers of digital dominant culture but also as producers and communicators of their own culture?”
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