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Karrieresprung: Talentkrieg 2.0: Neue Generation der klugen Köpfe - Karrieres... - 0 views

  • SL steht für eine technologische und soziologische Umwälzung der Unternehmenswelt. Diese ist im vollen Gange. Die meisten Unternehmen sind aber ungenügend darauf vorbereitet.
  • es wäre kurzsichtig, Second Life (SL) auf die synthetische Umgebung mit selbstgebastelten virtuellen Charakteren zu reduzieren. SL steht für eine technologische und soziologische Umwälzung der Unternehmenswelt. Diese ist im vollen Gange. Die meisten Unternehmen sind aber ungenügend darauf vorbereitet.
  • Die meisten Unternehmen sind aber ungenügend darauf vorbereitet.
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About - LiveTwitting.com - 0 views

  • organize and consolidate twitter coverage posts during live sessions
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e-Start Web Area - 0 views

  • How are pupils and teachers encouraged and motivated to relate to digital culture and use digital technology?
  • main incentives usually offered with respect to digital technology use are concerned with life after schooling and the promise of a future career in the workplace. The ineffectiveness of such incentives is clearly evidenced in the “lifestyle choices” of many children
  • the role of both face to face (friends, relatives, family, peers, neighbors, memberships to groups, etc) and remote (online help facilities, helplines, etc) social and resource networks needs to be recognized (Selwyn, 2004). Social networks may represent a significant determinant in the process within which different pupils and teachers, as members of diverse communities and collectivities, identify a “use” for digital technology in their daily and leisure lives, develop an interest towards this use, establish an initial and later a meaningful engagement with digital tools and contents and sustain this interest and engagement throughout time by expanding their skills and knowledge.
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  • Essentially then, pupils’ and teachers’ membership to different social communities, which may be considered as sources of advice and agents of socialization into differentiated forms of culture, is an influential aspect of digital literacy development.
  • Could the school as a significant socialization and enculturation agent address effectively factors related to issues of relevance and social networks and empower pupils and teachers to participate in digital practice, not only as consumers of digital dominant culture but also as producers and communicators of their own culture?”
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SUNY Oswego - Editorial: The Components of Authentic Learning (Journal of Authentic Lea... - 0 views

  • "authentic learning" is relatively recent, the idea of learning in contexts that promote real-life applications of knowledge
  • learning in contexts that promote real-life applications of knowledge
  • Approaches that focus on such authentic tasks include project-based learning, the case method, problem-based learning, cognitive apprenticeship (Collins, Brown, & Newman, 1989), situated learning, constructive learning environments (Jonassen, 1999), collaborative problem solving (Nelson, 1999), and goal-based scenarios (Schank, Berman, & MacPerson, 1999).
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  • Renzulli, Gentry, and Reis (2004) identified four criteria
  • investigate a real-life problem
  • problem needed to be open-ended
  • devise solutions that change people's actions, beliefs, or attitudes
  • targeted a real audience beyond the classroom
  • Callison and Lamb (2004)
  • authentic learning occurred at the intersection of workplace information problems, personal information needs, and academic information problems or tasks
  • Authentic Learning Involves Problems Rooted in the Real World
  • Authentic Learning through Inquiry and Thinking Skills
  • Authentic Learning Occurs through Discourse among a Community of Learners
  • Learners are Empowered through Authentic Learning
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Microsoft UK Schools News Blog : Free Podcasting Kit for SharePoint 2007 - 0 views

  • A few days ago, the Podcasting Kit for SharePoint was released on CodePlex (our open source project hosting web site). For schools, it’s an opportunity to move into a multimedia, web 2.0 world, without losing control of either information, or users.
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Second Life Education Wiki - SimTeach - 0 views

  • Linden Lab's official resource for educators in Second Life.
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grellblog» Blogarchiv » Impressionen vom 2. EduCamp 2008 in Berlin - 0 views

  • Auch der Hochschule werden von einigen Lehrenden Lehrveranstaltungen offen gestaltet, damit die Studierenden ihre Themen und ihre Fragen im Rahmen des Seminars kollaborativ bearbeiten können. Das Tableau der Themen entsteht an konkreten Interessen, forschendes Lernen steht im Mittelpunkt. Mir selbst ist es wichtig Seminare begreifbar zu machen als Räume einer gemeinsamen Produktion von Erkenntnissen. Ich wünsche mir, dass die auf dem EduCamp erlebte Lust an eigenen Erkenntnisprojekten und das Zutrauen in die eigenen Denkwege auch den Studierenden an der Hochschule wieder stärker zueigen würde.
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Clever Zebra | Virtual World Events - 0 views

shared by James OReilly on 27 Aug 08 - Cached
  • virtual collaboration
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Mixed Reality Teaching and Learning Environment - Digital Lifestyles Centre - 0 views

  • A prototype installation at Shanghai Jiao Tong University (SJTU), China
  • A plan to demonstrate the technology at World Expo, China, 2010
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EduNation II Happy Hour For Newbies - Second Life Tool Ranking - 0 views

