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Nigel Robertson

Dynamically remove Google Form options after they have been selected by someone or reac... - 1 views

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    Manage form selections by applying limits to number of times an option can be selected.
Nigel Robertson

Access to Knowledge in the Age of Intellectual Property - The MIT Press - 0 views

  • At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online.
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    "At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online."
Nigel Robertson

Universities seek copyright law reform to enable MOOCs - 0 views

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    Copyright restrictions in Australia limit use of materials outside the traditional classroom.
Tracey Morgan

Corporate eLearning Strategies and Development: SCORM-ify YouTube Videos with ScoTube - 0 views

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    "Many eLearning professionals are locked into creating SCORM compliant courses for their customers and that has been limiting in regards to new user-generated content on services such as YouTube.  It's nice to see tools addressing these concerns moving the industry forward."
Derek White

Access to Knowledge in the Age of Intellectual Property - The MIT Press - 1 views

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    (Note - free ebook version) - At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online.
Nigel Robertson

Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning | TechCrunch - 0 views

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    Looks to be basically a paid service although has limited free option.
Tracey Morgan

Using research to inform learning technology practice and policy: a qualitative analysi... - 0 views

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    "As learning technologies are now integral to most higher education student learning experiences, universities need to make strategic choices about what technologies to adopt and how to best support and develop the use of these technologies, particularly in a climate of limited resources. Information from students is therefore a valuable contribution when determining institutional goals, building infrastructure and improving the quality of student learning. This paper draws on a survey of student experiences and expectations of technology across three Australian universities. Analysis of text responses from 7,000 students provides insight into ways that institutional learning technologies and academic-led technologies are influencing the student experience. This paper also discusses how the three universities have used this information to develop strategic initiatives, and identifies a need for new strategies to support academic-led use of the available tools."
Nigel Robertson

The Top LMS Statistics and Facts For 2015 You Need To Know - eLearning Industry - 0 views

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    Limited usefulness.
Nigel Robertson

Science in Virtual Worlds - Map - 0 views

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    "The aim of this small project is to create a map of virtual world based scientific research and educational initiatives at UK universities. The map is being created by Birmingham-based virtual world specialists Daden Limited as part of this year's British Science Festival hosted at Aston University in Birmingham.Virtual Worlds such as Second Life, where users can socialise and connect on-line are already being extensively used by UK Universities and other educational and research organisations - but it can be hard to find out what is going on, and where. It can hopefully become a lasting resource for UK Science which can live on beyond the 2010 British Science Festival.The map is, appropriately, presented as virtual map inside of Second Life where visitors will be able to click on map markers to gain further information on each project, and to be directly transported to the science project location.Users without access to Second Life, or running projects in other virtual worlds, are not excluded from the project. All information will be available through this micro-site, which includes a browser based version of the Second Life map, and lists of projects in other worlds."
Nigel Robertson

Iimmersive software decision-making guide | ThinkBalm - 1 views

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    Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Nigel Robertson

Dry Erase White Board Paint for Offices | IdeaPaint - 0 views

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    Idea Paint - make everything a whiteboard. Stop being limited by the whiteboard shape and size.
Stephen Harlow

On limiting learning and impairing comprehension with mobile technologies - Artichoke - 0 views

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    "How many discussions around the introduction of mobile technologies to primary schools sees BOT, principals and senior management, educators, parents, students and sales representatives discussing the implications for student learning outcomes before the decision is made to purchase and introduce a mobile screen?"
Nigel Robertson

Online Diagram & Flowchart Software - Collaboration Tool | LucidChart - 0 views

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    Diagramming with html5. Limited free option but also educational free for 2011. 
Nigel Robertson

Zotero_and_google_tools [Zotero Documentation] - 1 views

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    How to use Zotero with Google Books, Scholar and Docs. A bit limited on the latter.
Nigel Robertson

Connectivism as a Framework for Creative Productivity in Instructional Technology - 0 views

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    Studying Connectivism in the context of personal 'keeping up to date' rather than in a MOOC context. Acknowledges it is a limited study but it is first steps in this area. Available from our library.
Nigel Robertson

Globalisation: Where on earth does HE start? - 0 views

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    "Globalisation is partially about extending opportunity and breaking boundaries. There is a growing expectation that higher education creates graduates that are 'global citizens'. Individuals set their own routes into a wealth of subjects, with as many limitations and restrictions set aside as possible."
Stephen Harlow

mokik - mokik is a mobile clicker educational system that allows instructors to use a l... - 1 views

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    Primarily an attendance register with ARS functionality, but limited to 100 Bluetooth and Java equipped cellphones.
Nigel Robertson

Chicago State University tries to limit speech - Chicago Tribune - 0 views

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    Media and social media ban at Chicago State Uni. Only PR people allowed to use!
Nigel Robertson

A Licence With Limited Value: Copyright Board Delivers Devastating Defeat to Access Cop... - 0 views

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    "The Access Copyright defeat on three key issues should have a significant impact on the education battle: repertoire, the breadth of insubstantial copying, and fair dealing."
Nigel Robertson

eLearn: Best Practices - Online Course Design from a Communities-of-Practice Perspective - 0 views

    • Nigel Robertson
       
      Great summary of the stages of engagement that learners pass through, including th eemotional aspects.
  • The adult learners we work with face a difficult conundrum: Their social world is constrained by the technologies they know how to use and vice versa: The technologies they know how to use are limited by their social world. For many people, a solo exploration of the online world can be arduous, insecure, and time-consuming.
  • HEURISTICS—What Participants Experience
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