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Benjamin Jörissen

Just Add Performance - Kiri Miller / Brown University | - 0 views

  • My standard strategy for explaining my research to those caught up in the effects debate is to point out that playing these games isn’t just like playing real instruments, but it’s nothing at all like just listening to music. It’s a third thing, a new way of musicking.
  • you reconstitute instant soup by adding water, and you reconstitute a recorded song by adding performance
  • I want to suggest that the most important value-added aspect is the potential for performance
  • ...4 more annotations...
  • everyone I’ve interviewed for my research reports that the games have substantially changed the way they listen to popular music when they’re not playing
  • value-reconstituted
  • Players become live performers of pre-recorded songs, a phenomenon that I call schizophonic performance.
  • But players aren’t deluded; they’re quick to point out that they understand the difference between playing instruments and playing Guitar Hero.
    • Benjamin Jörissen
       
      Because they have their bodies involved into musical experience.
Benjamin Jörissen

Virtual Worlds Management - 0 views

  • Based on comprehensive research available through VWM's Virtual Worlds News,  there are now over 150 virtual worlds operating or in development with a focus on the youth market (18-and-under). That's up from just over 100 in April, though not all of these are new developments.
  • As in April the tween category (here looked at as 8 to 12) leads with 88 worlds live or in development (up from 62 in April), followed closely by kids worlds (7 and under) with 72 worlds (up from 52 in April) and then teens (13-18 years old) with 60 worlds (up from 44 in April).
Benjamin Jörissen

Web Playgrounds of the Very Young - 20 Mio kids in virtual worlds by 2011 - NY Times - 0 views

  • research firm eMarketer, who estimates that 20 million children will be members of a virtual world by 2011
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