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China Earthquake Donation Guide: 35 and more ways to give - 0 views

  • China Earthquake Donation Guide: 24+ ways to give - UPDATED
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    English: This post provides a guide to how you can donate toward China earthquake relief efforts in Sichuan. Over 35 and more ways are compiled to give donations. German: Dieses Posting ist ein Handbuch, wie Sie Spenden für Chinas Wiederaufbau-Anstrengungen nach dem Erdbeben in Sichuan leisten können. Über 35+ Möglichkeiten für Spenden sind gelistet. Chinese: 这个职位提供了指导你如何可以捐赠对中国四川的抗震救灾的我们现在已经有35种方式可以让你们捐款 http://e-i-consulting.blogspot.com/
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Wikis as a Tool for Collaborative Course Management - 0 views

  • In today’s Web 2.0 world, wikis have emerged as a tool that may complement or replace the use of traditional course management systems as a tool for disseminating course information.  Because of a wiki’s collaborative nature, its use also allows students to participate in the process of course management, information sharing, and content creation.
  • Traditional course management systems such as Blackboard, Moodle, or WebCT
  • are often document-centered
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  • This paper describes best practices for using a collaborative web application known as a wiki to augment a traditional course management system.
  • y introducing a wiki for collaborative course management, students also learn to interact with a real world tool, enabling them to accomplish some tasks that would be more cumbersome if not impossible using a traditional course management system.
  • Wikis are useful for students to share their class notes (O’Neill, 2005; Guth, 2007). O’Neill proposes that “the instructor places skeletal lecture notes onto a wiki site, and students flesh them out with materials they have learned in class...” 
  • Maloney (2007) suggests that today’s course management systems are not being used to their fullest potential. Because they are “built around the … course, not the … student,”
  • “The role that the systems play most often is like that of an advanced photocopier
  • a next-generation CMS must be centered around the student’s learning, not the course’s administration
  • In one project, each group set up its own wiki page to chronicle work and share materials with other group members. A template provides the structure for students to enter their names and tasks completed.
  • To promote collaboration, two or three students are assigned specific dates throughout the semester to post their notes from class to the wiki. To ensure that they were posted in a timely fashion, students had to complete their wiki notes prior to the start of the following class. Classmates then reviewed these “Wikipedia-style” notes pages, and added information that they learned but the original authors may have omitted.
  • The instructor provided a template containing the class date, space for the contributors to enter their names, and a blank page below for the notes.
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    JOLT - Journal of Online Learning and Teaching
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Web 3.0 - Wikipedia, the free encyclopedia - 0 views

  • natural language processing
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ALPS: What's New? - 0 views

  • The new version of the Collaborative Curriculum Design Tool is now available! Take your curriculum unit to the next level with new features that help you to organize your work, interact with your design team, and share your final draft with others.
  • Click here to open the new CCDT!
  • Collaborative Curriculum Design Tool
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Lesson Writer - 0 views

  • A web application that creates lesson plans and instructional materials for teaching English language skills from any reading passage
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Deutscher Qualifikationsrahmen für lebenslanges Lernen - 0 views

  • Mit dem Deutschen Qualifikationsrahmen für Lebenslanges Lernen wird erstmals ein umfassendes, bildungsbereichsübergreifendes Profil der in Deutschland erworbenen Kompetenzen vorgelegt. Als nationale Umsetzung des Europäischen Qualifikationsrahmens für Lebenslanges Lernen soll er die Besonderheiten des deutschen Bildungssystems berücksichtigen und zur angemessenen Bewertung und Vergleichbarkeit deutscher Qualifikationen in Europa beitragen.
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YouTube - Web 2.0 Tool @ School - 0 views

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    Development from Web 0.5 to Web 2.0 in German language
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In-class laptop use sparks backlash, possibly lower grades - Ars Technica - 0 views

  • Recent studies of the educational value of in-class computer use, however, are suggesting that it's difficult for these programs to improve classroom performance, and there are some signs that a backlash may be brewing.
  • The 1:1 laptop programs do seem to help with the students' ability to use the technology they're exposed to, and a variety of studies show what might be an unexpected benefit: improved writing skills.
  • Distractions on campus
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  • Outside of these areas, however, the benefits of 1:1 laptop availability are mixed. Different studies have found changes in math and science test performance that were inconsistent. In general, the authors argue, the benefits of laptops come in cases where the larger educational program has been redesigned to incorporate their unique capabilities,
  • unless the use of laptops is focused on providing a relevant portion of the lesson plan, they'll (obviously) wind up being irrelevant at best, and a distraction at worst
  • Of course, given their popularity with college students, laptops are showing up in classrooms where they have nothing to do with lesson plans at all.
  • That's the theory. The reality is that everything from IM chats to online shopping excursions take place over the in-class ether, distracting everyone involved:
  • What's to be done?
  • Our own Jacqui Cheng suggests a variation on this: make all laptop users sit in the back, so that they only distract each other, and let them figure out whether their grades are suffering on their own.
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