What is the Story of Stuff?
From its extraction through sale, use and disposal, all the stuff in our lives affects communities at home and abroad, yet most of this is hidden from view. The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world. It'll teach you something, it'll make you laugh, and it just may change the way you look at all the stuff in your life forever.
The large interactive display surfaces (LIDS) concept started with the creation of the "Whiteboard Paradigm". There were many available technologies that could be used as LIDS, however, most were prohibitively expensive, and many still did not support appropriate interaction styles. The goal of the LIDS research project has been to develop inexpensive technologies to use as displays, and investigate the interaction issues generated by their use. Furthermore work has gone into investigating potential uses for such technologies, and creating the software to support these uses.
"This paper describes the implementation of a quantitative cost effectiveness analyzer for Web-supported academic instruction that was developed in Tel Aviv University during a long term study. The paper presents the cost effectiveness analysis of Tel Aviv University campus. Cost and benefit of 3,453 courses were analyzed, exemplifying campus-wide analysis. These courses represent large-scale Web-supported academic instruction processes throughout the campus. The findings were described, referring to students, instructors and university from both the economical and educational perspectives. The cost effectiveness values resulting from the calculations were summarized in four "coins" (efficiency coins=$; quality coins; affective coins; and knowledge management coins) for each of the three actors (students, instructors and university). In order to examine the distribution of those values throughout the campus assessment scales were created on the basis of descriptive statistics. The described analyzer can be implemented in other institutions very easily and almost automatically. This enables us to quantify the costs and benefits of Web-supported instruction on both the single-course and the campus-wide levels. "
Unfortunately it's quite expensive
"Event Eye is the first in a new generation of tools to enable event organizers to capture the backchannel and to integrate it with the main themes and presentations of the conference, to create a fluid dialogue that demonstrates an understanding of the audience and makes the links between the disparate comments.
By using Event Eye, organisers will understand the mood and interests of their audience and will be able to react in real time to audience feedback and need. Event Eye has the potential to build the social capital of a conference, capture the collective intelligence and to turn an event into a movement."
"The greatest revolution in how humans create and share knowledge, how they read and write, how they communicate and interact in all human history‐‐and there's no space there for the human and social sciences?"--Cathy Davidson, Founder, HASTAC. <--useful for PG FASS?
"Hotseat, a social networking-powered mobile Web application, creates a collaborative classroom, allowing students to provide near real-time feedback during class and enabling professors to adjust the course content and improve the learning experience."
"..we brainstormed ideas (using an Etherpad shared document) for a video scavenger hunt. Based on the input and suggestions of students, I created the following activity which provides several options for students working in partner teams."
"AbstractWe present a case study to evaluate the use of a Wimba Voice Board to support asynchronous audio discussion. We discuss the learning strategy and pedagogic rationale when a Voice Board was implemented within an MA module for language learners, enabling students to create learning objects and facilitating peer-to-peer learning. Previously students studying the module had communicated using text-based synchronous and asynchronous discussion only. A common criticism of text-based media is the lack of non-verbal communication. Audio communication is a richer medium where use of pitch, tone, emphasis and inflection can increase personalisation and prevent misinterpretation."
Summify is a service that creates a periodic summary of the most relevant news stories, from all of your social networks, and delivers it by email and on the web.
Interesting post flagging the info overload things that we have all come across. The second point in the 5 point list is part of the concept that Downes & Siemens have used in the Connectivism MOOC i.e. don't even attempt to read everything - that's not what it's about. Instead choose & filter your information, create networks and trust platforms for 3rd party filtering.
"Braben has developed a tiny USB stick PC that has a HDMI port in one end and a USB port on the other. You plug it into a HDMI socket and then connect a keyboard via the USB port giving you a fully functioning machine running a version of Linux. The cost? $25."
Blending physical & virtual spaces
Queensland University of Technology is currently developing OWL, a new web-based student response system, which blends the physical space with a virtual learning environment to create a live collaborative experience.
Main Features:
* Post comments* Reply to comments* "Like" comments* Poll students* Review archived sessions
Michael Wesch's latest "...'video collage' about student life created by students themselves and presented using the wonders of HTML5, allowing us to 'cite' books and videos that are being presented in the remix as they are being shown."