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Nigel Robertson

Moodle Progress Bar Block - 0 views

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    This could be a useful addition. "The Progress Bar is a time-management tool for students.It visually shows what activities/resources a student is supposed to interact with in a course.It is colour coded so students can quickly see what they have and have not completed/viewed.The teacher selects which pre-existing activities/resources are to be included in the Progress Bar and when they should be completed/viewed."
Nigel Robertson

Web2Access - 0 views

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    This resource aims to help those making decisions about their use of freely available 'Web 2.0' interactive and collaborate e-learning tools. Each product, site or service described in these pages can be searched or browsed by a specific Activity or the usability/accessibility checks that it passed. The applications have short descriptions and comments regarding their ease of use and functionality. If you are involved in teaching and learning and are wanting to make more use of Web 2.0 services in your e-learning activities, or if you are interested in how Web 2.0 can supplement your existing methods, this section may be useful to you.
Nigel Robertson

Iimmersive software decision-making guide | ThinkBalm - 1 views

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    Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Nigel Robertson

Curriculum: Understanding YouTube & Digital Citizenship - Google in Education - 0 views

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    Overview We have devised an interactive curriculum aimed to support teachers of secondary students (approximately ages 13-17). The curriculum helps educate students on topics like: YouTube's policies How to report content on YouTube How to protect their privacy online How to be responsible YouTube community members How to be responsible digital citizens We hope that students and educators gain useful skills and a holistic understanding about responsible digital citizenship, not only on YouTube, but in all online activity.
Stephen Bright

Vialogues : Meaningful discussions around video - 1 views

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    you can upload videos for this web page activity -as well as link to Youtube or use existing videos already in the Vialogues library
Nigel Robertson

Google Debuts Education Tool Oppia for Teaching Others - 1 views

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    Very interesting.
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