"Provide a whole system wide view of what tertiary education might look like in New Zealand in 2016. The work will use JISC collective scenario building strategies and, in turn, draw on and inform the discussions of the TeLRG."
The MOMO (Mobile Moodle) project is an Add-On to the popular Moodle Learning Management System. It brings the ability to implement mobile learning scenarios with Moodle as a backend.
Mobile users install the MOMO client, a JAVA based application, on their mobile phones (or any other JAVA and Internet capable device). Through this client they can access courses wherever they are, which allows completely new scenarios.
Administrators install the necessary MOMO extension on their Moodle server which makes the compatible contents available for mobile usage. They can configure and maintain the system through the integrated administration interface all within Moodle.
Teachers can design courses with either several mobile elements or complete mobile learning scenarios using the tools and methodologies they know from within Moodle.
Two Potential Futures
Our forecast suggests that the learning ecosystem
is going to diversify, and indeed has already
started to do so. At the American Alliance of
Museums' convening on the future of education
Glimpses of the Future of Education
By Katherine Prince, Senior Director, Strategic Foresight, KnowledgeWorks
A detail of a KnowledgeWorks infographic on the future of learning. For the complete infographic go to knowledgeworks.
org/strategic-foresight.
1
®
Glimpses of Future Educationin September, I had the pleasure of
sharing two plausible scenarios for
how the future may take shape. We
could find ourselves living in:
* a vibrant learning grid in which
all of us who care about learning
create a flexible and radically
personalized learning ecosystem
that meets the needs of all
learners, or
* a fractured landscape in which
only those whose families have
the time, money and resources
to customize or supplement their
learning journeys have access to
learning that adapts to and meets
their needs.
"This visualization attempts to organize a series of emerging technologies that are likely to influence education in the upcoming decades. Despite its inherently speculative nature, the driving trends behind the technologies can already be observed, meaning it's a matter of time before these scenarios start panning out in learning environments around the world."
"Digital technologies can be used as tools that facilitate the research process, the organization, collection and distribution of information, communication and collaboration among others. TechLunch wants to provide insight into these purposes by presenting use case scenarios specific to the needs of students, teachers and researchers."
Includes a set of recordings and resources on various tools e.g. Zotero, Cmap, Opinion Polling, etc.
Looks a good resource but looks like its school level.
"The Chemistry Collective is a collection of virtual labs, scenario-based learning activities, and concepts tests which can be incorporated into a variety of teaching approaches as pre-labs, alternatives to textbook homework, and in-class activities for individuals or teams. It is organized by a group of faculty and staff at Carnegie Mellon University for college and high school teachers who are interested in using, assessing, and/or creating engaging online activities for chemistry education"
Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars.
The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
"... wearable computers allow people to do things like google information straight into their eyeballs while chatting on the street corner - or project a map overlay on the street in front of them, labeling every store. Or turn the local vacant lot into a wonderland filled with Pokemon characters ready to do battle. This is an augmented reality scenario.
Now our technology can actually do this, using smart phones as a crude mobile interface. In these demo videos below, we're getting a first glimpse of what happens when the internet comes out of the box and into the real world"
Scenario report on the use of eportfolios and repositories by academics seeking new employment. Talks of distributed resources including repositories and how an eportfolio could aggregate views and evidence of skills for the job.