Gamasutra - News - Opinion: Kinect Succeeds In Spite Of Itself - 1 views
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Problem one
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Put simply: Using your hand in the air like a mouse just doesn't work. It's slow, clumsy and ultimately frustrating for users who want to jump into an experience quickly.
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Problem two: There are no real standards for the way people interface with the machine. Yes, holding your left hand out at an angle will bring up the dashboard in most games, but from there it's the wild west.
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Problem two: There are no real standards for the way people interface with the machine. Yes, holding your l
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Ironically, the best interfaces out there aren't even Microsoft games. Dance Central and YourShape are the most natural.
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(Esta fue mi respuesta al articulo orginal) No offense but: Put Simply: First of all It does work, maybe the user who writes the article is the clumsy one, and its not frustrating, at least not for everyone, its quite easy to handle and to interface with. (Esto es solo del post) *Problem 1 with this article: there are two problem two's Problem 2 with this article: in the las part it says that the best interface aren't even Microsoft Games, weren't there any Standards?? What do they mean by Wild West, is there a game named like that?? I keed, but anyway what else is requiered, aside from the Dashboard?? in every Xbox game the only thing u had before Kinect was the Dashboard....maybe a quick game interface. (lo escribi en Ingles por que el post esta en ese idioma, pero en todo caso creo q se nota lo que pienso sobre eso)
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Depronto me lo tome un poco personal, pero me parece que este articulo en gamasutra no esta bien justificado, para los q quieran ver como funciona y lo difícil que es hacer que este dispositivo sea mas preciso: http://www.gizmodo.es/2010/11/04/%C2%BFcomo-funciona-kinect.html A mi me parece que la tecnologia es mas compleja que la del Wii y del Move, y mucho mas innovadora, quizas los juegos no sean tan graficamente atractivos como los del PS move, pero aun asi la jugabiidad es mucho mas interesante