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Benjamin Jörissen

Avatar Expression Manifesto - 0 views

  • Body Language must be owned by you and me.
  • Behavioral Realism is the key.
  • Keep your Body!
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  • It is a deliberate descent - a purposeful manifestation.
  • having software interfaces to transform the local geometry of the body to the global geometry of the world. Without this translation, you have virtual autism
Benjamin Jörissen

Psychology of Cyberspace - Analysis of a Personal Avatar Collection - 0 views

  • "AsKi" is my primary or "home" avatar
  • I *am* ecology minded, like to wear Earth tone clothes
  • When I'm in my party/"let's get down" mood
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  • I sometimes jokingly put on this avatar when people ask me questions about psychology
  • a man dressed in a formal suit is a "flirting avatar."
  • Let there be no mistake. This is a power prop.
  • my competitive attempt to demonstrate that I knew how to make big props
  • I enjoy interacting with the Palace environment
Benjamin Jörissen

Just Add Performance - Kiri Miller / Brown University | - 0 views

  • My standard strategy for explaining my research to those caught up in the effects debate is to point out that playing these games isn’t just like playing real instruments, but it’s nothing at all like just listening to music. It’s a third thing, a new way of musicking.
  • everyone I’ve interviewed for my research reports that the games have substantially changed the way they listen to popular music when they’re not playing
  • I want to suggest that the most important value-added aspect is the potential for performance
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  • you reconstitute instant soup by adding water, and you reconstitute a recorded song by adding performance
  • value-reconstituted
  • Players become live performers of pre-recorded songs, a phenomenon that I call schizophonic performance.
  • But players aren’t deluded; they’re quick to point out that they understand the difference between playing instruments and playing Guitar Hero.
    • Benjamin Jörissen
       
      Because they have their bodies involved into musical experience.
Benjamin Jörissen

Virtual Worlds Management - 0 views

  • Based on comprehensive research available through VWM's Virtual Worlds News,  there are now over 150 virtual worlds operating or in development with a focus on the youth market (18-and-under). That's up from just over 100 in April, though not all of these are new developments.
  • As in April the tween category (here looked at as 8 to 12) leads with 88 worlds live or in development (up from 62 in April), followed closely by kids worlds (7 and under) with 72 worlds (up from 52 in April) and then teens (13-18 years old) with 60 worlds (up from 44 in April).
Benjamin Jörissen

ENISA Position Paper "Security and Privacy in Virtual Worlds and Gaming" - 0 views

  •  
    Malicious programs that specifically target online games and virtual worlds aimed at stealing online game passwords are becoming a serious problem. Such malware is invariably aimed at the theft of virtual property accumulated in a user's account and its sale for real money. The failure to recognise the importance of protecting the real-money value locked up in this grey-zone of the economy is leading to an exponential increase in attacks targeting online MMO/VWs. The main body of this report describes in detail these risks and others, including privacy risks in MMO's, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them. To provide evidence for the report, we conducted a survey of 1500 users of MMO/VWs. The complete results can be viewed at the following link: pdf http://www.enisa.europa.eu/doc/pdf/other/survey_vw.pdf
Benjamin Jörissen

Projekt "Marienkirche in Second Life" startet Befragung von Usern - 0 views

  • Ziel des Projektes ist es, durch persönliche Befragungen herauszufinden, welche Angebote sich die Besucher dort wünschen und was sie für Visionen von evangelischer Kirche in virtuellen Umgebungen wie Second Life® haben.
  • Die Internetarbeit der EKD [www.ekd.de] sowie Mitarbeiter der Institute für Religionswissenschaft an der Ruprecht-Karls-Universität Heidelberg und der Universität Bremen begleiten die Auswertung und die wissenschaftliche Analyse der während des Projekts gewonnenen Daten.
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